07-20-2005, 04:08 PM | #1 |
Join Date: May 2005
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.PAK to .VTF/.VMT conversion
Yeah yeah, I know I harp on this tooooooo much but anyone found any easy ways to convert quake PAk files containing textures to something usable in HL2?
I'm so clueless when it comes to making textures! |
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07-20-2005, 05:05 PM | #2 | |
Join Date: Feb 2005
Location: Belgium
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Re: .PAK to .VTF/.VMT conversion
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pk3 files countains png textures, if you open them with photoshop and save them as vtf (with the right plugin, and i don't remember where i found it, i think interlopers.net) |
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07-20-2005, 08:24 PM | #3 |
Join Date: Dec 2004
Location: Melbourne
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You can open pk3s in WinRAR, and I think they're tgas so they're ready to vtex~
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07-20-2005, 09:58 PM | #4 |
Join Date: May 2005
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Uhhhhh, HL2 textures are exactly the same size as decent Q3 textures. Most of the good Q3 textures are infact tiff or jpeg files not png files. You must be thinking Q1 or Q2. I'm probably out of luck ether way it goes though.....I surrender!
Winrar......they open in winzip too, I used to use wizip to make my pak files then just change the extention. It was a simple process back in those days. lol |
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07-21-2005, 05:57 AM | #5 |
Join Date: Feb 2005
Location: Philadelphia, PA
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oooooooo tiff and jpegs, nice and un-optimized! they must run great. Oh wait...
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07-21-2005, 06:09 AM | #6 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
Q3 > SOF2 > PK3 > PNG i've checked it and yes you can open pk3 with winzip/winrar |
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07-21-2005, 11:14 AM | #7 |
Join Date: Dec 2004
Location: Melbourne
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Umm no I just checked pak0.pk3 and there's only tgas and jpegs in the textures directory. png is a compressed format, it'd be slower to load up tbh.
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07-21-2005, 12:01 PM | #8 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
i've redone the whole gui of sof2 so i know wich files i've openend but anyway, photoshop can open all those formats, and it has a batch function so you can easily convert them with photoshop and vtf plugin |
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07-21-2005, 04:50 PM | #9 | |
Join Date: May 2005
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[quote="stino"]
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07-21-2005, 05:00 PM | #10 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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i modify existing hl2 ones
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07-21-2005, 10:23 PM | #11 |
Join Date: Dec 2004
Location: Melbourne
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Read the Source SDK documentation on vtex etc.
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