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Old 07-29-2008, 03:29 AM   #1
Circuitous
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Q&A 2

Here's this week's Q&A, brought to you remarkably late on account of every dev is too damn busy to talk to me. As always, remember to hop over to the FF Q&A thread and ask more questions: http://www.fortress-forever.com/foru...ad.php?t=16481



Question 1 (Rutabeggar):

What would you say are the most stark contrasts between 2.1 and the mods previous patches as in are there any new game breaking/making things being added such as the heavy becoming important again?

Answer 1 (Circuitous):

For starters, the HW is much more useful now. We are still working on some of the finer points of the class but overall it is better than the 2.0 HW. The Engineers will be able to resupply a bit easier. (This is expanded upon in Question 2.) The Pyros are slightly less spammy, and the flamethrower's push has been notched up a bit. Snipers are more efficient than their 2.0 predecessors.



Question 2 (Agent Buckshot Moose):
What's going on with the Engineer in 2.1?

Answer 2 (Circuitous):

This is an interesting list.

- Dispensers now start with ammo and armor, regenerate twice as much per tick, dispense twice as much per tick, and dispense faster than before.
- Carrying your Railgun regenerate rails.
- Railgun Charging is quite different,
--- each charge level only takes 1 second and 1 rail,
--- after fully charging, you can continue to hold it for up to 3 seconds,
--- after 3 seconds, the Railgun overcharges. This costs an additional rail, but gives you 40 Cells. Great for SG spots that don't have handy resupplies.
--- overcharging in this way does not hurt you anymore.
- lastly, and this may not make it to patch time, we want dispensers to "pick up" any bags dropped nearby.



Question 3 (Gwarsbane):

Will there be more no build stuff put into all the official maps to stop people from building stuff in the spawn rooms and in doors? Will all the spawn areas in official maps that don't have them get the no grenade code? Well and Aardvark come to mind as they seem to be the ones spammed the most.

Answer 3 (Circuitous)

They absolutely should, but it's a matter of what we have access to now. All of the new maps, and any maps that are actively being worked on or reconstructed, have nobuilds and noannoyances where needed. We'll see what we can do.



Question 4 (Gwarsbane)

Will spawn bags ever heal broken legs, medic infections, tracer tags, put out flames and stuff like that? That would help in most cases against people spamming the spawn room with spy gas, or a medic running in, or a scout concing the spawn room.

Answer 4 (Circuitous)

Will they ever? I think they should. Do they now? Not yet.

The good news is this should just be a Lua change - it'd be quite easy to do. Assuming no one finds a reason not to, this should be in the next patch.



Question 5 (Tsukasa)

Whats the status on all the AvD maps?

Answer 5 (Circuitous, squeek., Nezumi)

Dustbowl has been re-optimized, and now includes HDR and a slew of bugfixes.

squeek. is working on the updated version of cornfield. There are some minor changes to the map that should make gameplay a little more interesting: the cap triggers are now 1 unit above the cap point, and the defender's spawn points are moved forward.

The AvD crowd will be glad to hear that they will be getting a brand new map in 2.1. Nezumi has an awesome new AvD map called anticitizen. It's currently being playtested to death and it's a lot of fun.
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Last edited by Circuitous; 07-30-2008 at 04:09 AM.
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Old 07-29-2008, 04:18 AM   #2
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Circ dominated this Q&A.
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Old 07-29-2008, 06:28 AM   #3
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Thanks Circ and the rest of the team, all of that sounds really promising...just wish it'd be here
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Old 07-29-2008, 11:59 AM   #4
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Quote:
Originally Posted by Circuitous
squeek. is working on the updated version of cornfield. There are some minor changes to the map that should make gameplay a little more interesting: the cap triggers are now 1 unit above the cap point, and the defender's spawn points are moved forward.
This and ...
Quote:
Originally Posted by Circuitous
The AvD crowd will be glad to hear that they will be getting a brand new map in 2.1. Nezumi has an awesome new AvD map called anticitizen. It's currently being playtested to death and it's a lot of fun.
... this.

Like seriously. Though the cap triggers should be like that in all AvD maps, if they are not already. Also I'm dying to try cacti! It looked so fucking awesome in those pics!! (Sorry Nez, I like cacti more than anticitizen as a name D=)
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Old 07-29-2008, 01:03 PM   #5
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Quote:
Originally Posted by Firefox11
(Sorry Nez, I like cacti more than anticitizen as a name D=)
Tell that to the people who churned out the cactus props..
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Old 07-30-2008, 12:54 AM   #6
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Quote:
Originally Posted by Firefox11
(Sorry Nez, I like cacti more than anticitizen as a name D=)
I think everyone prefers cacti, except Nezumi
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Old 07-30-2008, 01:18 AM   #7
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Quote:
Originally Posted by Pon
I think everyone prefers cacti, except Nezumi
i know i do!
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Old 07-30-2008, 02:19 AM   #8
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Cacti sounds pretty neat to me too. I mean, anticitizen is all, like, possibly meaningful or something. :>
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Old 07-30-2008, 02:27 AM   #9
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Yeah, it might mean it's a hunted map.... except it's not...
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Old 07-30-2008, 02:34 AM   #10
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I hate you guys. I'm just going to release a killbox full of sand.
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Old 07-30-2008, 02:37 AM   #11
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Haha.. that'd rock too.
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Old 07-30-2008, 02:52 AM   #12
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You may think so but it'd be too bright to even play in.
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Old 07-30-2008, 02:56 AM   #13
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Quote:
Originally Posted by Hawk Eye
Circ dominated this Q&A.
Circ knows his shit.

Quote:
Originally Posted by Rutabeggar
Thanks Circ and the rest of the team, all of that sounds really promising...just wish it'd be here
Soon, my friend. Soon.

Quote:
Originally Posted by Firefox11
Like seriously. Though the cap triggers should be like that in all AvD maps, if they are not already. Also I'm dying to try cacti! It looked so fucking awesome in those pics!! (Sorry Nez, I like cacti more than anticitizen as a name D=)
Anticitizen is sweet. CP3 should be entered into some sort of Hall of Fame.
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Old 07-30-2008, 03:54 AM   #14
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Will infecting people ever be fun again?
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Old 07-30-2008, 03:54 AM   #15
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if you mean abusable, like it used to be, then no.
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Old 07-30-2008, 04:10 AM   #16
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I was mistaken about a few of the Engineer changes. The news has been edited to reflect the proper changes (thanks trepid_jon!).

Summary: I said dispensers now give ammo twice as fast - they actually give out twice as much, and are slightly faster. Also, rather than regenerating faster, they regenerate twice as much per tick, and also start with some ammo and armor as soon as they're built.

Lastly, overcharging the railgun only costs one additional rail, not three.
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Old 07-30-2008, 07:40 AM   #17
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Quote:
Originally Posted by Circuitous
- Dispensers now start with ammo and armor, regenerate twice as much per tick, dispense twice as much per tick, and dispense faster than before.
Have you adjusted the det of the dispenser to compensate for the increased regen and ammo and armor start?
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