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Old 12-06-2007, 09:09 PM   #1
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Custom Sound In Map?

I have been tooling around with Hammer for a while, but there is something I can just not figure out - how do I implement a custom sound in my map?

Specifically, I want the sound to be broadcast from a point - i.e., I would place a speaker in a map and then the sound would eminate from the script attached to it.

I have got it to work by editing FF files (i.e. adding "lol.wav" to the same scripts that "unagi.wav" is in), but if I ever wanted to distribute a map I could not do that - if FF ever updated, then it would overwrite my changes and then they would have to redownload my map. As such, I would have to have everything work from completely new files and not by editing already existing files.

Can anyone help? (|:
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Old 12-06-2007, 09:39 PM   #2
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Using an ambient_generic and calling OutputEvent from the lua should do the trick. I couldn't get any custom sounds to play using only lua either. I guess it has something to do with precaching.
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Old 12-06-2007, 10:37 PM   #3
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I did exactly what you said A1win in my latest map.
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Old 12-06-2007, 11:24 PM   #4
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Quote:
Originally Posted by A1win
Using an ambient_generic and calling OutputEvent from the lua should do the trick. I couldn't get any custom sounds to play using only lua either. I guess it has something to do with precaching.
Yeah, I think something is wrong. I precached the sound after creating my own files, but Source still said that it was not precached.

How would I use ambient_generic with a custom sound, though? I have not messed around with that particular feature of Hammer as of yet.
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Old 12-06-2007, 11:29 PM   #5
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Which part do you need help with? Using a custom sound or using ambient generic? Or triggering the generic with LUA?
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Old 12-07-2007, 12:29 AM   #6
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  • Put the customsound.wav in FortressForever\sound\yourmapname\ folder
  • Set the ambient_generic's sound name key to "yourmapname/customsound.wav"
  • Give the ambient_generic a name, "sound1" for example.
  • Use the following lua command to play the sound: OutputEvent("sound1","PlaySound")
Also check http://developer.valvesoftware.com/wiki/Ambient_generic
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