Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 12-01-2006, 04:00 AM   #41
o_broodingdude
 
o_broodingdude's Avatar
 
Join Date: Apr 2005
Location: Hawaii
Posts Rated Helpful 0 Times
Quote:
Originally Posted by EtherealRage
BTW~

TOOL SUCKS
Incorrect. You are fired.


And these are all lies.
o_broodingdude is offline   Reply With Quote


Old 12-01-2006, 04:07 AM   #42
o_sh4x
 
o_sh4x's Avatar
 
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
A/D ppl are less important anyways.



Just kidding, its just that, when I used to play I was thinking that A/D was for ppl that didn't know how to defend a base as a team and were only good at spamming the flag.

A/D is probably going to be the most popular gameplay in FF though. With all the new players coming from other simpler games out there... A/D is more attractive than CTF for newbies that's for sure.
o_sh4x is offline   Reply With Quote


Old 12-01-2006, 04:24 AM   #43
o_dragonjojo
 
Join Date: Nov 2005
Posts Rated Helpful 0 Times
nice post
o_dragonjojo is offline   Reply With Quote


Old 12-01-2006, 04:28 AM   #44
o_moon-guardian
 
Join Date: Dec 2006
Posts Rated Helpful 0 Times
Smack isn't a nobuddy.

Infact, I was hoping Smack would have done a crazy POTW for FF

I mean c'mon man, you're a genius with art - Dust2Dust, the potw's jeeesh.

But - I totally 100% trust Smack's interpretations - like I said, he has a great eye. Hopefully he wasn't shy when suggesting anything about the maps, lighting, color, material changes, etc.

Doesn't matter that Smack doesn't Bhop in TFC - tbh, I hate the fact I HAVE to, to even compete in 2a!!! So don't be thinking Smack didn't deserve a Beta slot.

My question is, Will you supply your models and such to Gary's Mod? Maps and the liking? I have some crazy ideas for some .avi's using Gmod v10 if only it was with TFC/FF.....

I'm patiently waiting for FF -
o_moon-guardian is offline   Reply With Quote


Old 12-01-2006, 04:29 AM   #45
o_psycnet
 
o_psycnet's Avatar
 
Join Date: Nov 2005
Location: Calgary, Canada eh?
Posts Rated Helpful 0 Times
Man, leave it to the resident killjoys to fuck up a thread before it reaches the second page.

Awesome post, just what I was expecting, sock it to the world guys, you're so fuckign close 95% of us can taste the sweet sweet nectar of FF on our lips and we've all got raging hardons for it.

And Tu! and Scale can go have a pity party somewhere that's not in this thread, because this thread is for HAPPY OMG FF IS ALMOST OUT people only
o_psycnet is offline   Reply With Quote


Old 12-01-2006, 04:33 AM   #46
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
Yeah guys, lets try and keep this thread clean of the usual bitchings
Jiggles is offline   Reply With Quote


Old 12-01-2006, 05:48 AM   #47
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Our beta tester selection "system" is essentially based on cronyism except without too much of the disregard toward qualifications.

I think in Smack's case, it was about his TFC experience, his interest in FF, his kickass videos, and how some of us have known (or at leasts known of) him for a while.

Speakin' of his kickass videos, here's Dust to Dust (it's a huge download). Which...the main reason why that gigantic video is on trepid.net is because of this little map that Jesse and I made for Smack for that video...and also because we switched hosts and wanted to utilize trepid.net's bigger storage capacity.

