09-27-2005, 07:51 AM | #41 |
Join Date: Jan 2005
Location: Australia
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dont ditch it, its looking really good
tinker with it over the coming months, but at the moment its a good solid effort alot better than most released here |
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09-27-2005, 11:11 AM | #42 | |
Join Date: Feb 2005
Location: Finland
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This map is not exact copy but it hasnt got the balls. You gotta make it have the balls. |
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09-27-2005, 01:09 PM | #43 |
Join Date: Dec 2004
Location: Ohio
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lmfao @ donny
omegay, don't abandon the map! you're doing a good job. we're not saying that you have done anything wrong, just that you aren't done with it yet- it needs a little more flair and detail is all. just keep up the good work! and if you get a bit burnt on the map, you can always put it to the side for a little while and work on something else, too. |
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09-27-2005, 03:00 PM | #44 | |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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Also regarding the map: The little trim around the water/rr area has been removed, and this was a fun part of gameplay in 2mesa3. I often piped the RR when a flag was dropped, then skirted around the little ledge, hiding and ready to det |
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09-27-2005, 03:07 PM | #45 |
Retired FF Staff
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omegay! you can't stop now. there's no turning back.
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Head of the Orca Revolution (TM) |
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09-27-2005, 09:18 PM | #46 | |
Retired FF Staff
Join Date: May 2005
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and abandoning it wouldnt wouldn't be because of the criticism, not at all, heh. right now my life is... fucked up, best way to describe it... and i just simply don't have the time to go back and entity-whore it to death. i'd feel bad just quickly finishing it and releasing it and not having it do justice to one of the best maps in tfc, so i'll probably just end up letting someone else do it. |
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09-28-2005, 07:10 AM | #47 |
Join Date: Jan 2005
Location: Australia
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09-29-2005, 12:19 AM | #48 |
Join Date: Feb 2005
Location: Finland
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Noo dont abandon it no! You cant do that nooo!
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09-29-2005, 12:52 PM | #49 |
Join Date: Jan 2005
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.bsp pls
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09-29-2005, 03:20 PM | #50 |
Retired FF Staff
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pass it on to someone else
you homogay
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10-12-2005, 03:01 AM | #51 | |
Join Date: Oct 2005
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Yes!
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12-03-2005, 06:09 AM | #52 |
Retired FF Staff
Join Date: May 2005
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screenshots 12/3/05
bm_1 bm_2 fr_1 fr_2 fr_3 respawn_1 respawn_2 respawn_hallway_1 respawn_hallway_2 respawn_hallway_3 rr_1 rr_2 water_1 water_2 water_3 water_4 followed a few suggestions and reorganized the lighting in the flagroom; added the respawns, respawn hallways, water tunnels, and the interior of the battlements. i tried to entity/model-whore a little more, but not much. fuck models. minimalism is the best, sorry. |
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12-03-2005, 11:35 AM | #53 |
Join Date: Mar 2005
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looks good but why is the whole map in blue and white colours?
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12-03-2005, 11:58 AM | #54 |
Join Date: Dec 2004
Location: Melbourne
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lol hard out curves and trims. I like the blue lights.
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12-03-2005, 12:32 PM | #55 |
Join Date: Feb 2005
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I must say this is looking great, and I love 2mesa!
Some critique: bm_1 - I like how you've added 'insets', can you shorten this somehow? bm_2 - Ladders look a bit out of place, nice grate thingy. fr_1, fr_2, fr_3 - The flagroom looks really sweet, good job! respawn_1, respawn_2 - Nice and curvey. Could you shape the room in such a way that you can easily tell the left side apart from the right side? hallway_1 - Just one front door? I say stick with two entrances like in the original! hallway_2, 3 - Looks alright, a bit repetitive, try to shorten the corridors somehow rr_2 - It looks like you've increased the gap where the water is? water_1 - The grate walls aren't really fitting for a water tunnel IMO. water_2 - This looks great. water_4 - This looks so QUAKE! Perhaps the opening in the floor is a bit cramped? |
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12-03-2005, 01:24 PM | #56 | |
Join Date: Dec 2005
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12-03-2005, 05:29 PM | #57 | |||||||
Retired FF Staff
Join Date: May 2005
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--- right now i'm going through and just touching up randoming things. i added some pipe props in the grate thing above the respawn, and that huge bland gray/dark wall thats right above flag platform is now spiced up. i still think the battlements hallway is a bit bland, but i'm not sure what else to do with it. i hate the ceiling texture found in the ramproom and other places (like in the battlements hallway, parts of the flagroom, etc), but I haven't found a suitable replacement yet. |
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12-04-2005, 12:13 PM | #58 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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This map looks totally awesome, in generally all respects, except for one thing.
The HL1 trim texture needs to go. It's most visible in this shot. It's low res and looks totally out of place. |
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12-04-2005, 03:49 PM | #59 |
Join Date: Jan 2005
Location: Australia
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thought of making the lifts into air vents like in 2mesa4? has the same effect (ish) except makes it a bit faster and doesnt rely on a good server/fps to get a conc good enough to ge tu up to top
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12-04-2005, 04:29 PM | #60 |
Join Date: Jan 2005
Location: USA, KY
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Nice job, can't wait to see this version and the view of the "mesa"
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