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View Poll Results: When someone picks up the flag should they turn into the civilian model?? | |||
Yes, that would be awesome! | 16 | 33.33% | |
No, they should remain looking like their playerclass. | 32 | 66.67% | |
Voters: 48. You may not vote on this poll |
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11-10-2006, 09:35 PM | #121 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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if i can get it compiled correctly, wednesday
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11-12-2006, 04:26 PM | #122 |
Join Date: May 2005
Location: Changes every few months
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Why is it called 'Murderball Forever' if its not a FF map?
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11-12-2006, 05:23 PM | #123 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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because, its not ff_murderball, and its reflecting FF, as this map is pretty much a complete advert inside the map. when i release the map you will see why.
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11-12-2006, 09:14 PM | #124 |
Join Date: Jan 2005
Location: Davis, CA
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can we get some updated shots?
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11-12-2006, 09:47 PM | #125 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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the game is to be released in 3 days with massive updates. have patience. lol. im working on bugs, and design trying to squeeze as much out of it as i can before release. as of the moment i believe to have fixed a lighting issue i have been contending with for the last two days, along with adding some new detail. what I have done since the pics... hmmm.... i have replaced the floor textures of the pillar launchers, and am messing around with the push_speed to see what the most comfortable speed is. im aiming around 700 but it could change back to 800 anytime. since the pics i have put in the team insignias aka orca, gazelle, llama, and parrot thanks to zydell.
currently I have given a final compile to 5 people who are hopefully running around looking for bugs, while having a good time. my release date was very optimistic as to make it the one month mark, from when i began development. Although I will stick to this date it wont be an easy task getting things ready for release. it will be released on 11-15 btw and since i am only messing around with visual detail and, have been finished with the actual play dynamics, it is a lot less stressful knowing the more important task are out of the way. Last edited by o_nuk3m; 11-12-2006 at 09:55 PM. |
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11-13-2006, 07:53 PM | #126 |
Join Date: Jan 2006
Location: United Kingdom
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Super! No rush take your time and remember to sleep.
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11-13-2006, 09:41 PM | #127 |
Join Date: Mar 2005
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call it murderball2k6 or something. murderball forever is entirely misleading.
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11-13-2006, 10:30 PM | #128 |
Retired FF Staff
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We played that murderduck map on Sunday; was fun but no place to hide.
__________________
Head of the Orca Revolution (TM) |
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11-14-2006, 06:54 AM | #129 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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give me a break lol. hiding is the number one killer of the game. cause even if u get thru the defense you still have to find the person first. i perfer out in the open so at least i know i can move around.
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11-14-2006, 02:33 PM | #130 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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because anyone with half a brain would realize murderball_forever and ff_murderball are two seperate games, not to mention the screenshots should give a hint that this is Half-Life 1
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11-14-2006, 03:51 PM | #131 |
Join Date: Dec 2004
Location: The Netherlands
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Small update; changed colortone and made logo/banner dark; switched red and green latin phrase.
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11-14-2006, 04:36 PM | #132 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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alright they are in, now to see how the map looks compiling....
jesus i love compile times! the r_speeds, how can i bring them down? they are fine for newer pc's but people on shitboxes wont be able to play the map. |
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11-15-2006, 01:07 AM | #133 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Are you using hint brushes and func_walls?
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11-15-2006, 05:31 AM | #134 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
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not really
Last edited by o_nuk3m; 11-15-2006 at 05:42 AM. |
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11-15-2006, 10:53 AM | #135 |
Join Date: Mar 2006
Location: Cow Hampshire USA
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need a map called SMEAR_THE_QUEER_FOREVER
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11-15-2006, 03:32 PM | #136 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
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I guess your kean to using constructive criticism?
Last edited by o_nuk3m; 11-15-2006 at 07:57 PM. |
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11-15-2006, 05:53 PM | #137 |
Join Date: Jan 2005
Location: Montreal
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Until now I thought it was for FF...
And why are you working on a map for TFC when FF is so close to release and TFC is almost dead? I'm not trying to make you sound like a retard btw, it's a real question. |
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11-15-2006, 07:43 PM | #138 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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because i dont have any FF textures and no entites. the maps going to be ported over dude.
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11-15-2006, 09:54 PM | #139 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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appy irth ay
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11-16-2006, 03:14 AM | #140 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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Use hint brushes and func_walls.
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