And yeah, Smack's reason for not playing cz2 is exactly what we have to fix. TFC's cz2 was a pretty underplayed, boring map...so we're hoping to make ff_cz2 less boring in any ways that we can. Trying to get rid of annoyances, because annoyances just drive players away.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


Old 12-01-2006, 06:00 AM   #48
o_lucid
 
o_lucid's Avatar
 
Join Date: Jun 2006
Location: USA
Posts Rated Helpful 0 Times
Sounds like a blast, can't wait to play FF.
o_lucid is offline   Reply With Quote


Old 12-01-2006, 06:10 AM   #49
o_zydell
 
o_zydell's Avatar
 
Join Date: Dec 2004
Location: The Netherlands
Posts Rated Helpful 0 Times
It's pathetic how all you guys cry about how the 'beta selection procedure' isn't fair and that it made you cry in real life: GET OVER IT and be happy for the ones beta-testing.
o_zydell is offline   Reply With Quote


Old 12-01-2006, 06:29 AM   #50
o_rannibunny
 
Join Date: Mar 2006
Posts Rated Helpful 0 Times
Quote:
Originally Posted by trepid_jon
And yeah, Smack's reason for not playing cz2 is exactly what we have to fix. TFC's cz2 was a pretty underplayed, boring map...so we're hoping to make ff_cz2 less boring in any ways that we can. Trying to get rid of annoyances, because annoyances just drive players away.
Personally I like CZ2 _way_ more than the insanely huge Canalzone with 9 (or seven? Not sure, can't find them anyway...) CPs, a seemingly indefinite number of secret passages and probably more crazy shit I don't even know... (Someone posted an QWTF Skillvideo with CZ on this page...)
This game just is a little harder than cs and stuff, so you will have maps that don't work as well/at all on public servers... I had some really great and enjoyable matches on CZ2 (Fullcap in a war feels great ^_^)

Btw. before you start (or go on) whining about not being in the beta just know that your chance of getting in is definitely way higher than mine ^_^
Hell, I'd understand if there was no download available for rannibunny as soon as the game is finished o_O
I sure as hell wouldn't allow me to play!
o_rannibunny is offline   Reply With Quote


Old 12-01-2006, 06:42 AM   #51
o_cosides
 
o_cosides's Avatar
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
Smack is a n00b!!!!!






Nice report m8
Hope to see u again in FF
o_cosides is offline   Reply With Quote


Old 12-01-2006, 06:42 AM   #52
o_scale
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Mervaka
why is ASM knowledge relevant? i'm using ASM for my major project this year.

So u know assembly but u dont know why its relevant?
U must be really good at it.

Assembly is used it almost any hack, it also give u to find exploits and where crashes occur.
o_scale is offline   Reply With Quote


Old 12-01-2006, 07:04 AM   #53
o_qui
 
o_qui's Avatar
 
Join Date: Dec 2004
Location: Bournemouth, England
Posts Rated Helpful 0 Times
Interesting to see the views of a beta tester. Looking forward to FF quite a bit now

Quite honestly, if you didnt get selected for a beta, get over it. You'll be playing it in a few months and then you wont really care.

More beta tester posts i say! How does dm feel in general?
o_qui is offline   Reply With Quote


Old 12-01-2006, 08:05 AM   #54
o_uncle-argon
 
o_uncle-argon's Avatar
 
Join Date: Feb 2005
Location: England
Posts Rated Helpful 0 Times
Excellent update; this is the sort of thing I needed to hear to maintain my interest and excitement.

On the subject of the HWGuy, I hope that his missing head is currently an error model...
o_uncle-argon is offline   Reply With Quote


Old 12-01-2006, 08:15 AM   #55
o_toffee
 
Join Date: Aug 2005
Posts Rated Helpful 0 Times
if anything I think the Beta testing should have as many 'newbies' as possible so that there is no distorted view on the problems with the game and its features.

eg. what would a newbies reaction be to people bunnyhopping all over the place... what would the reaction be to the usefulness of the training features...etc

this game is intended to be appealable to newbies, right?
o_toffee is offline   Reply With Quote


Old 12-01-2006, 08:15 AM   #56
o_groovyf
 
o_groovyf's Avatar
 
Join Date: Jan 2005
Location: Halifax, UK
Posts Rated Helpful 0 Times
Indeed. Cheers for the post. Nice to hear something from someone coming at it from a fresh angle.

