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05-05-2008, 05:18 AM | #1 |
Join Date: Dec 2007
Location: NZ
Class/Position: Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Should FF evolve or stick to TFC
Fortress Forever was a HL2 mod for TFC, which is meant to stick to the tradition gameplay of Fortress. But really although the gameplay is good it is a 10 year-old gameplay and might not be what new gamers are looking for.
Now one thing I disagree with is that FF should focus on vets, that is completely wrong, no matter what game it can not live on only experienced players. And FF needs to attract new players, as that is the only way for the play base to grow. And ATM the play base is quite low, compared to other sourcemods. I believe Fortress Forever is meant to be a Team Fortress experience for source engine, not just TFC:S. FF need to evolve, But i feel FF's current state as being stuck between those who want a TFC:S (same everything as TFC) and those who want to FF to become something of its own. I think the Devs have done a great job introducing the man cannon and shortening blue pipes fuse, I don't understand why people are complaining so much. But at the same time as new ideas are put in, there are many that have been shot down which i think were not game breaking to introduce, such as the 3-slot system, this is not a rip-off of TF2, there are heaps of games that have it, just because TF2 doesn't mean it is bad for FF. FF shouldn't be a anti-everything-TF2, they are both fortress games, so it is almost impossible to make them completely different. FF is meant to be the next generation of Fortress games, so if a idea is bad it should be given a proper reason, not something like It doesn't stay true to Fortress, because in truth you don't know what Fortress is. Fortress is evolving, so should FF, because if we don't we'll eventually be extinct. |
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05-05-2008, 05:23 AM | #2 |
The last true Emperor
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It should grind in the Unknown Dungeon for a few hours so that it can properly evolve. Rare Candies stunt stat growth.
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05-05-2008, 07:09 AM | #3 |
o^_^o
Join Date: Nov 2007
Class/Position: O Gametype: CTF Posts Rated Helpful 0 Times
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ff should evolve to fortv1_0.zip
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05-05-2008, 07:11 AM | #4 |
Lock 'n Loll!
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Currently, I think FF is stuck between staying 'true' to TFC and creating it's own identity, which has me questioning certain decisions occasionally. Personally, I'd say either break from the TFC/fortress standard and start experimenting with things on a bigger scale(without dropping the fortress theme ofc) or stick to the old fortress feeling we all know, only with prettier graphics.
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05-05-2008, 08:23 AM | #5 |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
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yes...graphics...it's all about the graphics mostly.
As far a game play, I think it could go differently from the old TFC style. Do something to get a bigger player base. There's a lot of potential for this mod. |
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05-05-2008, 02:30 PM | #6 |
Nade Whore
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Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I'm enjoying the gameplay for the most part. There are kinks that need to be worked out, things that need to be adjusted, and maps that need to be made, but other than that, all I can see that really needs attention is the graphical side of things, and even that is not too big of a deal for me.
Possibly TFC models used in FF? I wouldn't mind going old school for a while. |
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05-05-2008, 02:37 PM | #7 | |
Hitman 2 1 Actual
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05-05-2008, 03:35 PM | #8 | |
I am the nip to your bud.
Join Date: Mar 2007
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The game really is a lot of fun to play, Once the tweaks are made it will be that much better. No doubt there's a need for increased publicity and I do think it's seriously lacking there, but w/e. As long as I can get on and have fun it doesn't bother me that much. Anyways, to repeat myself, I really like the game and think it's fun to play. |
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05-05-2008, 08:47 PM | #9 | |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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05-05-2008, 10:16 PM | #10 | |
when ff will out?
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Evolve does not necessarily mean doing what valve did with TF2, this is usually where people will disagree (although some are not able to come to terms with this). Evolving can also be done in accordance with the classic Team Fortress gameplay, and I think you will find this is what is being done now. Obviously we're not seeing much change right now but this is understandable considering the absense of developpers actually committing to the mod. |
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05-07-2008, 05:42 PM | #11 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Tbh FF is fine as it is, the problem is not the gameplay on it, the majority of plp likes the gameplay as it is atm.
I see some new plp tryng FF almost everyday, and a lot of them like the mode a lot. The problem is that when they return they only find empty servers,and a tiny comunity. Thats the main problem with FF in my opion, cuse nobody wants to start to play a mode that as no comunity. We need to put this on steam! Clanstyle comunity is already dead in europe, and pub scene also very weak. |
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05-07-2008, 05:44 PM | #12 |
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We need the perception that people are playing...we need the bots.
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05-07-2008, 08:03 PM | #13 | |
Fortress Forever Staff
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05-07-2008, 08:14 PM | #14 | |
Join Date: Jul 2007
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Yes?No? Moar hints? |
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05-08-2008, 12:40 AM | #15 | |
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05-11-2008, 06:21 PM | #16 |
Comic Artist
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Your opinion, really.
Just look at TF2, and then decide. Orrr.... you can look at the problems of TF2 and make the "evolved" FF fix those problems.
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05-11-2008, 06:22 PM | #17 |
Holy shit, thats kerrigan!
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Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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so, is skimming when you land from a conc jump, and keep crouch jumping? down a ramp makes you go fast too. is that something else?
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05-11-2008, 06:26 PM | #18 |
Useless
Retired FF Staff
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You don't need to crouch jump, you just need to keep using air control.
Gaining speed down ramps is "reverse trimping" or "downward trimping."
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Look at all those dead links. |
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05-11-2008, 07:41 PM | #19 | |
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05-06-2008, 12:49 AM | #20 |
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I agree with most of what is on here. To me the FF focus on CTF gameplay focuses too much on veterans and "pros" of the game. This leaves all the new players confused when they start doing what they normally do in other games, which is kill anybody on the other team, even if is in the middle of the yard or near the respawn or driveway, dressing room, wherever its not "allowed". So what should be done? Change that a little bit. Keep the same concept of marching into enemy territory and taking their pride and joy which is their flag, but have it done with less confusion. Maybe instead of two bases with two teams, two offenses, two defenses, simplify it and have one base, with a defensive team, and a respawn area/small base for the offensive team. Yes its kinda like AvD but on CTF based gameplay. After a certain amount of time/caps the teams would switch, the defense would attack and the offense would defend. You can take something away, like a base, but still stay true to the original.
Just throwing in an idea, feel free to criticize/bash/tellmetonotfixwhatisntbroken/flame/whatever. |
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