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View Poll Results: Rock textures?
nature/blendrockdirt007d (old screens) 54 38.03%
de_dust/rockwall01 (new screens) 48 33.80%
nature/rockwall009b (see hammer) 16 11.27%
halflife/-*out_rk* (hl: source & hl1) 14 9.86%
other (please specify in a post) 10 7.04%
Voters: 142. You may not vote on this poll

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Old 08-19-2008, 02:55 PM   #1141
DarkieJ
 
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Quote:
Originally Posted by squeek.
Haha, that's a very misleading statement. He means the last one the public will be able to "download" from "the internet". Badlands *might* be an official map now.
Kinky i hope the dev will optimise it, Not that the map isnt right, But also to get intrest from allotpeople
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Old 08-19-2008, 06:10 PM   #1142
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Quote:
Originally Posted by squeek.
Haha, that's a very misleading statement. He means the last one the public will be able to "download" from "the internet". Badlands *might* be an official map now.
thx for spoiling the fun!!
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Old 01-03-2009, 04:48 PM   #1143
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Excuse me, why this map was not in 2.1?

Last edited by MatiZ; 01-03-2009 at 05:32 PM.
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Old 01-03-2009, 11:17 PM   #1144
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Quote:
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Excuse me, why this map was not in 2.1?
because it wasn't ready..
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Yeah, cause big bad infy is the center of all things development. He is, however, the center of all things cool.
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Old 01-04-2009, 10:55 AM   #1145
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Why don't you release final one? FF really needs badlands, it was one of best TFC maps...
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Old 01-09-2009, 01:18 AM   #1146
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Why don't you release final one? FF really needs badlands, it was one of best TFC maps...
cause its still buggy, and yields low fps, its still being worked on.
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Old 01-19-2009, 06:12 PM   #1147
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cause its still buggy, and yields low fps, its still being worked on.
areaportals?
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Old 01-28-2009, 06:44 AM   #1148
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Quote:
Originally Posted by stino View Post
areaportals?
not sure, it will eat resources. in all honesty the best way to fix the map is to redo it. the existing geometry is there, all you have to do is make a carbon copy piece by piece as you will see where you can make optimizations as you go along. id try lowering the amount of brush faces used, and also simplify unnecessary detail. it sounds like a lot of work, but once you get more into the meat and bones of the map, it will pick up. might only take a week of work to remake the entire map with optimized geometry. the displacments might be the hardest thing to remake. id also like to suggest not making it so open outside infront of the bases so you can actually defend outside. give badlands a badlands 2.0 feel.
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Old 02-13-2009, 12:00 PM   #1149
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Stino, would you be willing to do a quick update on this map before the full redo? Someone's found an exploit we'd like plugged on the [o-t] server.

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Old 03-08-2009, 10:18 PM   #1150
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*humps old threads*

I wantz beta7!
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Old 03-09-2009, 05:21 PM   #1151
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*humps old threads*

I wantz beta7!
There already is a b7, has been out i think long time, can't remember where i played it though.
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Old 04-17-2009, 05:01 PM   #1152
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what's wrong with beta 8?
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Old 09-21-2009, 09:46 PM   #1153
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any updates on this? I just recently heard that you're now on Beta 9
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