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Old 07-14-2014, 01:11 PM   #2
ddm999
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Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout
Gametype: IvDZ
Posts Rated Helpful 18 Times
Code:
function noannoyances:onexplode( explode_entity ) return EVENT_DISALLOWED end
Put this at the top of your lua script.

By default, it's set to check whether it's a grenade exploding, disallow if it is, but allow if it isn't.

This will make any noannoyances in your map remove all explosions (detpacks, pipes - maybe RPG rockets as well, however).
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