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Old 01-19-2007, 04:18 PM   #1
o_luminous
 
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Shutdown2 Lift

It seems like in this picture
http://www.fortress-forever.com/?a=m..._shutdown20032
that the lift is now ALOT more open than in sd2, which is basically making the engineer keep the lift up almost useless, as any half decent offy will be able to conc up there with out a problem and get the sentry. atleast on the original sd2 it was fairly hard to conc up there, especially when the lift was up.

just wondering how that affects the gameplay of the map..
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Old 01-19-2007, 07:42 PM   #2
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It will improve the gameplay.

There is nothing more annoying than an arsehole engineer keeping the lift up; I hope they make this impossible now.
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Old 01-19-2007, 10:02 PM   #3
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i wont improve gameplay tbh

i still wants some challenge tbh

And yup , poor engi , will need new strategie to keep he's sg up
but good engi with disp set up at good place can do a lot tbh and still can give offence a hard time
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Old 01-19-2007, 10:46 PM   #4
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SD2 always had an excellent balance. I never found it difficult to attack, but then I played scout all of the time rather than medic to getting the sg was never really part of my game plan. Spotting the opportunity to jump on the lift when the engi was dead/out of position was kind of a skill and it almost always resulted in taking out the sg; perhaps that will be a little too easy now. I guess we can only know how it plays when we see it in a clan scenario; if it unbalances the map then I'm sure they'll change it or give an engi a bag up there to make up for things.
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Old 01-19-2007, 10:56 PM   #5
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keeping the ele up in most leagues is forbidden as it was considered taking advantage of a exploit
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Old 01-19-2007, 11:04 PM   #6
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Never in Europe.

Over here its long been a staple match tactic and you would never play an engineer in your side who couldn't do it unless you wanted your def to get completely dominated...
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Old 01-19-2007, 11:10 PM   #7
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The sentries track better it seems to me now, and they aren't anywhere near as slow to respond if you come up behind them. I never played SD2 in league, hell, I never much liked the map to be honest, so I'm learning the nuances of it the hardway. Like K:D of 3:65.... *lol*
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Old 01-19-2007, 11:43 PM   #8
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Quote:
Originally Posted by Nuk3m
keeping the ele up in most leagues is forbidden as it was considered taking advantage of a exploit

Lol what leagues do you play in?

Building a dispenser to keep it up yes.
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Old 01-20-2007, 06:05 AM   #9
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Quote:
Originally Posted by unf
Lol what leagues do you play in?

Building a dispenser to keep it up yes.
^
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Old 01-20-2007, 07:23 AM   #10
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You can't tell something only based on a screenshot. It looks too easy to conc up, yes, but you don't know how is the ramp, for example. Maybe it'll be harder to pass through the soldier there, or something.

Sd2 is very balanced. The engy being able to keep the lift up is just fine. You all know what happens when one medic goes up there. Like 90% he'll take out the sg, and will be VERY annoying to the FR soldier/HW.

I personally liked that new lift - more action, I presume. The solly will be much more worried with enemy incoming lift than now. Interesting
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Old 01-20-2007, 10:40 AM   #11
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i play tfc for 6years now and of all the leagues i played in ,it was never forbidden to keep lift up....
weird
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Old 01-20-2007, 01:11 PM   #12
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Quote:
Originally Posted by Player
It will improve the gameplay.

There is nothing more annoying than an arsehole engineer keeping the lift up; I hope they make this impossible now.
No relevance to your post appart from the words 'arsehole engineer' and my thoughts on offence engineers.

Ahh this is going to be so refreshing compared to TFC, especially on pubs, NO TELEPORTERS.

edit: Hmm I didn't need to say this.
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Old 01-20-2007, 02:04 PM   #13
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Yes you did, opinions like this are a requirement :P

NO... I MUST LEARN A NEW STRATEGY AS AN ENGINEER!

REFRESHING!
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Old 01-20-2007, 05:35 PM   #14
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I really hope there is no need for that stupid "keep the lift up" job. i hated it from the beginning. every Bot can do this job.. I really hope in FF SD2 engys have better things to do then keeping up that stupid lift...

god I don't even wanna know how many hours I spent at that damn lift.. I really hate it
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Old 01-20-2007, 07:21 PM   #15
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why are you worried about this, judging by the class balance tweaks, i wouldn't expect an FF soldier to completely dominate the ramp like he does now anyways, and to be honest i alway said the lift should just be a func_door. holding the ele is gay, at least make it go down after 5 seconds or so.
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Old 01-21-2007, 08:50 PM   #16
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It is a violation of the rules in UGC to hold the lifts up. Not that I care either way (easy enough to run them periodically). Just clarifying since no one had heard of this being prohibited.

Quote:
7.24. Blocking: Doing this in a normal hallway is not prohibited on any map. However, blocking a mover [Anything that moves that is a part of the map] or teleport device is not allowed. Movers and teleport devices must be allowed to operate properly. Blocking any mover with any object [including but not limited to sentry guns, pipes, detpacks, people and dispensers] is grounds for a forfeit loss. You may use a mover as much as you want, as long as you do not stop it or cause it to run improperly. In other words, you can step on a mover to deny the other team access, but you may not stand on the mover constantly (e.g. well flagroom, 2fort elevator, crossover2 balcony) to deny all access, nor stand underneath it constantly (e.g. well attic, crossover2 balcony, well flagroom).
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Old 01-21-2007, 08:58 PM   #17
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that rule is strange
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Old 01-21-2007, 09:52 PM   #18
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Makes sense though, in my opinion. A mapper puts things into a map and "breaking" them is sorta... wrong, completely aside from the fair gameplay or sportsmanship side of things.
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Old 01-21-2007, 11:21 PM   #19
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Should be replaced with an upwards airstream coming from the floor. Much more fun!
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Old 01-21-2007, 11:57 PM   #20
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the lift on sd2 added a bit of (dare i say...) skill to playing sd2. that goes to both off and def.

besides, sd2 is one of the best balanced off/def maps even with the lift held up
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