Need more input [/johnny 5]
o_groovyf is offline   Reply With Quote


Old 12-01-2006, 08:38 AM   #57
o_rannibunny
 
Join Date: Mar 2006
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Toffee
if anything I think the Beta testing should have as many 'newbies' as possible so that there is no distorted view on the problems with the game and its features.
oh, damn. I was looking for ways to explain the importance of adding _me_ to the beta squad... but Toffee is right. We need as much people with a fresh start as possible.
If they are taught bunnyhopping from the beginning, how long will it take, etc...


Ahh, I forgot something important: I never played any TF before, didn't even hear about it, so I'm a newbie and therefore should be added to the beta-squad ^_^

Oh damn. This time I got carried away quite a bit too far, even for me (I'm allowed to get carried away further than you!) so I've moved this post into a new thread ^_^
http://forums.fortress-forever.com/s...ead.php?t=7287

Last edited by o_rannibunny; 12-01-2006 at 09:59 AM.
o_rannibunny is offline   Reply With Quote


Old 12-01-2006, 10:10 AM   #58
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
Quote:
Originally Posted by Scale
So u know assembly but u dont know why its relevant?
U must be really good at it.

Assembly is used it almost any hack, it also give u to find exploits and where crashes occur.
i code embedded ASM. that means i code microcontroller programs. do you have to be a complete dick about it?

as for FF feedback, i'm slowly letting my more critical feelings out as i find them.

tester selection? i think a good mix of fresh, and accomplished players is critical, and that's exactly what we have. also, there are quite a few like myself who haven't played properly in many years. i myself have all but lost the skills i once had baack in the day, but vaguely remember what the dynamics of the game were like.

leakage: pyrojumps are AWESOME! pyro can really move around now, just at quite a cost to H/A. tried them last night after being demonstrated last night by a fellow tester, and i can EASILY get from the SD2 yard to the roof. i'll leave a dev post any media.
__________________
Support FF:

Last edited by mervaka; 12-01-2006 at 10:15 AM.
mervaka is offline   Reply With Quote


Old 12-01-2006, 10:35 AM   #59
o_smurf
 
Join Date: Jul 2006
Location: South Wales, UK
Posts Rated Helpful 0 Times
It bothers me that some people here have to be so infantile whenever anyone pipes up having played a bit of FF. "OH NOES UR NOT SPESHAL BUT I AM, I KNOW BLAH BLAH BLAH!!!11!". Clue for you:- skills like being able to read/write HTML or assembly language or Kentuckian will not help you beta test a complex game like any built on the Source engine.

How about you consider why it is that you haven't seen FF yet:-

It is not complete;
There are things missing;
trepid_jesse said so.

Now, hypothesize for a moment that you (yes, you) are the leader of the free world. George W. Bush is an example of a person in such a position. Therefore, all the pretty people below you in the hierarchy of command are gonna treat you like George W. Bush and not show you things until they are fully tested, so you won't either hurt yourself, start a war or complain.

So, the crux of the matter:- the FF development team and their associates (including beta testers that so far aren't you) are working for you. They are doing this because they love you and want to hold you soooo tender.

Sit down and stfu.
o_smurf is offline   Reply With Quote


Old 12-01-2006, 10:44 AM   #60
o_ivaqual
 
o_ivaqual's Avatar
 
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
I don't know what's the grief with cz2, i played it all the time (meaning when a server actually had it on). I liked the slower paced gameplay, heavily relying on tactics and teamplay. I think one of the best parts were squads forming "on their own" to escort a flagcarrier that was naturally extremely weak on its own, etc..

It's true though that it really got bad the last years as the few times the map actually popped up somewhere, no one knew what to do or ever tried to understand what was going on with the flags. (I'm talking about pubs here, I never played clan)

I must agree that cz2 wasn't easy to get into though, it hadn't one of those gameplay you immediately picked up.

On the other hand maybe everyone hated the slower gameplay, me being one of the few that actually prefer it to spastic bhop at 500 kph (which I like too actually).
o_ivaqual is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.