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Old 02-19-2007, 01:52 PM   #1
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Sniper and radio tag stuff

So - as this seems to be one of the most heated issues with the community, was hoping to get an update on the balancing of it (if at all), what the testers think of it, if it looks like its good to go as of now etc. I think it's pretty cool, but it's def. one of those things that has to be pulled off perfectly else it will mess up balance.

2 specific questions about it - does the "tagged" person know he is tagged, and whats the duration again?
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Old 02-19-2007, 02:35 PM   #2
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at a guess:

1. yes

2. still being tweaked
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Old 02-19-2007, 03:12 PM   #3
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can the tagged fellow remove the tag, say with an animination that freezes the player for like 10 seconds...sort of like setting a detpack but longer?
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Old 02-19-2007, 06:20 PM   #4
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You know you're tagged, an icon pops up on your HUD. And so far, it can't be removed but the timer is supposed to be reduced.
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Old 02-19-2007, 10:58 PM   #5
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i dont see the big deal about it. the chances are it affects O more than D, and playing O, you're gonna die frequenctly anyway?
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Old 02-20-2007, 11:41 AM   #6
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well regardless its kind of like ok now i have to sit in a room until this falls off so i become useful. because if a guy knows hes tagged then its like ok they know im coming F this
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Old 02-20-2007, 11:47 AM   #7
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EMPs should destroy tags. Being electronic devices, it only makes sense.
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Old 02-20-2007, 12:05 PM   #8
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Yeah but I think your tag will wear off before you find an engineer and get him to EMP you..
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Old 02-20-2007, 12:15 PM   #9
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It's really not that big a deal. I didn't like it when Jiggles first suggested it on the forums but it's a pretty cool feature in practice and not powerful enough to be unbalancing.
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Old 02-20-2007, 12:20 PM   #10
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On the other end of the spectrum is it really that useful?

I mean, i havnt played sniper in years (cursed configs), but i remember it was all basically just twitch. You could basically kill someone in one hit anyway, so why bother tagging.

The only situation in which its useful is when youre surprised (presumably), in which case youre probably going to die anyway

Anyone care to explain?
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Old 02-20-2007, 12:23 PM   #11
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If a sniper tags someone can the other people on their team see the tag?
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Old 02-20-2007, 01:02 PM   #12
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Quote:
Originally Posted by Agret
If a sniper tags someone can the other people on their team see the tag?
Everyone on the snipers team can see the tag.

Qui, its more useful for say, multiple offense. You snipe one but two more are coming so you instead of maybe getting a half charged shot, you tag them both, and it does help. You can guess the route they're coming if you're even half familiar with the map you're on.
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Old 02-20-2007, 04:34 PM   #13
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to be honest, i deem it more useful than just popping them into bits, as it fucks up their run somewhat.
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Old 02-20-2007, 06:16 PM   #14
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Actually, it could work toward's O's advantage couldn't it? I was just thinking that it could be distracting to the D. Say you have two different O's comming to the flagroom two different ways, just about every ones going to be focused on the tagged player...right? Well, maybe that would just be me. I get distra.....oh hey a nickle!
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Old 02-20-2007, 06:27 PM   #15
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There are multiple defenders.
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Old 02-20-2007, 07:06 PM   #16
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Quote:
Originally Posted by Mervaka
to be honest, i deem it more useful than just popping them into bits, as it fucks up their run somewhat.
And them dieing doesn't fuck up their run?
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Old 02-20-2007, 07:22 PM   #17
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not as much, no. they just respawn!
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Old 02-20-2007, 07:53 PM   #18
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Quote:
Originally Posted by Mervaka
not as much, no. they just respawn!
true.

i would just tag everyone all the time forever.
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Old 02-20-2007, 10:16 PM   #19
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Quote:
Originally Posted by coalesce
true.

i would just tag everyone all the time forever.
I can see that happening quite alot actually. And so that'd hurt the snipers score right? Will the sniper get any credit via score for tagging?
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Old 02-20-2007, 10:19 PM   #20
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Quote:
Originally Posted by Mervaka
i dont see the big deal about it. the chances are it affects O more than D, and playing O, you're gonna die frequenctly anyway?
rofl....no comment.
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