|
11-13-2007, 01:42 AM | #1 | |||||
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Odd Problem: grate turns black
I have been toolin' around with Hammer creatin' stuff. I wanted to try and create a half-circle grate that looks fairly realistic - that is, it has a metal support all around and two brushes on top and bottom that make up the grate. (This way, if you are on top of the grate, you can see the bottom of it, and vice versa.)
Herein is my problem: Quote:
Quote:
Quote:
Quote:
Quote:
I have tried created the grate portion from scratch and retexturing it, but the problem persists. Also note that this map has no lighting entities (so everything is fullbright), but I do not think that this is a lighting issue. I do not believe that it is because the two brushes are placed as they are. The following link contains this functional map, the .vmf, the .lua, and the five pictures you see above in a .zip file. http://www.savefile.com/files/1191522 It is also nothing in the .lua as I was screwing around with this exact grate in 1.0 (before you needed a Lua to run a map) and the same problem existed. The "black" effect disappears and reappears depending on what angle you are looking at it. It is triggered by pertty much any sort of damage, be it nails, hitscan, rockets, pipes, etc. If you can help (or you just want to look around for the heck of it), go ahead and download the map. Anyone who has ANY idea why the Hell this happens... I would appreciate a solution, as I have asked a lot of mappers who do not have a whole lot of answers. ): I like this particular brush design and I may want to use it (or something similar) on one of my future maps. I do not want to have to can the design for a reason I do not understand. Thanks for your help in advance guys.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|||||
|
11-13-2007, 02:13 AM | #2 |
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
Hoping to see grate_fuckup in the next release.
|
|
11-13-2007, 02:35 AM | #3 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
my f'in source sdk wont even open the f' up ...
|
|
11-13-2007, 02:42 AM | #4 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
|
11-14-2007, 03:20 AM | #5 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
just had a quick look at it , sorry to get back so late, just read the sdk f'up thread and had to put that line in for the pos to load up... have you tried deleteing the top or bottom brush and just using 1 brush ? there is no need for 2
|
|
11-14-2007, 03:39 AM | #6 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
Like I said, the .vmf is included. I have tried pretty much everything I can think of, so I included the .vmf to see if someone else can come up with a solution.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
|
11-14-2007, 07:16 AM | #7 |
Try making it a func_detail, it cured the same ish type problem for me when my glass kept getting darker, group all it, func_detail.
|
|
|
11-14-2007, 11:23 AM | #8 | |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
Quote:
i had a looooooong conversation with him on that, to no avail...lol
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
|
11-14-2007, 09:43 PM | #9 | ||
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
Quote:
Quote:
selecting the lot and turning it all into a single func_detail would save a lot of compile time, especially if it gets used in a bigger setting, but my money is on the lack of lighting. |
||
|
11-15-2007, 01:53 AM | #10 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
well i got the sdk up and runing , and re-did ( for billionth time ) the setup of hammer with ff
i deleted the bottom one and scaled the top to meet the bottom and dont see anything ... didn't compile however before doing it so dont know if it was just hammer being gay |
|
11-15-2007, 02:55 AM | #11 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
barron, just copy your gameconfig.txt file and keep it somewhere, i keep it in mydocuments.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
11-15-2007, 03:03 AM | #12 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
actually thx gambit i was going to start a thread asking if you can back that up because this s* happens like every other few weeks it seams
|
|
11-15-2007, 03:42 AM | #13 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
yea, and every time you refresh sdk content it wipes it clean, thats why i backed it up.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|