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Old 08-21-2005, 02:29 PM   #21
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lol!
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Old 08-21-2005, 03:14 PM   #22
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Quote:
Originally Posted by Loader
Quote:
Originally Posted by sp0rk
It looks pretty good. And, am I the only one that likes to see these maps with the dev textures? I think they look kinda cool like that.
Yes you ARE the only one.

You do realise they are placeholders? He isn't going to keep them that way :/
Yeah, I know, but I think the maps look cool like that.
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Old 08-21-2005, 03:22 PM   #23
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not sure im digging the ramps in the front. maybe make them balconies instead.

my 2 shillings
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Old 08-21-2005, 07:38 PM   #24
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I like it.

What kind of 'theme' are you going to go for? What I mean is the texture scheme, really. Im thinking youre going to go really techy by the looks of all the ramps and such.

The layout seems like itd be very interesting indeed, and I love the yard. Keep us updated
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Old 08-22-2005, 01:51 AM   #25
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For those of you to whom my message was not clear: this isn't what the map is going to look like anymore. I've held on to the ramp-centric layout, but other than that it's very different.

What I've got so far:

- Battlements/Entrance
- Main room
- Sewage Area, which serves as the in-base hub of the water route
- A large ramp room that *looks* complicated, but isn't.

I'll get some screenshots once I finish up the battlements, add the yard, and work out the basement and flag area.

I may use a similar yard for the new one, although in hindsight it seems a bit too long. If I can pull it off, I'd like it for the bases to look like they're built into the sides of two facing mountains. All my attempts thus far have failed.
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