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Old 06-02-2008, 02:35 PM   #41
betterschindt
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i sent you some stuff, let me know if you hated it or liked it.
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Old 06-09-2008, 10:43 PM   #42
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too little way way too late.
gg
it was fun
<3z
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Old 06-24-2008, 11:12 PM   #43
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or just dont do anything.
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Old 06-25-2008, 12:22 AM   #44
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Did you send your stuff to the official ff mail address?
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Old 06-25-2008, 01:37 PM   #45
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yea i did, fortressforever@gmail.com
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Old 06-28-2008, 03:05 PM   #46
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what a surprise
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Old 06-29-2008, 09:44 PM   #47
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I found your e-mail. You've been in consideration for a while, but I guess people haven't been paying enough attention. I'll jump-start it and see what happens.

Best advice I can offer, re-submit with some more recent stuff. Even just a skeleton would probably be fine if you wanna focus on animation.
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Old 06-29-2008, 11:57 PM   #48
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Yeah betterschindt, your recruitment thread just kinda faded away after only 2 replies. Nobody said no or anything. In fact, the last post on June 3rd by me, talking about how DrEvil and I also went to Full Sail (but for the game design program instead of computer animation).

I'm glad you kept being persistent in here.

And actually, this is good reminder that we need to make sure to follow up on the old recruitment threads.
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Old 07-04-2008, 07:23 PM   #49
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Side note, just thought of this
Should post this update in the Fortress Forever steam Group.
theres what, like 2,000 members on there? yea, there you go,
adver-fucking-tisement ftw
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Old 07-04-2008, 08:41 PM   #50
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...that's a good idea.
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