03-12-2007, 11:04 AM | #1 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Closed beta test VS Open beta test
I was interested why the dev-team of FF decided to keep it a closed beta. The most popular and successful online FPS ever was even released when it was stil l in alpha stage.
Anyway, let me hear some arguments from both sides. Preferably longer than 3 words and not being "the dev-team only wants to release FF when its completely finished so it wont lose in popularity by giving an unfinished impression and it wouldn't be representing the final product". So what about Counterstrike, released as an early alpha? What makes FF so different from CS that under no conditions FF could be released as an open beta? If you look at CS, it is pretty clear releasing the game in a very early stage doesnt damage the community, quite the opposite. I've read through the forums, but still have failed to find any decent arguments on both sides that have been thought through and couldn't easily be countered. |
|
03-12-2007, 11:11 AM | #2 | |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
|
Defrag's 4-21 2006 dev jernal:
Quote:
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
|
|
03-12-2007, 11:59 AM | #3 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
definately more than 3 words there
I have to say i am for closed beta (with me in it - go on you know you wanna) im really excitied about this mod and i dont think it would feel the same after release if you saw it with all the bugs and holes in. Also with a small beta team you get a better overview of how the bugs are working and you can direct people to specific all test certain areas, with an open beta you would (i expect) get flooded with queries about the sniper tracer being imba etc etc |
|
03-12-2007, 12:22 PM | #4 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I love how people throw terms around like alpha and beta and seem to have no idea what they really mean. There also seems to be a trend going lately where people expect every game to have an open beta and be allowed to play in it.
There's a difference between a beta and the final release. The whole point of a beta release is to let a wider audience review your work and find bugs with it. Just with anything else, if you've worked on something for a while you may become short sighted on issues that come may come up. I would say the vast majority of people wanting to get into the FF beta really just want to get to playing the game. They have no intention at all on trying to find bugs and giving real feedback on the found bugs. Edit: Took out part referring to CSS since I have no idea where I got that from in the original post. Last edited by GhOsT; 03-12-2007 at 01:38 PM. |
|
03-12-2007, 12:52 PM | #5 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
|
Quote:
and in regard to the first CS betas, the mod scene was in a relatively infant stage back then. you can't compare it to the HL2 mod scene. i must say i'm guilty as far as supreme commander goes. i got a copy of the beta, and didnt contribute to the testing because i knew there were a million other joes out there who could do that for me. a smaller team are a lot more dedicated to the job at hand. don't call me a cheapskate though, because i went out and bought this game after. it's truly awesome. |
|
|
03-12-2007, 01:34 PM | #6 |
Wootski
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I think peoples expectations are overly high, partly due to the quality of previous tf mods. Releasing something will just make loads of people come the the forums and nit pick about absolute bs thru 100 threads.
From what i've seen so far this mod looks excellent and I cant say i've seen a better / more professional mod in development atm. yer when cs game out i think the only popular mod at the time would have been quakeworld: teamfortress (which i was playing at the time =P )... cant really compare it these days when the mod world is flooded with heaps of new mods, in comparison to days when some of us were playing Platoon - ouch if you even remember that (way old mod!) ghost: yeah I didnt really notice the change in the qwtf community in Aus when tfc came out, but cs definitly took alot of players away... Last edited by Torn; 03-12-2007 at 01:45 PM. |
|
03-12-2007, 01:40 PM | #7 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I'm pretty sure when CS came out the most popular mod was TFC. If not TFC than definitely TF.
|
|
03-12-2007, 01:45 PM | #8 | |
Quote:
|
||
|
03-12-2007, 01:52 PM | #9 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
That's exactly his point though. They released something for the masses to play really early in the game's development. That was enough for people to try it and pass judgement on it then, even though a later release will add a lot more to the game.
|
|
03-12-2007, 03:22 PM | #10 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
the dev's goal is to have a high quality first release, with the least possible quirks. hence, a closed beta makes sense.
|
|
03-12-2007, 07:49 PM | #11 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Open betas are 99.9% of the time just to get the product out to the users. Game developers know you aren't going to give any meaningful feedback or bug reports nor do they expect you to. These 'open betas' are more like 'it's a demo but people don't like the word demo so we used open beta to also make you feel like you're contributing'.
Also, Agret, there have been 4 demo versions of Dystopia. Update 1, Update 2, Update 3, and Update 4/5. v1 is a final product. Updates from here on in will be adding content and fixing bugs. |
|
03-12-2007, 09:09 PM | #12 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
|
Yeah, part of the challenge for us is that we already get more feedback/bug reports than we can implement/fix in a timely fashion. We're especially thin on the coding front, and unfortunately, this area requires the most work before a "release." Mirv was a coding god, but, sadly, the more talented our dev members, the greater the chances that they get a “real” full-time job in the industry and thus have little time for FF.
So, don’t think we’re waiting to release a supremely polished version of FF – we’re deciding many things are “good enough” left and right, but there are certain things that just can’t be put off. For example: making sure the LUA mapping stuff is setup properly so we won’t go changing it heavily later, thus breaking every custom map. Anyway, we’re working as fast as possible, and if you know anyone that has some serious coding talent (and almost more importantly, is dedicated), we’re still “hiring”! |
|
03-12-2007, 09:44 PM | #13 |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
Posts Rated Helpful 1 Times
|
I don't want to play it until the Devs are happy with the final result.
The End. |
|
03-12-2007, 09:53 PM | #14 | |
°_o
Join Date: Mar 2007
Location: 127.0.0.1
Class/Position: Medic & Engy Gametype: AvD Affiliations: DM, OC, -[CfH]- Posts Rated Helpful 0 Times
|
Quote:
|
|
|
03-12-2007, 10:13 PM | #15 |
Fear teh crowbar.
Retired FF Staff
|
Ohmgee, Eff Eff will nevar be dun!!11
|
|
03-12-2007, 10:21 PM | #16 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
|
Y0u aar teh poast0r
|
|
03-13-2007, 01:25 AM | #17 |
Fear teh crowbar.
Retired FF Staff
|
/me poasts in Kenny's face.
|
|
03-13-2007, 01:31 AM | #18 |
Useless
Retired FF Staff
|
Sumtimes I think Lost poasts just 2 poast.
|
|
03-13-2007, 01:47 AM | #19 |
Fear the Mullet!
|
I agree.
|
|
03-13-2007, 02:46 AM | #20 |
Needs to get out more.
Join Date: Mar 2007
Location: Louisville, Kentucky
Posts Rated Helpful 0 Times
|
I'm mixed on the idea. As a mod team that has released so much media, has a dedicated following and with such a huge 800 pound gorilla in the room (TF2) I thought they would have released an Open Beta. Within a few months, a lot can happen, but I thought they would take a chance at some point in time. Even if it isn't done, a playable game is better than a forum about a non-playable one (at least, for the majority of players).
I doubt many share my opinion on this, but I feel more confident in a mod team if they feel confident enough in their mod to just go ahead and release it. It's going to be bugged, but hell, the release'll be bugged too. Unless it's in a terrible shape, I'm all for open beta. Soon. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|