03-31-2008, 05:53 PM | #1 |
FF Loremaster
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ff_5xas_b2
Edit: Map is ready to be re-tested. Please do this some testing justice.
http://www.mediafire.com/?sharekey=f...4e75f6e8ebb871 Alright, I venture I should finally get this map out there. It's gone through about a week of extensive beta 1 and is now ready for a b2 release to the public. The map is pronounced 5 axis, however, it really stands for 5X All-Star. Why? Dunno. INFO: The map is designed for league style play, however, it is playable (and fun) in a pub environment. It's a small, fast, map that has an average cap amount. DM'ng is a plus, but is not required as there are a bountiful number of concs and sneakyness that can get you some mad-props, yo. I designed the map so all classes would have some sort of use, including the HW. An SG, while incredibly powerful in various positions, is not key to a defense. Anyway, enough talk. Time for some... PICTURES! NOTE: These pictures look incredibly dark. It is not this dark for me in game, however, it may be for you. Please tell me if it is. This picture is of the outside of the blue base. The red base looks the same except for a change in color. This picture is of the offenses spawn. Clear doors are yummy. This picture is of the defenses spawn. This is a picture of the blue ramp room. This is a picture of the blue ramp leading up to the flag room. And here is the blue flag room. It's the same thing for red... but with red colors and lights. THINGS TO DO!
Besides that, the map is pretty much finished. VIDEO! Here are two videos of the map, the _b1 and the, now released, _b2. Please don't confuse them . This is the _b1 of the map. Do not confuse this with the _b2. http://www.wegame.com/watch/Intro_to_FF_5xas_b1/ This is the _b2 of the map. Do not confuse this with the _b1. http://www.wegame.com/watch/FF_5xas_b2/ THE FILE! http://www.mediafire.com/?sharekey=f...4e75f6e8ebb871 All you need.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan Last edited by Credge; 08-29-2009 at 10:40 PM. |
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03-31-2008, 05:56 PM | #2 |
I am the nip to your bud.
Join Date: Mar 2007
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Looks cool, always been a fan of O and D respawns. Looking forward to checking it out!
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03-31-2008, 05:59 PM | #3 |
FF God
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Its been great testing it with you and the rest of the guys, I'm glad you fixed all the things that bothered some of us in b1. As I said in IRC, I don't believe that the water drop should go directly to the flag; move it to the corner instead. I'm truly enjoying the two respawns, hopefully it gives Kubedawg a chance to not get pipe trapped inside the spawn by Hoopajoo again. I know you'll be adding more detail as you keep releasing new versions of it, can't wait .
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Last edited by Gator-; 03-31-2008 at 06:07 PM. |
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03-31-2008, 06:12 PM | #4 |
Nade Whore
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Yeah that was really starting to get annoying. My teammate was yelling at me to get in the flag room while I was getting mirved/piped in the single fucking respawn... This version should be much better. For a 2v2, sentry guns SUCK. That's to put it simple. If I had played solly, I think we would've come close against hoopa/gatorz.
Can't wait to try out this version, and almost to the point of dling FF at work(my boss is tryin to get into gaming LOLZ). Very nice job on the texturing so far as well as the lighting. I cannot stress enough how well the natural lighting improves a maps overall feel. |
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03-31-2008, 06:53 PM | #5 |
FF God
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Well...the standard defense in a 2v2s consists of soldiers and demos. SGs gets lame quick.
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03-31-2008, 07:30 PM | #6 |
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That's part of the reason I added the water exit like that. If they want to lame it out in a 2v, an O demo can take out an SG easy pie.
Although moving it to the side would do the same thing. I want to see how that plays out in a 3v or 4v. In fact, I want to know how the map plays in a 4v.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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03-31-2008, 07:32 PM | #7 |
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man nice looking map...if you can get this up and finished I will probably end up adding it to the UGC maps for the season.
Very nice!
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03-31-2008, 08:12 PM | #8 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Wow. Good work Credge. This looks 10000000x better than the fullbright version.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-01-2008, 06:05 PM | #9 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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Very nice, but IMHOO waterway shouldnt lead directly at flag. Maybe close to it, but you shouldnt fall exactly at flag :P
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04-01-2008, 08:15 PM | #10 | |
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Quote:
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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04-01-2008, 08:18 PM | #11 |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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hey do me a favor and make it so guys on the red team dont spawn in the blue spawn. thx.
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04-01-2008, 08:31 PM | #12 |
FF God
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hey...it does that shit? Rofl
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04-01-2008, 08:35 PM | #13 |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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haha yes we were in the fellas server last night for a pickup and we kept spawning in the enemy spawns. good for a laugh, but we decided to play crossover instead (which happened to be quite fun)
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04-01-2008, 08:41 PM | #14 |
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Yeah, I've been trying to find it for a few hours. I did. Check the first post.
It was weird. One of the spawns on the blue base was set for red D to spawn. I guess I mis-clicked =\. All fixed now. Edit: There was another issue that the map had, this time from trying to optimize it for _b3. I fixed it and am compiling now. Remind me to never use displacements for walls ever again. Ever.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan Last edited by Credge; 04-01-2008 at 09:54 PM. |
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04-01-2008, 10:42 PM | #15 | |
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Quote:
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04-01-2008, 10:47 PM | #16 |
Nade Whore
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Crim, one suggestion would be to make both respawns not be specific to O/D. I say this because if D spawns at the back one every time, someone could simply sit there and spam that entire thing.
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04-01-2008, 11:28 PM | #17 | ||
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Quote:
Also, this can be done on the majority of maps anyway =\. What I'll probably end up doing is putting up a teleport button in the spawns for _b3. Quote:
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04-02-2008, 12:55 AM | #18 |
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ah ok...good to know ty
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04-07-2008, 11:27 AM | #19 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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^_^
I think u need some alterations in ur map, like being able to get out of the water, the respaw doors with only the logo dont like them :X and maybe cuse the map is kinda cubic, maybe cheer it up with some more textures / colors.
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04-10-2008, 03:27 PM | #20 |
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this is still in beta right?
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