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Old 05-29-2016, 11:53 PM   #101
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AfterShockFF pushed 3 commits to fortressforever/fortressforever:beta

  • 4fcc35 AfterShockFF: 'Wrenching a dispenser now makes it recharge faster, rather than giving it ammo'
  • f8d218 AfterShockFF: 'Reduce rocket recharge on spanner hit from 5 to 3'
  • d37379 AfterShockFF: 'Merge pull request #258 from fortressforever/features/wrench-dispenser. Wrenching a dispenser now...'

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Old 05-29-2016, 11:55 PM   #102
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squeek502 pushed 5 commits to fortressforever/fortressforever-scripts:master

  • 2a7bb8 squeek502: 'Add super basic weapon script for the scout jumpgun'
  • da40ee AfterShockFF: 'Reference jumpgun sound file'
  • 68fbc4 AfterShockFF: 'Add jumpgun sound to weapons txt'
  • 262905 squeek502: 'Add FF_WPNHUD_JUMPGUN localization'
  • 4cec05 squeek502: 'Merge pull request #54 from fortressforever/jumpgun. Add scripts for the scout jumpgun'

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Old 05-31-2016, 08:14 PM   #103
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AfterShockFF pushed 3 commits to fortressforever/fortressforever:beta

  • f74b85 AfterShockFF: 'Use cl_gib_lifetime for dropped weapons from dead players'
  • 84f03b AfterShockFF: 'Refactoring - remove duplicate line'
  • da9423 AfterShockFF: 'Merge pull request #259 from fortressforever/refactoring/small-tweaks-gibs. Use cl_gib_lifetime for...'

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Old 05-31-2016, 08:16 PM   #104
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 4e790b AfterShockFF: 'Gib more often when killed by explosions (-30hp compared to -50)'
  • bde166 AfterShockFF: 'Merge pull request #260 from fortressforever/features/explosions-gib-more. Gib more often when...'

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