11-04-2008, 01:10 AM | #2 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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n1.
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TFC Resource TFC/FF/TF2 customs at: ZZUBYTTIHS - www.tfcgaschamber.com - www.ozfortress.com - www.fpsbanana.com - mrclan.com - TFC Essentials Jan 2012 Last edited by Paft; 11-04-2008 at 01:29 AM. |
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11-04-2008, 01:20 AM | #3 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Poor monkey
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11-04-2008, 01:27 AM | #4 | |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Quote:
__________________
TFC Resource TFC/FF/TF2 customs at: ZZUBYTTIHS - www.tfcgaschamber.com - www.ozfortress.com - www.fpsbanana.com - mrclan.com - TFC Essentials Jan 2012 |
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11-04-2008, 01:28 AM | #5 | |
Keep On Keepin' On
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11-04-2008, 07:27 AM | #6 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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How did you get your weapon models to appear more .. 'forward'?
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11-04-2008, 07:29 AM | #7 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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You have to modify the actual origin of the model file.
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11-04-2008, 08:49 AM | #8 |
Fortress Forever Staff
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These nail models are amazing.
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11-04-2008, 09:51 AM | #9 |
FF God
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looks nice, but quite distracting imo
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11-04-2008, 01:51 PM | #10 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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PartialSchism is playing FF on an Atari..
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11-04-2008, 06:40 PM | #11 | |
Keep On Keepin' On
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11-04-2008, 10:02 PM | #12 |
Join Date: Sep 2008
Class/Position: Soldier Gametype: Territorial Control Posts Rated Helpful 0 Times
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Come to think of it, how did you change ff_monkey's textures? I know you can do that in other Source games, but not FF.
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11-04-2008, 10:43 PM | #13 | |
Keep On Keepin' On
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1. I decompiled the map(s) 2. Opened the maps with hammer and wrote down all the texture names i wanted to change. 3. Located all the textures .vmt files that i wanted to change, and pointed them to my choice of texture. I was planning on releasing a pack one day, maybe a couple with some variations in colors. |
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11-05-2008, 03:55 AM | #14 | |
Join Date: Sep 2008
Class/Position: Soldier Gametype: Territorial Control Posts Rated Helpful 0 Times
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11-05-2008, 05:10 AM | #15 | |
Keep On Keepin' On
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11-05-2008, 07:17 AM | #16 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quality mod. Thanks Partial.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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11-05-2008, 07:34 AM | #17 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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the bomb diggity. yellow ftw
wonder if i could replace the tranq dart with this as well... |
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11-05-2008, 07:36 AM | #18 | |
Keep On Keepin' On
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=D
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11-05-2008, 07:52 PM | #19 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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great stuff
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11-05-2008, 08:20 PM | #20 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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LMAO @ your sandlot avatar Partial.
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