Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

View Poll Results: When someone picks up the flag should they turn into the civilian model??
Yes, that would be awesome! 16 33.33%
No, they should remain looking like their playerclass. 32 66.67%
Voters: 48. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 11-10-2006, 09:35 PM   #121
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
if i can get it compiled correctly, wednesday
o_nuk3m is offline   Reply With Quote


Old 11-12-2006, 04:26 PM   #122
o_imbrifer
 
o_imbrifer's Avatar
 
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
Why is it called 'Murderball Forever' if its not a FF map?
o_imbrifer is offline   Reply With Quote


Old 11-12-2006, 05:23 PM   #123
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
because, its not ff_murderball, and its reflecting FF, as this map is pretty much a complete advert inside the map. when i release the map you will see why.
o_nuk3m is offline   Reply With Quote


Old 11-12-2006, 09:14 PM   #124
o_d3pth charge
 
o_d3pth charge's Avatar
 
Join Date: Jan 2005
Location: Davis, CA
Posts Rated Helpful 0 Times
can we get some updated shots?
o_d3pth charge is offline   Reply With Quote


Old 11-12-2006, 09:47 PM   #125
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
the game is to be released in 3 days with massive updates. have patience. lol. im working on bugs, and design trying to squeeze as much out of it as i can before release. as of the moment i believe to have fixed a lighting issue i have been contending with for the last two days, along with adding some new detail. what I have done since the pics... hmmm.... i have replaced the floor textures of the pillar launchers, and am messing around with the push_speed to see what the most comfortable speed is. im aiming around 700 but it could change back to 800 anytime. since the pics i have put in the team insignias aka orca, gazelle, llama, and parrot thanks to zydell.

currently I have given a final compile to 5 people who are hopefully running around looking for bugs, while having a good time. my release date was very optimistic as to make it the one month mark, from when i began development. Although I will stick to this date it wont be an easy task getting things ready for release. it will be released on 11-15 btw and since i am only messing around with visual detail and, have been finished with the actual play dynamics, it is a lot less stressful knowing the more important task are out of the way.

Last edited by o_nuk3m; 11-12-2006 at 09:55 PM.
o_nuk3m is offline   Reply With Quote


Old 11-13-2006, 07:53 PM   #126
o_paft
 
o_paft's Avatar
 
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
Super! No rush take your time and remember to sleep.
o_paft is offline   Reply With Quote


Old 11-13-2006, 09:41 PM   #127
o_fragile
 
o_fragile's Avatar
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
call it murderball2k6 or something. murderball forever is entirely misleading.
o_fragile is offline   Reply With Quote


Old 11-13-2006, 10:30 PM   #128
Mulchman MM
Retired FF Staff
 
Mulchman MM's Avatar
 
Join Date: Dec 2004
Location: Lacey, WA
Posts Rated Helpful 0 Times
Send a message via ICQ to Mulchman MM Send a message via AIM to Mulchman MM Send a message via MSN to Mulchman MM Send a message via Yahoo to Mulchman MM Send a message via Skype™ to Mulchman MM
We played that murderduck map on Sunday; was fun but no place to hide.
__________________
Head of the Orca Revolution (TM)
Mulchman MM is offline   Reply With Quote


Old 11-14-2006, 06:54 AM   #129
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
give me a break lol. hiding is the number one killer of the game. cause even if u get thru the defense you still have to find the person first. i perfer out in the open so at least i know i can move around.
o_nuk3m is offline   Reply With Quote


Old 11-14-2006, 02:33 PM   #130
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
because anyone with half a brain would realize murderball_forever and ff_murderball are two seperate games, not to mention the screenshots should give a hint that this is Half-Life 1
o_nuk3m is offline   Reply With Quote


Old 11-14-2006, 03:51 PM   #131
o_zydell
 
o_zydell's Avatar
 
Join Date: Dec 2004
Location: The Netherlands
Posts Rated Helpful 0 Times
Small update; changed colortone and made logo/banner dark; switched red and green latin phrase.







o_zydell is offline   Reply With Quote


Old 11-14-2006, 04:36 PM   #132
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
alright they are in, now to see how the map looks compiling....

jesus i love compile times!

the r_speeds, how can i bring them down? they are fine for newer pc's but people on shitboxes wont be able to play the map.
o_nuk3m is offline   Reply With Quote


Old 11-15-2006, 01:07 AM   #133
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Are you using hint brushes and func_walls?
o_nezumi is offline   Reply With Quote


Old 11-15-2006, 05:31 AM   #134
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
not really

Last edited by o_nuk3m; 11-15-2006 at 05:42 AM.
o_nuk3m is offline   Reply With Quote


Old 11-15-2006, 10:53 AM   #135
o_soundchaser
 
o_soundchaser's Avatar
 
Join Date: Mar 2006
Location: Cow Hampshire USA
Posts Rated Helpful 0 Times
need a map called SMEAR_THE_QUEER_FOREVER
o_soundchaser is offline   Reply With Quote


Old 11-15-2006, 03:32 PM   #136
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
I guess your kean to using constructive criticism?

Last edited by o_nuk3m; 11-15-2006 at 07:57 PM.
o_nuk3m is offline   Reply With Quote


Old 11-15-2006, 05:53 PM   #137
o_sh4x
 
o_sh4x's Avatar
 
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
Until now I thought it was for FF...

And why are you working on a map for TFC when FF is so close to release and TFC is almost dead? I'm not trying to make you sound like a retard btw, it's a real question.
o_sh4x is offline   Reply With Quote


Old 11-15-2006, 07:43 PM   #138
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
because i dont have any FF textures and no entites. the maps going to be ported over dude.
o_nuk3m is offline   Reply With Quote


Old 11-15-2006, 09:54 PM   #139
o_nuk3m
 
o_nuk3m's Avatar
 
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
Posts Rated Helpful 0 Times
appy irth ay
o_nuk3m is offline   Reply With Quote


Old 11-16-2006, 03:14 AM   #140
o_nezumi
 
o_nezumi's Avatar
 
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
Use hint brushes and func_walls.
o_nezumi is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:52 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.