01-18-2006, 02:13 AM | #61 |
Join Date: Dec 2005
Location: Sacramento, CA
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Sng is very effective at dming, you just gotta know how to aim.
In tfc, it can make rockets explode in the air. It can cause massive dmg in skinny hallways (think openfire button room going to flag, that minature hallway). Sng is the equivlent of sitting infront of a nailgren. But the regular nailgun needs a tinybit more kick to it. Maybe give it a slight pushback, or increase dmg slighty. Though i think the nailgun should shoot faster than the sng, if you didnt increase dmg. |
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01-18-2006, 02:28 AM | #62 | |
Join Date: Jul 2005
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But anyways, I really loved the way the nailguns were in QWTF. In TFC, they were just.... meh. especially the way they sounded. Oh, and just throw the rail gun in the trash. Bring back the rivet gun from QWTF. It was like a nail gun, but shot a big rivet. |
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01-18-2006, 08:52 AM | #63 |
Join Date: Jan 2005
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Wow, I just started reading these forums again and it was quite a surprise to see my year old thread bumped up.
I agree with Loyus in the idea that the scout should be the one to carry the SNG (in fact I made a thread a long time ago about this). Making the SNG stronger while leaving the SSG as it is would make the medic far too powerful. But too many people would be pissed off if the SSG was nerfed and the SNG was made stronger to take its place. So why not just exchange the scout's and medic's nailguns? Medic would still have his sentry killing tool, albeit slightly nerfed (he needs a nerf anyway) and the scout would have the ability to defend himself. |
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01-18-2006, 09:03 AM | #64 |
Join Date: Jan 2006
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I don't quite agree. To me the scout just isn't a guy who destroys stuff and I'd like to see him boosted for what he is rather than the medic nerfed.
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01-18-2006, 01:53 PM | #65 | |
Join Date: Jan 2005
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01-18-2006, 04:33 PM | #66 |
Join Date: Jun 2005
Location: Yorkshire
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I don't agree either. I don't thing the scout should have the SNG, he's just not a major sentry gun killer. That job should be left for the medics/heavy offence.
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01-18-2006, 06:31 PM | #67 | |
Join Date: Dec 2004
Location: Walsall,UK
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All that needs to change is that the feel of the weapons just needs beefing up somewhat, obviously not too much as firing a puny nail gun or shotgun doesnt need to feel unrealisticly powerful, its just in tfc at the moment its like firing a pea shooter. |
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01-18-2006, 06:36 PM | #68 | |
Join Date: Dec 2004
Location: Walsall,UK
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As has been pointed out, it isnt a great dming weapon, but it does have a high fire rate and can be pretty good for finishing off someone whos low on health rather than perhaps waiting for your ssg to reload. I honestly think that if the sng is beefed up a little simply in the way it feels than people would have a better opinion of it as a weapon, As it stands when you fire it it just feels crap and that affects the overall perception of it. |
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01-18-2006, 07:12 PM | #69 | |
Join Date: Jan 2005
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