09-24-2009, 03:26 AM | #1 |
Join Date: Dec 2008
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soldiers rocket speed
while falling, the soldier shoots rockets that almost instantly are passed by him. wouldnt it make alot more sense if the rocket gets its own velocity+velocity of the person who shot it? the current way makes no sense
i understand the extreme effect this would have on rocket jumping on those skill maps, but imo it would be 1231231x better like this Last edited by CocaCola; 09-24-2009 at 03:28 AM. |
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09-24-2009, 04:54 AM | #2 |
sKeeD
D&A Member
Beta Tester |
no rocket jumping?
fuck that. |
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09-24-2009, 05:11 AM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
No reading or thinking?
Right on. This'd actually make quad skill maps super easy, as the timing would be the same for every shot (shoot just before you hit the ground). But, I'm not sure it'd be useful in normal combat and/or worth ruining RJ skill maps/techniques for.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 09-24-2009 at 05:14 AM. |
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09-24-2009, 05:13 AM | #4 |
sKeeD
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Beta Tester |
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09-24-2009, 05:16 AM | #5 |
Who the fuck is this guy?
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Beta Tester Join Date: Mar 2007
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What happens if you're falling at 1000ups and shoot directly up? Does the rocket stay still?
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09-24-2009, 05:18 AM | #6 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Or something.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 09-24-2009 at 05:19 AM. |
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09-24-2009, 01:21 PM | #7 | |
Join Date: Dec 2008
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Quote:
main reason why i actually want this is because in skill map it kills me to not be able to shoot faster than i fall. i cant imagine why something that is rocket propelled would move slower while falling than just a regular person who is falling |
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09-24-2009, 04:06 PM | #8 | |
Teka Teka Teka
Join Date: Apr 2008
Location: Germany
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Quote:
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09-24-2009, 07:06 PM | #9 | |
Who the fuck is this guy?
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Quote:
RJ skill maps are designed (typically) to force the player to maximize the use of their rockets, be able to juggle themselves by firing ahead of time, and timing between their juggles so as to be able to reload inbetween (for those harder, longer maps). But, if it were about realism, then a lot of things would need to be changed on rockets. Not only adding the initial velocity of the player to the rocket's velocity, but also adding an acceleration factor to said rocket. Ours travels at a constant rate. |
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09-24-2009, 09:36 PM | #10 | |
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Quote:
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09-25-2009, 02:06 AM | #11 | |
sKeeD
D&A Member
Beta Tester |
Quote:
Add me on steam (destroya18 ) Id be more than happy to teach you what i know Last edited by reaper18; 09-25-2009 at 02:07 AM. |
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09-25-2009, 04:04 AM | #12 |
FFapper
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how bout giving us the server owners and map makers the ability to change rocketspeed through lua? Let us be the judge of when, where, why and how we to put it to use, ya know like rocket damage already is.
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09-25-2009, 05:48 AM | #13 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-25-2009, 06:49 AM | #14 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Changing rocket speed via LUA has too many negative side effects. It's not harmless like changing the team name or, as I've once suggested, being able to change class names. (/me glares at Squeek.)
It'll go from wanting to change rocket speed to wanting to change sentry gun rotation speed, to wanting to change bunny hop speed, 'till blah and blah and blah let's make a new mod within a mod, until every damn server is radically different from the next and no one wants to play the damn game in general because of how inconsistent the game would be and how often they would have to readjust. Not to mention, servers are divided NOW by trivial server rules. Could you imagine how badly people would bitch and moan at one another in comparison of their servers if FF became that modable? You guys restricted bunny hop? You're a bunch of failures! Yeah, well you guys slowed the rocket speed. What'samatterwitchew, you guys too noob to combat soldiers? Fuck bothchew guys. We got increased bunny hop here and increased rocket speed. Only the best, fuck the rest! Hauh.. Hauh.. I just edited my server so the sentry gun fires sniper rounds at people.. Hauh.. Snortlaugh.. Hauh. It's just giving too much power to those who wouldn't consider its consequences, both on the community, on how the game plays, and how well the game plays, both in theory and technicality. (OFF TOPIC, MOVE IT TO Medic's THREAD IF IT'S A PROB) Last edited by Bridget; 09-25-2009 at 06:51 AM. |
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09-25-2009, 07:36 AM | #15 |
FFapper
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or changing rocket push force even. talk about being abused, its running rampant. no two servers are running the same value which in turn is starting to make the game play utterly crumble. theres no base gameplay everyones running around clueless as to how far their rocket will propel them. not to mention the endless searching for a server that hasnt corrupted the ff experience... Its all those damn irresponsible FF server ops and mappers fault.
Last edited by StrYdeR; 09-25-2009 at 07:47 AM. |
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09-25-2009, 07:48 AM | #16 | |
UI Designer
Front-End Developer Fortress Forever Staff
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How is it our fault(mappers)?
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09-25-2009, 07:52 AM | #17 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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*insert false dichotomy arguement here*
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09-25-2009, 07:52 AM | #18 | |
Banned
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Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Quote:
@Ricey: It could be their fault because they edit the LUA. |
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09-25-2009, 08:30 AM | #19 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I think he was attempting sarcasm.
I will say that allowing any form of server-side gameplay customization has a risk associated with it, but exposing things like weapon damage and push forces can lead to new and interesting gametypes not possible without that customization (see dm_squeek, sa_extreme, quad maps, etc). Rocket speed and other things of that nature don't need to be tweaked to come up with new gametypes.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-01-2009, 12:23 AM | #20 |
FFapper
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I can think of 5 instances rocket speed could be tweaked to create a unique map type off the top of my head including a slight Squeek mod turning it into a sort of dead on accuracy mod to the gameplay. something where rockets pop you up lower, and move faster for some quick precise squeek battles.
3 more ideas came to mind to make use of rocket speed while typing the above. Bottom line is rocketspeed as with all changes through lua are map specific. If someone did decided to add faster rockets to a stock map like openfire, #1 theyve the right to do so #2 people would notice the change pretty quickly and the server op would be forced to make changes or live with an empty server. Same as now. Last edited by StrYdeR; 10-01-2009 at 12:34 AM. |
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