11-12-2009, 09:13 PM | #1 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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info_player_start = info_ff_teamspawn for HL2DM maps
Wanting to load up some hl2dm maps for play in FF, but there seems to be some issues with spawn points. All players respawn at the same point, 100% of the time. I suspect that this has something to do with the way info_player_start entities are handled. Is it possible to equate info_player_start to info_ff_teamspawn via lua? That would be great!
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11-13-2009, 10:03 AM | #2 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Ask zE, he had an HL2DM map up on his server a week or two ago, and the spawns were fine.
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