09-13-2008, 06:42 PM | #81 | |
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09-13-2008, 07:37 PM | #82 | ||
Useless
Retired FF Staff
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09-13-2008, 07:54 PM | #83 |
[AE] 0112 Ihmhi *SJB
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redux will still shoot you in the face with a raligun, even with the netcode changes.
Aaand I'm downloading and getting ready to play 2.1 out in the wild for the first time. O:
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09-13-2008, 07:59 PM | #84 | |
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09-13-2008, 08:26 PM | #85 | |
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On a positive note, waterpolo is an absolute blast now (is there a way to turn off the rain though?) and I did say it already, but the hwguy is an absolute night and day difference, incredible improvement. It sucks that there's very little reason to play engineer now, but at least hwguy makes up the difference. |
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09-13-2008, 08:32 PM | #86 |
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It's like that with every game. People are lame. You want to find yourself a good bunch of regulars and play with them. Or stick to a server with mature active owners. I don't play normal games (just skills, cause I can't run shit well enough. Damn I'm sick of saying that.) but the Old Timers server from what I see seems to be popular. Edit: they have 3!
The best games you'll have are with a sensible group in a "clan styled" environment. Playing the game properly :] I take it these types harder to come by in FF since it's quiet .
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09-13-2008, 08:32 PM | #87 | |
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Anyway, some more stuffs: Engineers are the hard counter to pyros with no exception to this. Kind of makes an offensive pyro really silly as the majority of maps use engineers. Defensive pyro is just fine though, and I'm glad as that's my bag.
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09-13-2008, 08:34 PM | #88 | |
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Pickups.
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09-13-2008, 08:37 PM | #89 |
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We ran a 7v7 pickup today, so join us
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09-13-2008, 08:38 PM | #90 |
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I was feeling that just from the server titles.
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TFC Resource TFC/FF/TF2 customs at: ZZUBYTTIHS - www.tfcgaschamber.com - www.ozfortress.com - www.fpsbanana.com - mrclan.com - TFC Essentials Jan 2012 Last edited by Paft; 09-13-2008 at 09:00 PM. |
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09-13-2008, 08:59 PM | #91 | |
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09-13-2008, 10:30 PM | #92 | |
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Learn to take a joke for one. Also, LOL: |
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09-13-2008, 10:34 PM | #93 |
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Been playing since 1.0, but finally decided to join the forums
Nice work with 2.1 guys. The game has just been getting better with each update. You people really are dedicated. Only minor complaint is that the end of first cap at anticitizen can easily be dominated by defensive engineers. I just played it with 3-4 sentries and it took us about 16 mins to get past them. |
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09-13-2008, 10:37 PM | #94 | |
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09-13-2008, 10:44 PM | #95 | ||
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09-13-2008, 10:56 PM | #96 | |
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09-13-2008, 11:03 PM | #97 | |
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On that note, 3-4 Engineers dominate AvD maps, that's why in most AvD servers they were limited to three max per team (in TFC, also in the Skirmish AvD League), with three resulting to "Omgwtfoverkill" from the offense, which lead to one of the Engineers to swap (often to Demo). Now, on-topic: First impressions? This frikkin' owns. I played a low player Palermo match and saw something that I hadn't in a long time, a player unable to capture the first CP jumping thanks to an SG, and sniping people and killing them without a second shot. On Dusty things were great too (even though HDR dropped my FPs to 40 - 50, but I used to play TFC at 10 so it's okay) AND fun. Also, CZ2 is actually fun to play now. During all this time I can state that I wasn't frustrated at any moment, no matter the class I played. GJ! |
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09-13-2008, 11:09 PM | #98 | |
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09-13-2008, 11:13 PM | #99 | |
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I've got to admit.... even though I'm on the beta team, and have been having fun with 2.1 prior to it's release(many of our playtests were to see how fun it was..... that was actually a priority this time)........
I have been having a ball all day. Lots of new players, lots of people having a great time. Anticitzen was a headache for the O(I may have been in that game refered to above)..... and I think I may have a solution for it... or at least an idea of one. The time between the capture and gates opening should be variable.... depending on how much time is left. This way, what happened in the game I was in may not have happened: Close to capping point 3, but ran out of time. I'm not saying the D couldn't hold, but waiting 90 seconds for the gates to open when there is only 3 minutes left in the map is cutting it a little close, especially with that large area to deal with. You are effectively losing half of your time waiting. Hell of a game, though.
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09-13-2008, 11:33 PM | #100 |
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AVD maps need (I can't stress this enough) alternate routes that are direct counters to the sentry guns and snipers. I feel that this is a problem with the majority of AVD maps.
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