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Old 01-17-2009, 10:16 PM   #161
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Or if you save often enough do everything except the last story mission and then do everything else, and then do the last story mission when you're ready.
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Old 01-19-2009, 01:09 AM   #162
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Fawkes and Charon both poke holes in the end mission big enough to fit Liberty Prime through.

They couldn't come up with an even remotely better ending? You wouldn't think it'd be that hard.
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Old 01-19-2009, 06:13 PM   #163
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Fawkes and Charon both poke holes in the end mission big enough to fit Liberty Prime through.

They couldn't come up with an even remotely better ending? You wouldn't think it'd be that hard.
What actually happened was that the recruitable npcs were incorporated into the game after the whole main campaign had been made and so it left a plot hole that would have to remake the whole ending campaign levels to do it right. They decided not to do that.

The 3rd DlC Broken Steel" will actually change the ending and make it playable after the end plus a promised level cap increase, perks and weapons.
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Old 01-19-2009, 11:35 PM   #164
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Oh wow I wish I knew about that, I will have to try that. I still hate fawkes, I may have to leave him in his room for eternity, stupid dipshit.
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Old 01-20-2009, 02:28 AM   #165
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What actually happened was that the recruitable npcs were incorporated into the game after the whole main campaign had been made and so it left a plot hole that would have to remake the whole ending campaign levels to do it right. They decided not to do that.

The 3rd DlC Broken Steel" will actually change the ending and make it playable after the end plus a promised level cap increase, perks and weapons.
There are no ending "levels," just a script activating a bunch of spawn points for Tesla Armored goons and barricades, a script that operates Liberty Prime, and the ending dialogue.

It took them more time to record Fawkes and Charon blowing you off than it would have to re-write that ending to something less shitty.
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Old 01-20-2009, 03:01 AM   #166
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There are no ending "levels," just a script activating a bunch of spawn points for Tesla Armored goons and barricades, a script that operates Liberty Prime, and the ending dialogue.

It took them more time to record Fawkes and Charon blowing you off than it would have to re-write that ending to something less shitty.
Im just saying what the devs had to say on the issue. I dont know much about coding, but i would think there would have to have a lot more work done, not just coding. The whole ending would have to be rewritten into something else and would also have to change many things about npcs to get it to work.
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Old 01-20-2009, 03:30 AM   #167
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The only issue was that it killed you.

If they'd simply made it not kill you it'd be fifteen times better. You could keep playing, there'd be no stupid plot holes, life could go on.

"BUT WHY ISN'T THE WATER CLEAN?!"

The stupid thing didn't work.
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Old 01-20-2009, 10:53 AM   #168
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The only issue was that it killed you.

If they'd simply made it not kill you it'd be fifteen times better. You could keep playing, there'd be no stupid plot holes, life could go on.

"BUT WHY ISN'T THE WATER CLEAN?!"

The stupid thing didn't work.
I agree to some extent, but I know why they did it.

They wanted you to make the same sacrifice your father did, because the whole game was based around this aspect of finding your father and the relationship you had with him.

I dont really care all that much, because i will be getting the Broken Steel DlC. But till then, I will just not finish the last quest till im actually done.
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Old 01-20-2009, 12:47 PM   #169
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I downloaded a mod that allows you to keep playing after the main quest, though I haven't seen its effects yet since I haven't done the last quest. Going around and doing everything else I can find first. The biggest thing it [the mod] would have to do is just make all of the river non-radioactive. It already handles the other things. Even the Colonel from the Enclave "retires."
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Old 07-01-2010, 07:07 AM   #170
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mmmk so i just started playing this for ps3 and i hate it. i stole a pack of cigarettes from that bitch moira or whatever and the mercenary started shooting at me so i killed him. i walk outside and now the whole fucking town of megaton is shooting at me like a bunch of cunts. stupid.

oh yeah. and for some reason my guns will no longer shoot unless i jump or enter and exit my pip boy. what a glitchy piece of shit.
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Old 07-01-2010, 08:25 AM   #171
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Old 07-01-2010, 02:54 PM   #172
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mmmk so i just started playing this for ps3 and i hate it. i stole a pack of cigarettes from that bitch moira or whatever and the mercenary started shooting at me so i killed him. i walk outside and now the whole fucking town of megaton is shooting at me like a bunch of cunts. stupid.

oh yeah. and for some reason my guns will no longer shoot unless i jump or enter and exit my pip boy. what a glitchy piece of shit.
You mean glitchy PS3 piece of shit?
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Old 07-01-2010, 04:23 PM   #173
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I've got around 300 hours into the PS3 version of it and I found the same glitches that are in the 360 and PC version. That one is new to me. The only game breaking ones are those I got from the expansions, like infinite load times, horrible framerates and random freeze-ups. They know about them but I guess chose not to fix it since New Vegas is out so soon.

Oh, yah, and btw, if you steal someone's smokes, they're gonna kill you. Do you know how hard it is to find cigarettes that are still good 277 years after a nuclear apocalypse? Very fucking hard.
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Old 07-06-2010, 06:23 PM   #174
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Bethesda has always made glitchy games, but if you can look past the glitches, you'll find that they make some incredible games.
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Old 07-06-2010, 08:21 PM   #175
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Bethesda has always made glitchy games, but if you can look past the glitches, you'll find that they make some incredible games.
I fell through the world so many times in Morrowind that it stopped being funny. And it takes a lot of them to stop being funny.
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Old 07-06-2010, 10:00 PM   #176
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Yea, but Morrowind was fuckin epic!
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Old 07-06-2010, 10:16 PM   #177
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I find Bethesda is beginning the downhill slide that most game-makers are doing; Oblivion and Fallout 3 are fun, but in a lot of ways I think they over-simplified the games when compared to their predecessor Morrowind. I know a lot of people don't enjoy complexity and whine about it, but they have plenty of games which can satisfy their ADD-prone minds.
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Old 07-06-2010, 10:19 PM   #178
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They've got to hit the pockets of those people though, otherwise they can't afford to keep putting these games out.

But personally, I got 3x the amount of playtime out of Fallout 3 than Morrowind. I still had 100h or so in there, but I didn't play it through multiple times. Sadly, I can't even get into Oblivion. It looks beautiful and I want to play it, but not bad enough to actually do so.
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Old 07-06-2010, 11:38 PM   #179
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Sadly, I can't even get into Oblivion. It looks beautiful and I want to play it, but not bad enough to actually do so.

That's what I said a couple years ago. I played it the first time through in like 2008, and thought it sucked. I've been playing it again lately, but have been playing it differently, put the main quest completely on the backburner and just go out and do quests or whatever you enjoy. There's just as much content in Oblivion as there was in Morrowind, it's just a lot more hidden. The one major gripe I have with Oblivion, is that it's more levelled, a less static than Morrowind. For example, if you wanted glass or ebony armor early in the game in Morrowind, you could use some tricks and pure luck and get whatever you wanted. Now, you just wait until a certain level and it randomly drops. Kinda dumb :/
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