09-18-2008, 01:18 PM | #1 |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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Sentry gun dedication range
Was the sentry gun dedication range reduced in 2.1? It does not seem to be picking up targets as fast as it did.
While playing in Aardvark last night, I set my sentry gun up on the bridge over looking the entrance. As long as the enemy stayed to the far side of the entrance, the gun did not detect them. One guy ran through the entrance, through the lasers that were off, grabbed the flag, back through the entrance and the gun never detected him. |
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09-18-2008, 01:21 PM | #2 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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When SG will entire map shoot?
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09-18-2008, 01:49 PM | #3 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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whats a dedication range?
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09-18-2008, 01:53 PM | #4 | |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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Quote:
Its the range in which a sentry gun will detect an enemy. |
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09-18-2008, 02:13 PM | #5 |
sKeeD
D&A Member
Beta Tester |
Hm, i didnt think the sentry was ready for a commitment
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09-18-2008, 02:21 PM | #6 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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i dont think it's changed. we just released a lot of 'open' maps recently. waterpolo really sucks with SGs.
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09-18-2008, 02:57 PM | #7 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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SG definitely FEELs slower to react. I don't think the range has changed much. I know the sentry no longer auto tracks players that have moved outside it's range though. AMEN.
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09-18-2008, 05:52 PM | #8 |
Banned
Join Date: Sep 2008
Location: Williamsburg, VA
Class/Position: Both Gametype: Anticitizen Affiliations: None Posts Rated Helpful 0 Times
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I have only just started this game when 2.1 came out, I saw it on Steam before going to buy TF2. Ill let you know, it put money back in my pocket, keeping me from buying TF2. I dont play engineer a lot, but I never can keep the sg up, or past level 1. it keeps dieing and I have to go back for more ammo. It seems for some reason very weak.
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09-18-2008, 06:20 PM | #9 | |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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Quote:
1. Build dispenser near spot when you're going to build a sentry. 2. Go back for cells. 3. Build sentry. 4. Get cells from dispenser 5. Upgrade it to level 2. 6.Go back for ammo. 7. Get level 3. 8.???? 9.PROFIT!!! If it fails, then you have to think about : - Where did you bilt your sentry? Is it a safe spot , or rather exploitable area? - Do you wrench your sentry when it gets damaged? - How is it attacked? By rocketing soldier, nailgunning scout or maybe a piping / mirving demoman? Dependind on this, place your sentry in adequate spot. Good spots are places where : a) your sentry can return fire to nailgunners b) it can't be piped from a corner c) it protects important area. Have fun! |
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09-18-2008, 06:30 PM | #10 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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placebo effect. range didnt change. the only thing that changed with regards to range is if it locks onto you, it wont stay locked on to you regardless of how far away you get from it (no more tracking you across the entire yard).
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09-18-2008, 06:39 PM | #11 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-18-2008, 07:19 PM | #12 | |
FF LOL
Join Date: Sep 2007
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Quote:
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09-19-2008, 12:37 AM | #13 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Quote:
On the plus side, the Hwguy can now take over 33% more damage than a level 3 sentry gun AND can move AND has much better range! |
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09-19-2008, 01:52 AM | #14 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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SG lost like 10 HP.
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09-19-2008, 01:55 AM | #15 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Actually, I believe it was 5 HP, and only level 3 lost that 5 health.
They seem weak because their damage is down overall and they don't really have ground push anymore. The dispenser generating ammo faster (and actually starting with ammo in it), the railgun cell generation, and the 3 second SG build time (instead of 5 second) all conspire to allow you to build Sentry Guns faster.
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09-19-2008, 02:16 AM | #16 | |
FF God
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09-19-2008, 03:00 AM | #17 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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The amount of health the sentry lost in 2.1 is the difference between 3 and 4 rockets hits, which is the #1 killer of sg's for me as it is. Now I'm able to take them out with ease as a hwguy, which is fun for the hwguy, not as much for the engineer.
The larger point is the sentry gun has lost a lot of health since 1.0, even if it's not as much between 2 and 2.1. I realize some of this was to make up for detection, but it feels overkill. In TFC it used to be if you were crouched behind your sentry repairing it, no one would take out your sentry unless: 1. They killed you first 2. They barraged it with so much force you couldn't repair it fast enough (Mirv, sniper shot, multiple grenades, etc.). Now 90% of the time I can just shoot the sentry with a rocket, which knocks the engineer back from the rocket, and finish it off that way. So yeah, the difference between 2.0 and 2.1 on sentries staying alive is not much, but it's significant between FF 1.0 and especially TFC. |
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09-19-2008, 04:27 AM | #18 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Once rockets don't bounce engis around when they are behind their SG's, you guys shouldn't have anything to complain abut. Until then, find some creative way to dodge them rockets.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-19-2008, 05:36 AM | #19 |
Retired FF Staff
Join Date: Mar 2007
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Oh thats gonna make some sollys cry.
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09-19-2008, 10:26 AM | #20 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Or use the old Nailgren / Rocket + Grenade combo from TFC... Or even move the Engineer shooting the wall behind the SG >_>
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