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Old 07-10-2013, 11:31 PM   #41
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right now i am using steam-linux in debian and games like tfc,tf2,work really great. i need FF on steam-linux.
thanks
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Old 07-13-2013, 04:12 AM   #42
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Originally Posted by FDA_Approved View Post
Now we need a good modeler and animator. Because honestly I don't really see much of a point unless we can draw in more players. And I don't think anyone's just going to jump at FF because suddenly it's on the '13 sdk.

I'd really like to see the visuals improved. Especially because FF has the absolute dullest visuals out of all fortress games. TFC and TF2 are both very flashy. In FF you can do all the same stuff, but it's conveyed in a very dull way.
Why don't you guys try to hire someone from GameBanana?

I know a couple guys on that site that'll help out really nicely.

but I gotta warn ya, they charge for their work; because one dude is having financial problems.

Last edited by nergal; 07-13-2013 at 04:13 AM.
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Old 07-13-2013, 12:31 PM   #43
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Why don't you guys try to hire someone from GameBanana?

I know a couple guys on that site that'll help out really nicely.

but I gotta warn ya, they charge for their work; because one dude is having financial problems.
1 reason they don't have the moeny to fund a pure for non profit game.
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Old 09-04-2013, 09:56 AM   #44
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Originally Posted by FDA_Approved View Post
Now we need a good modeler and animator. Because honestly I don't really see much of a point unless we can draw in more players. And I don't think anyone's just going to jump at FF because suddenly it's on the '13 sdk.

I'd really like to see the visuals improved. Especially because FF has the absolute dullest visuals out of all fortress games. TFC and TF2 are both very flashy. In FF you can do all the same stuff, but it's conveyed in a very dull way.
This is very true. I think that especially the animations could use some work. I'd say quake world team fortress has the dullest graphics tough, never really was a fan of quake 1's graphics, I prefer doom's.

Last edited by Dylstew; 09-04-2013 at 09:57 AM.
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Old 11-03-2013, 10:13 AM   #45
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Wall & Floor 512x512 (Current)
http://steamcommunity.com/sharedfile.../?id=158547142

Wall & Floor 1024x1024
http://steamcommunity.com/sharedfile.../?id=158547182

Just took 4 smart filters in photoshop (so easily applied to other textures then with tweaks)
Scaled down in the .vmt file so you don't have to recompile maps and adjust alignment.
Might need to be careful to avoid changing the colour/brightness though


Just a proof of concept
That's a good proof of concept. I've always wanted to go higher res than most other Source games, with FF or anything else. 8 pixels per unit instead of 4 pixels per unit, essentially.

Just upping the textures and modifying the vmt would break the lighting from the normal maps, I believe. It wasn't reliable in the old tests I did. Plus, just upresing textures wouldn't be enough to truly revamp FF's visuals.

The best thing to do would be to make all new textures and materials, and then retexture every map while also overhauling them to bring them up to a higher level of quality, from textures to lighting to props and details...it would take time, but in the end it would be awesome to have a better looking FF, and preferably one that's slightly more consistent.

And that's just the maps...
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Old 11-03-2013, 12:54 PM   #46
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But really, it'd be nice to see an example of an FF map that had this done just to see if it'd be worth it to do the same for all maps.
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Old 11-03-2013, 02:09 PM   #47
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Quote:
Originally Posted by trepid_jon View Post
That's a good proof of concept. I've always wanted to go higher res than most other Source games, with FF or anything else. 8 pixels per unit instead of 4 pixels per unit, essentially.

Just upping the textures and modifying the vmt would break the lighting from the normal maps, I believe. It wasn't reliable in the old tests I did. Plus, just upresing textures wouldn't be enough to truly revamp FF's visuals.

The best thing to do would be to make all new textures and materials, and then retexture every map while also overhauling them to bring them up to a higher level of quality, from textures to lighting to props and details...it would take time, but in the end it would be awesome to have a better looking FF, and preferably one that's slightly more consistent.

And that's just the maps...
Certainly agree that doing a fresh overhall of all textures would be the ideal choice but where we were at at the time of writing it wasn't worth doing, now with being greenlit we might have a chance to do that...

I found that changing the vmt was sufficient but I had to modify the normal map scale at the same time and I remember finding that the settings weren't all that intuitive.
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Old 11-13-2013, 05:16 PM   #48
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It might be a good idea to do this change sooner rather than later.

I found out this past weekend that Valve shut down their older content servers and now only SteamPipe is operational.

This means that HLDSUpdateTool no longer works.
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Old 11-13-2013, 07:28 PM   #49
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It might be a good idea to do this change sooner rather than later.

I found out this past weekend that Valve shut down their older content servers and now only SteamPipe is operational.

This means that HLDSUpdateTool no longer works.
Yeah, Source SDK Base 2006 got converted to Steampipe a little while ago. Servers can be installed using SteamCMD, see: http://forums.fortress-forever.com/s...ad.php?t=24284
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Old 04-28-2014, 09:14 PM   #50
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w00t! awesome. Imagine playing FF virtual reality :O
I prefer card board cut out FF
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Old 05-08-2014, 03:17 PM   #51
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Excuse me if I ask about it in wrong topic.

So what will be the focus of the next FF release, will it be on Steam since you got greenlit?

Also, this Team Fortress Source crap got moved to Source 2013 o;

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Old 05-08-2014, 08:00 PM   #52
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Old 05-08-2014, 09:47 PM   #53
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Squeek left, and you're all fat.

Sorry, games not going anywhere.
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Old 05-09-2014, 02:32 PM   #54
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wow burn

WhenVolvoWillFF

I'm probably gonna make some global lua scripts this weekend out of boredom, and I'm planning on making a system that let's you rate maps. (And later, I'd probably add in support for it to fully replace the map voting system with a cooler looking one that shows the votes.)

anyone care

nope

kthxbye
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Old 05-09-2014, 03:37 PM   #55
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Old 05-09-2014, 07:07 PM   #56
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Can we get access to the source code and all those betas?

Cause if squeek is gone I'd like to give spy a grappling hook for 2.47
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Old 05-09-2014, 09:30 PM   #57
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Old 05-10-2014, 11:15 AM   #58
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So squeek is not under any communication? Great...
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Old 05-17-2014, 12:09 AM   #59
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Beta FF_Myth - FF_Redlight_Greenlight

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Old 05-17-2014, 12:55 AM   #60
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AND YOU SMELL BAD!
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