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Old 05-30-2014, 09:08 PM   #41
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If you have any use for a streamer I'd be willing to do so. Few years experience, have connections to get an audience if wanted/needed. Possibly a weekly/bi-weekly podcast once things start rolling to keep interest? Lemme know
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Old 05-31-2014, 12:35 AM   #42
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if theres a need for laughs in voice work i'm available. heres some of my work (@ around 23 seconds).

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Old 05-31-2014, 01:02 AM   #43
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So I figured I would offer my soothing, graceful, beautiful, and most of all LOVED gift of gab skillz and knowledge to this ever so amazing project. If you don't know of me then you can look down on yourself with shame and for those here that have had the extreme pleasure and bliss of listening to muah spew thy gab gifts I have been gifted with from Jesus himself, will undoubtedly support The King for Number 1 voice dev for TFC/FF/Space F0rtress of the future! Not only is the King offering his services up but he will also do said services FREE OF CHARGE! Sir Jon of Treped-Trepness I advise you to waste 0 seconds of time debating whether you and the project deserve a gift of such greatness and accept The King as well as thank Jesus for granting you with such an astounding gift/and or wish baby! Below is a short and sweet play of Switcharoo's which may sometimes also be referred to as a "Switcherooski Baby!"

Your welcome and I look forward to providing all Fagg0tz partaking in the F0rtress Fun with eargasm's for Eons and Decades to come!

Your's Truly with much Love and Jazz,
Stiffy AKA StiffyBaby, The King, and most respected, King Fagg0t Hater The 3rd!
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Old 06-01-2014, 06:58 AM   #44
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haven't been around in 3 years

glad to see this kind of development picking up. looking forward to being active again
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Old 06-01-2014, 04:34 PM   #45
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Would be willing to help with modelling/mapping possibly. I'm assuming either engine would convert .STEP files, yea? Also for what it's worth, let's move to U4E. I mean really, has Valve not fucked us enough already?
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Old 06-01-2014, 06:22 PM   #46
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If people are serious about applying to do voice work then i would suggest on starting to make some demo recordings for the teams consideration.

Bear in mind though that any submissions that might be considered, will have to be of a high standard of both performance and quality of recording.
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Old 06-01-2014, 06:35 PM   #47
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If someone is holding spawn doors open can we have Bully vox local to door announcing "PUT WOOD IN HOLE"

only 4 or 5 forum members will understand this, that is no excuse though
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Old 06-02-2014, 05:15 PM   #48
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Good luck. I'll help out if I'll ever have the resources to do so.
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Old 06-02-2014, 10:50 PM   #49
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Quote:
Originally Posted by Bully View Post
If people are serious about applying to do voice work then i would suggest on starting to make some demo recordings for the teams consideration.

Bear in mind though that any submissions that might be considered, will have to be of a high standard of both performance and quality of recording.
You want .wavs? .mp3s? What? I can use the radio station's equipment, just curious what you would want in a demo.

"More armor for the win"
"Medic! Right about now, funk soul brotha"

type lines?
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Old 06-02-2014, 11:38 PM   #50
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Mp3's are fine for a demo, but wav's are needed for the game.
I would say use your imagination, pick a class and have fun with what you think they might say ?

Untill further progress and development gets underway then i can't speak for what the team would be looking for.
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Old 06-03-2014, 12:45 AM   #51
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silhouettes

I started on the silhouettes. It's just the first step of the concept process. They'll all change and become more defined as I do more research on each class, but it's at least a start.
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Old 06-03-2014, 01:20 AM   #52
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I started on the silhouettes. It's just the first step of the concept process. They'll all change and become more defined as I do more research on each class, but it's at least a start.
We win.

Feedback-
* Spy looks like he's wearing shorts, no shoes which I actually like though maybe its not intended.
* Medic and Demo have similar profiles which might blend, although medic should stick out.
* Pyro's visor is BOSS.

Last edited by Valued Rug; 06-03-2014 at 01:52 AM. Reason: babies crying
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Old 06-03-2014, 02:19 AM   #53
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Quote:
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I started on the silhouettes. It's just the first step of the concept process. They'll all change and become more defined as I do more research on each class, but it's at least a start.
Cool stuff. Took me a while to figure out which class the soldier was supposed to be. The rocket sticking out like that looks really weird in silhouette (or just the fact that the RPG is not on his shoulder).
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Old 06-03-2014, 02:33 AM   #54
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I feel like the HW is too muscular, I think he should be a fatass
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Old 06-03-2014, 02:43 AM   #55
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Looks like a decent start. I wasn't sure about the demo, only after deduction I was able to recognize it was the demo. I think the pyro and hw look a lot alike. I'm not sure how much uniqueness you're looking to get in each character. For a newer player they might seem more alike than a veteran player. Also I don't think this style of rocket launcher on the soldier is compatible with a 4 load rocket launcher we currently have.

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* Spy looks like he's wearing shorts, no shoes which I actually like though maybe its not intended.
After you said that, it's all I can see now! Like some crazed beach tourist (but I also like it )
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Old 06-03-2014, 04:55 AM   #56
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I feel like the HW is too muscular, I think he should be a fatass
Like this?


To be honest, I would welcome a complete revamp of the HW aesthetic. It's the weakest FF model by far and I don't particularly like either of the TFC models. In fact, the HW has looked pretty bad in almost all fortress games.

It might be good to embrace the heavy weapons aspect and make him huge and covered in ammo or something (but I guess that's pretty much what TF2 did?). That visor thing and the weirdo dome helmet should probably go, though.
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Old 06-03-2014, 05:05 AM   #57
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Just because tf2 did something right doesn't give them copyright or whatever.

Embrace the fatty.

The fatty.

You know you want to.

I like pyro's visor distinguishing him from the hw.

I would like to try some "gas mask" effects and work on pyro and medic vox.

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Old 06-03-2014, 05:06 AM   #58
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What IS the soldier carrying, btw? A spiky RPG?

Also, massively important request:

Could we make projectiles come out of the center of the screen? Please?
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Old 06-03-2014, 05:31 AM   #59
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Also, relevant image
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Old 06-03-2014, 05:53 AM   #60
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What IS the soldier carrying, btw? A spiky RPG?

Also, massively important request:

Could we make projectiles come out of the center of the screen? Please?
Thanks to rookies speculation I've come to realize it's not a giant anal drill, rather it's a tfc style rpg, with the rocket loaded in the front. I always thought that was a really cool aesthetic from tfc even though it doesn't quite make sense with a 4 rocket clip.

Also even though you don't run into it much in FF there are some good advantages with the offset position of projectiles when it comes to cornering and some other situations. But I think mostly it just looks better with the view model animation.

Also @squeek, that is one heavy ass looking heavy.
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