12-08-2014, 03:31 AM | #1 |
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This thread will be populated with the various goings-on over at https://github.com/fortressforever
Last edited by squeek.; 12-08-2014 at 04:51 AM. |
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12-08-2014, 05:28 AM | #2 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:features/ramp-sliding-sparks
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12-08-2014, 10:01 AM | #3 |
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squeek502 pushed 1 commit to fortressforever/git-svn-sync:master
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12-08-2014, 04:14 PM | #4 |
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mikeparker commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'): 'Is it also the case that other games have the best weapons in low-numbered slots (1 is the best) and...'
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12-08-2014, 05:28 PM | #5 |
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ddm999 commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'): 'Well I believe the whole low number = good weapon thing comes from the fact you have a small array...'
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12-09-2014, 01:21 AM | #6 |
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squeek502 created fortressforever/fortressforever:fixes/xhair-option-assert at e9c4db (+1 new commit)
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12-09-2014, 01:21 AM | #7 |
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squeek502 created fortressforever/fortressforever:features/show-weapon-select at 9a0ec8 (+2 new commits)
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12-09-2014, 01:23 AM | #8 |
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squeek502 opened pull request fortressforever/fortressforever#89 ('Fixed CFFCrosshairOptions::UpdateSliders assert and did some cleanup')
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12-09-2014, 01:25 AM | #9 |
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squeek502 opened pull request fortressforever/fortressforever#90 ('Default hud_fastswitch to 1 but still show the menu when switching weapons (hud_weaponselect 1)')
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12-09-2014, 01:37 AM | #10 |
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squeek502 opened issue fortressforever/fortressforever#91 ('Convert Lua Collections to use Lua tables instead of std::vector')
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12-09-2014, 02:35 AM | #11 |
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squeek502 created fortressforever/fortressforever-scripts:features/weapon-select-options at 978cfa (+1 new commit)
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12-09-2014, 02:35 AM | #12 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#6 ('Add hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section')
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12-09-2014, 06:56 PM | #13 |
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Largos commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'): 'Agreed with only 1 shotgun on each class. HWGuy in fact especially shouldn't have a single shotty,...'
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12-09-2014, 10:14 PM | #14 |
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ddm999 opened issue fortressforever/fortressforever#92 ('With the new require("") replace')
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12-09-2014, 10:29 PM | #15 |
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squeek502 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'Could you explain why this functionality was desirable? Note that failing to find a require'd module...'
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12-09-2014, 10:56 PM | #16 |
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squeek502 opened issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)')
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12-09-2014, 11:07 PM | #17 |
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squeek502 commented on issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)'): 'An idea from that dev forum thread for combining the blue pipe launcher with the functionality of...'
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12-09-2014, 11:12 PM | #18 |
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ddm999 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'It's helpful to know what's been loaded and what hasn't. For instance, if you're setting up a new...'
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12-09-2014, 11:12 PM | #19 |
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ddm999 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'It's helpful to know what's been loaded and what hasn't. For instance, if you're setting up a new...'
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12-09-2014, 11:19 PM | #20 |
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squeek502 commented on issue fortressforever/fortressforever#92 ('With require() replacing IncludeScript(), included files are not logged.'): 'base.lua is loaded via a separate method every map load.. See:...'
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