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Old 05-22-2006, 10:58 PM   #61
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Quote:
Originally Posted by tyrus
People like you make me want to give up on mapping

I could never be so creative lol! (i won't give up though...just may take a long long time to finish my map)
heh, I also wish I could map like this....ah well, we have plenty of time I'd guess.
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Old 05-23-2006, 04:35 AM   #62
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Quote:
Originally Posted by Nezumi
Round 3 starts with an elevator ride up a shaft for the attackers.
...and you were doing so well.
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Old 05-23-2006, 08:06 PM   #63
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I was actually screwing around with modeling a cactus, but XSI's normal map generator makes me want to stick something sharp into my brain

I even tried some 3rd Party tools, like NVIDIA's latest tool. It crashed whenever I tried to load my models.


Oh well, I'd probably get violent when I got to texture mapping, anyway.



My (unfinished) high-res model:


The low-res one is basically the same but w/o the ridges (and many less polys, of course)
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Old 05-23-2006, 08:11 PM   #64
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XSI does a lot of things that make me want to stick foreign objects in my skull.

Nice cactus though. Those things should be able to get torn to piecs by machine gun fire.
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Old 05-23-2006, 10:34 PM   #65
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Nice work Jiggles.
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Old 05-23-2006, 11:22 PM   #66
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Wow jigles that looks awesome.
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Old 05-23-2006, 11:50 PM   #67
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Very bright and shiny though!
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Old 05-25-2006, 08:40 AM   #68
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This probably isn't a good sign:



I just loooove when automatic updates break the editor.
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Old 05-25-2006, 03:07 PM   #69
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Fuckers...

Hell, I'd say put a copy of Hammer on another computer, take it off the internet so Steam will never update and just network it to your other PC... Hopefully its easily fixed, would suck for everyone's mapping work to be halted just because someone decided it was time to fix something that seemed to work.
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Old 05-25-2006, 04:12 PM   #70
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I like it, Steve.
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Old 05-25-2006, 04:19 PM   #71
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So what's the problem in that screenshot? Updating hammer made the model all fucked up? That doesn't make sense.
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Old 05-25-2006, 07:34 PM   #72
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That's bizarre. Looks like something out of a sci-fi flick, right before the person in question gets sucked into an ominous vortex.
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Old 05-25-2006, 09:43 PM   #73
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damn what have you been smoking circ ? lol :O
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Old 05-25-2006, 09:49 PM   #74
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Maybe he's just been watching Star Wreck.
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Old 05-25-2006, 10:39 PM   #75
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could we get an overview
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Old 05-25-2006, 11:31 PM   #76
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Quote:
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damn what have you been smoking circ ? lol :O
Er... air? (Can you smoke air? Does that even count?)
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Old 05-25-2006, 11:32 PM   #77
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Well if there's something flammable in the air, then maybe.
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Old 05-25-2006, 11:36 PM   #78
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Oxygen and hydrogen are flammable.
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Old 05-25-2006, 11:38 PM   #79
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It's a rendering problem, mulch. ALL models in hammer get screwed up, even the little boxes for point entities. Brushes, sprites and displacements seem to be unaffected though.

The wierdest part though is that the models change when I move the camera around. There are certain directions I can look where everything seems normal then I start to turn the camera and everything just starts to shift.

And it's happening in all my maps, not just this one.
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Old 05-25-2006, 11:38 PM   #80
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Oxygen by itself isn't, is it?
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