09-07-2008, 05:20 PM | #41 |
1) nice to see the update nearing
2) why wasnt concing not more prominent in the video? I think there was only concing out of the shaft on 2fort. 3) will the jaws sound play out of the sent itself or is it something that only the engie hears, or is it something that emanates from the engie, kind of like "theres a spy sappin my sentry!" in tf2. 4) cap points: wasnt this a major frustration point from the FF community towards tf2? being too non-ctf? so why the seeming embracing of cap points (cz2 and the new map) now? thanks. |
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09-07-2008, 05:21 PM | #42 |
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just wait and try 2.1?
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09-07-2008, 05:23 PM | #43 | ||
Heartless Threadkiller
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In reality, though.... you shouldn't be sitting in spec mode unless you are recording. You should be playing. Believe me, I was skeptical about the "no flags needed" concept.... until I played it. It works very, VERY well.
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09-07-2008, 05:33 PM | #44 |
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like the way things are going, keep it up FF team
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09-07-2008, 05:33 PM | #45 | ||
Heartless Threadkiller
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As for the "ping" of a spy nearby... I believe everyone can hear it. It comes from the SG itself, and gets louder/faster(in other words, indicates) when the spy gets closer to the SG. No one was really hating TF2 for cmd points... except for the fact that many beloved CTF maps being converted to cmd points. There are many CTF maps in FF. Many more are being made. We are balancing between the gameplay of ALL forms of the game, CTF, CMDpoint, Hunted style, and AvD. We have lots of people who enjoy playing non-CTF maps, so we decided to work on some for 2.1. There is another new map, which I will not describe beyond saying that I was really hoping it would be ready for 2.1... which has a gameplay style all of it's own. Green Mushy is the mapper for this one, and he's done a fantastic job so far. It will be included with 2.2(or whatever we decide to call it.)
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09-07-2008, 05:33 PM | #46 | |
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3) The jaws sound doesn't exist in the game, it has been added in the video for some reason. It was suggested it should be removed not to create confusion but I guess that wasn't done. The only sound you will hear is the sonar sound. 4) A frustration? I dunno... all I can say is that the new system is much more fun and that's the only thing that counts imo. Edit: wtf iggy lol |
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09-07-2008, 05:38 PM | #47 |
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Plus, it's a bit different than the command points mechanic in TF2, where you have to cap the points in sequential order, the mechanic here allows you to go for any command point.
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09-07-2008, 05:50 PM | #48 | ||
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09-07-2008, 05:55 PM | #49 |
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hi, i love the big logo of ff in steam free modes list , but i think the small one is kinda blank, i think that it would get more attention if the small logo would be = to the big one.
Rather then that all seems great : ) good job |
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09-07-2008, 05:55 PM | #50 |
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This looks very impressive from the video. I never got into FF after playing loads of TFC. This makes me want to give it another try. And getting on the Steam mods database is great, looks like 2.1 is the right time to do it.
Just a thought, i have an "Extra Copy" of HL2 that i can gift to someone on Steam. Maybe some other people do as well. Could the FF team do anything with those? Maybe some competition for people that cant play FF because the dont have HL2. |
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09-07-2008, 05:57 PM | #51 |
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So how many new maps are going to be released?
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09-07-2008, 05:58 PM | #52 | |
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Well, color me impressed. I've been an avid TF2 fan since it came out, but I never played TFC. You may have just converted me.
This looks a lot faster and more in-depth. Should be a good time EDIT: Quote:
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09-07-2008, 06:02 PM | #53 | ||
[AE] 0112 Ihmhi *SJB
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The sonar just pings when a cloaked Spy is nearby. The ping's pitch gets higher as time goes by. Quote:
ff_anticitizen (AvD map) ff_2fort (CTF map, but I do I really need to say that?) ff_bases (CTF map) And all of the maps got some work done. ff_monkey was quite literally rebuilt. It *looks* the same, but it's more optimized. Textures are aligned much better. It just looks more betterer overall. There might be more new maps than that in the release; that's up in the air right now. What they are I obviously can't say because if they don't go in they'll be 2.2 material. d:
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09-07-2008, 06:06 PM | #54 | |
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Pitfall and Tiger are also getting officially released for sure. There might be 1 or 2 more maps but that's gonna be decided last minute style. |
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09-07-2008, 06:12 PM | #55 | |
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09-07-2008, 07:00 PM | #56 |
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name "When2.2WillOut"
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09-07-2008, 07:15 PM | #57 |
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i didnt feel like reading the whole thread so i dont know if someone already mentioned this...
I really like the updates that are going on and 2.1 is looking real smooth. However the video didnt really focus on 'how to' bhop and it doesnt explain the physics of what concussion grenades do.. To me and you it may not be important. But to a rookie noob who doesnt know what it means to fly across the screen, this may be a problem. I say you revise the video just a bit. But thats just me.. Also maybe have a guy in the video who actually knows how to bhop lol. Also where was the explanation about trimping???? |
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09-07-2008, 07:15 PM | #58 | |
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Adds some nice tension to it |
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09-07-2008, 07:15 PM | #59 |
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This look s fuckin awesome. Perfect video as well. Can't wait for Friday!
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09-07-2008, 07:20 PM | #60 | ||
Heartless Threadkiller
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Believe it or not, people actually took the time to explain it to me, rather than say shit like, "HAHAHAHA!! N00b can't conc! Fuck off noob! I'm too 1337 for your ass!" Try taking a few minutes to show new players the mechanics of what you are doing. (This is directed at EVERYONE who knows how!!) You don't have to set up a private server and run a class or anything, but at least take a minute or two to show someone what you are doing, and explain to them that practice makes perfect.
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