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#1281 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF synchronized pull request fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file')
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#1282 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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#1283 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:features/pyro-jetpack
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#1284 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF created fortressforever/fortressforever:features/pyro-jetpack-wip at 8bdaff (+1 new commit)
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#1285 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip
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#1286 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 created fortressforever/fortressforever:misc/scout-spawnweapon at d14147 (+1 new commit)
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#1287 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 created fortressforever/fortressforever:misc/scout-spawnweapon at bf0c73 (+1 new commit)
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#1288 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 opened pull request fortressforever/fortressforever#277 ('Set default scout spawnweapon to jumpgun')
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#1289 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta
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#1290 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF merged pull request fortressforever/fortressforever#277 ('Set default scout spawnweapon to jumpgun') from squeek502 to beta
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#1291 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF commented on issue fortressforever/fortressforever#277 ('Set default scout spawnweapon to jumpgun'):
:+1:View on Github |
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#1292 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip
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#1293 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#273 ('Maliciously sabotaged SG explosion damage can kill teammates when friendlyfire is off'):
Seems like this is probably caused because the owner is always set as the attacker and the SG as inflictor in the CTakeDamageInfo in CFFSentryGun::DoExplosionDamage. Should probably set the attacker to the saboteur if the SG is maliciously sabotaged.View on Github |
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#1294 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip
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#1295 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 opened issue fortressforever/fortressforever#278 ('Allow buildables to be built on moveable objects')
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#1296 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#278 ('Allow buildables to be built on moveable objects'):
Relevant code as far as I can tell:View on Github |
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#1297 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#49 ('Add FFA support'):
Relevant code:View on Github |
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#1298 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 closed issue fortressforever/fortressforever#30 ('Nerf or remove the jump pad')
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#1299 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#30 ('Nerf or remove the jump pad'):
Resolved by #122View on Github |
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#1300 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#3 ('Explosion falloff not related to radius'):
Was curious, so I made a table of how the radiuses would be affected if we scaled them based on where they currently do 0.5x damage or 0.25x damage.View on Github |
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