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Old 02-14-2007, 04:01 PM   #1
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FF_TRIUMPH

Hi guys! I'm new around here and I wanted to show you a map I'm doing for
this fabulous mod , which I hope is released soon! It's called FF_TRIUMPH,
and it's a typical 2fort CTF map style.

Attached are some screens compiled under HL2. As you'll see, I'm using the
default HL2 textures. That's why I would like to know if it's possible they
release for the mappers the official set of textures and logos. I'm not
saying all the SDK with the models, props_stats, etc., just the textures.

Note the work is still in progress; more updates, soon.

http://img329.imageshack.us/img329/6...riumph1sq9.jpg
http://img468.imageshack.us/img468/3...riumph2rw5.jpg
http://img329.imageshack.us/img329/5...riumph3gm8.jpg
http://img383.imageshack.us/img383/3...riumph4zj0.jpg
http://img383.imageshack.us/img383/5...riumph5qc5.jpg
http://img49.imageshack.us/img49/870/fftriumph6da7.jpg
http://img329.imageshack.us/img329/9...riumph7ll0.jpg

Last edited by trepid_jesse; 02-14-2007 at 05:57 PM.
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Old 02-14-2007, 04:19 PM   #2
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looks pretty good. Can we see some inside shots?
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Old 02-14-2007, 04:30 PM   #3
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I really like the feel of it. More screenz or beta release!
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Old 02-14-2007, 04:37 PM   #4
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that looks amazing...but yea...show us some inside-ness...and excellent first post
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Old 02-14-2007, 04:43 PM   #5
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looks alright
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Old 02-14-2007, 04:47 PM   #6
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Thanks to all for the replies , in the next days I will add more images.
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Old 02-14-2007, 05:52 PM   #7
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Looks good can we get some midday sun in there like in this shot:
http://www.fortress-forever.com/?a=media&id=ff_uno_3

Also lighting in general lacks colour add subtle blues, yellows reds and so forth where appropriate since it looks very bland in parts light should never be a clinical white.

Last edited by o_own3r; 02-14-2007 at 10:08 PM.
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Old 02-14-2007, 11:58 PM   #8
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I'd love to see this with brighter lighting. Just brightening it up a little in Photoshop did wonders for it. I like the architecture. Got a layout planned?
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Old 02-15-2007, 05:51 AM   #9
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I think the dark night feel is good for this map. Just more lights but not too much.

Looks like a promising start
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Old 02-16-2007, 09:45 AM   #10
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Looks nice ! First thing I really noticed when I opened it was the bright white lights, hope you intend to add colour! Red vs Blue isn't Red vs Blue when there's no random red/blue light here and thar :P
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Old 02-21-2007, 11:35 PM   #11
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Hi all

- I change the sky color to more sunset feeling, its ok? or keep the more sky night

- I change the yellow lights colors for a one neutral white in all rooms.

Here some more pics, including the flag room

http://img403.imageshack.us/img403/8...riumph8vj3.jpg
http://img87.imageshack.us/img87/4240/fftriumph9or7.jpg
http://img524.imageshack.us/img524/6...iumph10zg1.jpg
http://img217.imageshack.us/img217/2...iumph11hs8.jpg
http://img460.imageshack.us/img460/4...iumph12hz3.jpg
http://img402.imageshack.us/img402/1...iumph13kl0.jpg
http://img402.imageshack.us/img402/6...iumph14nu7.jpg
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Old 02-22-2007, 12:27 AM   #12
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if you are going to have a dark map, just be sure to make entrances and exits are very well lit.
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Old 02-22-2007, 02:18 AM   #13
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I like the dusk setting, but tone the ligts down some now. Not to much though.
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Old 02-22-2007, 05:45 AM   #14
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Quote:
Originally Posted by SkorpioN
Hi all

- I change the sky color to more sunset feeling, its ok? or keep the more sky night

- I change the yellow lights colors for a one neutral white in all rooms.
Lights are never a clinical white get some colour in there just make sure it is unified.
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Old 02-22-2007, 10:27 AM   #15
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On the last pic, the texturing looks kinda dull.
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Old 02-22-2007, 04:25 PM   #16
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I dunno....it is missing some style...texturing looks dull.
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Old 02-22-2007, 07:04 PM   #17
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i know i know, its completly unnecessariy...(i think i spelt that wrong) to use the "impulse 200" and "cl_drawhud 0" commands with maby "noclip" to take some orgasmic screenshots
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Old 02-22-2007, 07:06 PM   #18
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what does impulse 200 do?
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Old 02-22-2007, 07:40 PM   #19
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impulse 200 removes the weapon model.

This is my 1000th post o' crap. Congratz me bitchez!
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Old 02-22-2007, 10:12 PM   #20
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Quote:
Originally Posted by Donny
impulse 200 removes the weapon model.

This is my 1000th post o' crap. Congratz me bitchez!
congrats. keep it at 1000.
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