03-10-2009, 10:17 PM | #1 |
Fortress Forever Staff
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Dev. Journal: Ihmhi (2009-03-10)
There's a lot we'd like to do with FF. I'm going to give you guys some examples of excellent ideas that have been posted in the beta and dev forums.
HUD Customizations What if you never look at the map time? Perhaps you don't even both with looking at your armor count - you just care about your health. Maybe you want your armor and health to be on the right side above your ammo count. Maybe you want it to be below your ammo count. We'd love to have a customizable HUD to a degree that hasn't really been seen in any game yet. You could drag around the individual elements of the HUD and place them where you'd feel comfortable. This would also, of course, support custom HUDs that the user can put in so they can really pimp out their own personal copy of Fortress Forever. Speaking of customizations... HUD Refinements / Additions That bar over the disguise area when the Spy disguises is one of many things we would like to do to improve the HUD. The short list:
Customization Management Replacing standard files is so 1998. Right now, if you wanted to use a custom model you would have to replace the existing ones. Rather than do this, we'd like to set up a menu where you could select from a variety of models. Instead of all of the models being put in one folder, there would be a variety of folders divided by purpose and class. For example, a few of the main folders would be Weapons, Grenades, and Classes. The Weapons folder would have subfolders for every weapon - Crowbar, Single Shotgun, etc. Moreover, if you change a weapon it also replaces it globally in the current version of Fortress Forever. This means if you have a custom crowbar, every class that has a crowbar would have that custom model. Aside from being able to just pick from different models, you would be able to set each model by class - so your Scout could have a giant fish crowbar and your Soldier could have a lightsaber crowbar. Background Image Pretty much the same thing as above. Right now, to replace it you would have to replace a certain file in your FF directory. I don't see why you shouldn't have a drop-down menu where you can pick from whichever one you'd like to use. Converting images to textures is also a bit of a hassle for the average user, so if it could use .jpgs that'd be sweet as well, wouldn't it? Multi-language support The Source engine actually supports multiple languages. We have a project in our forums to get some translation work going, and implementing it would be relatively trivial. But while we can swap out text messages (like "You have the flag!"), swapping out other stuff in-game would be a bit more problematic. For instance, the signs in the game are textures (like the ones that say "Flag Room") wouldn't be affected by the language change. One idea is to make different versions of the textures - one for every language we support. When you choose Spanish, it switches out Flag Room sign texture with one that says "Flag Room" in Spanish. Melee Hit Detection Melee Weapons in Source are spotty at best - they're basically a one pixel dot that you have to hit the target with. The first improvement we'd like to make is to just have the crowbar, medkit, etc. work better. One idea that has gained favor is that a melee swing is actually an explosion (or series of small explosions) in regards to the code - if an enemy is hit with the explosion, it does damage to them. This would make it easier to hit with melee (and we may reduce damage as a result). From there, we'd like to work on giving each class their own melee weapon (something many people have assumed that we'd like to do, it's obvious) and have them be unique in their own way. Right now, these are our melee weapons:
So there's our melee weapons. We have 6 classes sharing the same melee weapon and we'd like to change that in the future. For instance, one suggestion was that a class had a melee weapon that gave a conc effect when you hit someone. Another suggestion was a weapon that could reflect projectiles/grenades - if someone shot a rocket at you and you timed it right, you could bounce it back at them. Most of them would just be "Damage dealers", but we can deal damage in different ways. The crowbar could be the standard quick taps like it is now. Perhaps the HW Guy could have a huge, slow, melee weapon that does damage in a wide, sweeping arc. Stuff like that! Orange Box Stuff We made a lot of modifications to the Source Engine. Our current build of the Orange Box broke a lot of the stuff that our coders have written over the years and we're going to probably have to rebuild a few things. That's a problem, but the bigger obstacle is the all the cool stuff we'd like to do with Orange Box - global stats (finally!), achievements (a possibility), integrating community stuff (your Steam icon & info), and tons of other stuff that trepid_jon is so excited about that he's having seizures in his computer chair. Conclusion... FF needs YOUR help! Why am I telling you guys all this stuff? One (small) reason is that I wanted to give you guys insight on the kinds of ideas and plans we have floating around in the dev forums. Some of this stuff is solid, some of it is experimental, and some of it we haven't decided on yet. We'd love to get to work on it. Sadly, we only have a couple of coders at our disposal. A lot of the stuff holding up more frequent patches is coding work. FF needs more coders. If you or someone you know is skilled with coding in Source SDK and you can provide a few examples of your work, we'd probably bring you on board to help out! Any interested parties can send an e-mail to ihmhi [AT} fortress-forever {DOT] com. |
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03-10-2009, 10:17 PM | #2 |
Community Member
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Sweet, Hopefully I'll get DT back one day
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03-10-2009, 10:19 PM | #3 |
[AE] 0112 Ihmhi *SJB
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Fortress Forever Staff |
Jesus Geo, you've done the equivalent of spawn-camping my dev journal. Less than 30 seconds to a reply...
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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03-10-2009, 10:20 PM | #4 |
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Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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I read this already that's why I just reply lol
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03-18-2009, 02:40 AM | #5 |
Join Date: Sep 2007
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some of these changes look awesome cant wait to see them implemented,
others not so much, but thats just cos im scared of change im sure it will be fine in the end ... hold me |
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03-18-2009, 02:42 AM | #6 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
None of that stuff changes gameplay at all. It just improves things in general.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-18-2009, 11:27 PM | #7 |
Join Date: Sep 2007
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03-18-2009, 11:54 PM | #8 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
What? All the melee change does is make melee hits register more, like they are supposed to.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-19-2009, 03:12 AM | #9 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
That's just ideas being tossed around - not solid decisions in any way, shape, or form. The more immediate priority would be, of course, that we fix melee hit detection before we go screwing around with that stuff.
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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03-21-2009, 04:49 PM | #10 |
Bacon haxor
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*please* fix hit detection for sniper too! =( I beg of you!
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