Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Lua

Reply
 
Thread Tools Display Modes
Old 08-24-2012, 08:55 AM   #1
[TALOS]Smoke
 
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense
Gametype: Capture the Flag
Affiliations: [TALOS]
Posts Rated Helpful 3 Times
need to remove grenades on spawn

I want to remove the grenades from a sniper when they spawn (for a sniper map) I have everything else set up and is working great except for the player spawning with 2 nades. Help please here's the lua:

IncludeScript("base_location");
IncludeScript("base_teamplay");

function startup()

SetPlayerLimit( Team.kBlue, 0 )
SetPlayerLimit( Team.kRed, 0 )
SetPlayerLimit( Team.kYellow, -1 )
SetPlayerLimit( Team.kGreen, -1 )

local team = GetTeam( Team.kRed )
team:SetClassLimit( Player.kScout, -1 )
team:SetClassLimit( Player.kSniper, 0 )
team:SetClassLimit( Player.kSoldier, -1 )
team:SetClassLimit( Player.kDemoman, -1 )
team:SetClassLimit( Player.kMedic, -1 )
team:SetClassLimit( Player.kHwguy, -1 )
team:SetClassLimit( Player.kPyro, -1 )
team:SetClassLimit( Player.kSpy, -1 )
team:SetClassLimit( Player.kEngineer, -1 )
team:SetClassLimit( Player.kCivilian, -1 )

local team = GetTeam( Team.kBlue )
team:SetClassLimit( Player.kScout, -1 )
team:SetClassLimit( Player.kSniper, 0 )
team:SetClassLimit( Player.kSoldier, -1 )
team:SetClassLimit( Player.kDemoman, -1 )
team:SetClassLimit( Player.kMedic, -1 )
team:SetClassLimit( Player.kHwguy, -1 )
team:SetClassLimit( Player.kPyro, -1 )
team:SetClassLimit( Player.kSpy, -1 )
team:SetClassLimit( Player.kEngineer, -1 )
team:SetClassLimit( Player.kCivilian, -1 )
end

-- Get team points for killing a player
function player_killed( player_entity, damageinfo )
local killer = GetAttacker.GetAttacker()

local player = CastToPlayer( player_entity )
if IsPlayer(killer) then
killer = CastToPlayer(killer)
--local victim = GetPlayer(player_id)

if not (player:GetTeamId() == killer:GetTeamId()) then
local killersTeam = killer:GetTeam()
killersTeam:AddScore(1)
end
end
end
sniperpack = genericbackpack:new({
health = 100,
armor = 50,
grenades = 0,
bullets = 0,
nails = 0,
shells = 75,
rockets = 0,
cells = 0,
gren1 = 0,
gren2 = 0,
respawntime = 1,
model = "models/items/backpack/backpack.mdl",
materializesound = "Item.Materialize",
touchsound = "Backpack.Touch",
botgoaltype = Bot.kBackPack_Ammo
})
function grenadebackpack:dropatspawn() return false
end
[TALOS]Smoke is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.