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Old 05-15-2007, 01:46 AM   #421
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Quote:
Originally Posted by Dospac
Well of course PR, but actually being able to show your game as the PR is better imo. It wasn't so long ago that there was a push for game advertising to consist of 'real' game content, screens, gameplay footage etc instead of the cooked up artificial content.

They did the teaser stuff b4, why not show the actual game now. Unless they've got people spinnin their wheels who aren't doing anything else cept making that type of stuff hehe. Must be nice.
There's definitely those guys, but they do it for all the Valve games.
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Old 05-15-2007, 01:58 AM   #422
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I really don't think anybody will want to play medic
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Old 05-15-2007, 02:47 AM   #423
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I'd play Medic.
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Old 05-15-2007, 02:52 AM   #424
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i might play it. but no way i am standing behind and following some newb around for 30 mins in a pub.
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Old 05-15-2007, 05:58 AM   #425
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Quote:
Originally Posted by tu!
i might play it. but no way i am standing behind and following some newb around for 30 mins in a pub.
I might, so I could go invincible, then bash everyone I find with a melee weapon.
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Old 05-15-2007, 11:47 AM   #426
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Quote:
Originally Posted by Dospac
Well of course PR, but actually being able to show your game as the PR is better imo. It wasn't so long ago that there was a push for game advertising to consist of 'real' game content, screens, gameplay footage etc instead of the cooked up artificial content.

They did the teaser stuff b4, why not show the actual game now. Unless they've got people spinnin their wheels who aren't doing anything else cept making that type of stuff hehe. Must be nice.
Valve most likely has a team of people dedicated to PR and making stuff like this. I'm sure the developers are still free to tweak the game.
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Old 05-15-2007, 07:14 PM   #427
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Seems very likely.

Dospac just wishes he had a dedicated PR team (ahem).
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Old 05-15-2007, 07:55 PM   #428
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I was it but I got canned. Could you tell?
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Old 05-15-2007, 07:56 PM   #429
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Well, I didn't want to say anything...
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Old 05-15-2007, 09:03 PM   #430
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Quote:
Originally Posted by tu!
i might play it. but no way i am standing behind and following some newb around for 30 mins in a pub.
You can't follow yourself, Tu, so you should be OK.
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Old 05-15-2007, 11:58 PM   #431
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Quote:
Originally Posted by Beetle
I might, so I could go invincible, then bash everyone I find with a melee weapon.
Medics don't have a melee weapon.
They never have had one. Unless you can classify a medkit/syringe as a melee weapon.
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Old 05-16-2007, 12:07 AM   #432
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They have a melee weapon in TF2 -- the Bonesaw.
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Old 05-16-2007, 04:14 AM   #433
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Quote:
Originally Posted by AmazingNurseEnrique
They have a melee weapon in TF2 -- the Bonesaw.
yea, so instead of bash I would saw, kirb. same thing
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Old 05-16-2007, 04:19 AM   #434
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hitting you with a non-working bonesaw would probably still cut you.
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Old 05-16-2007, 05:07 AM   #435
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yea lol, but you probably wont have the options to either bash or saw.
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Old 05-18-2007, 10:53 PM   #436
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Stayne posted an new interview on cats.
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Old 05-18-2007, 11:08 PM   #437
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Intriguing. Yay, air control! Now we just need to trick the game into not registering a landing and we're gold!
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Old 05-18-2007, 11:24 PM   #438
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There may be air control, but that doesnt mean that you gain speed by using it. The gain in speed is the main goal in bhop. Air control was just a bonus skill that needed to be learned and its kinda useless without concs.

I know rocket jumps are still in. And dont get me wrong, I loved the rj skillmaps but its not much compared to concing.
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Old 05-19-2007, 12:28 AM   #439
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RIP concs.

but good news is that demos can still do the launchin, and errbody else can do the flying.
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Old 05-19-2007, 01:33 AM   #440
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Nice email exchange.

He points out one thing that's particularly important to note -- understanding and ease of entry does not have to equate to ease of mastery or lack of skill. This is the design formula that needs to be used in this generation of competitive titles.

Back to the NS example here, while yes, it's a brilliant game, a design differential needs to take place to really make the game flow easier. Public games should be easy to pick up and get into, and I should understand what's going on. That doesn't mean that commanders should be entirely removed or teamwork elements should be destroyed, but those things should be redesigned to make a new game with the same idea -- one that's easy to understand as a newb, but satisfying to play at a clan level.
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