Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 03-04-2015, 03:12 AM   #1
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Source 2

https://steamdb.info/blog/source2-announcement/

Word

I like all of that.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


3 members found this post helpful.
Old 03-05-2015, 10:03 PM   #2
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
Sounds like pretty good timing to me, ff gets on steam soon, draws in old and new players, hopefully some of those will be talented enough to take ff to source2 with some old and existing devs, it could become reality.

I read ( forgot link ) that you can import .vmf into the new hammer, so there is plenty of porting to be done while you code professors are busy.

Looking forward to the new tools and improving my own mapping.

If enough people get on board I see it could move very quickly onto a new engine. All in all, quite excited about ff's future potential.
__________________
Compile error:
Leaf portal saw into Cluster Phuck
Headz is offline   Reply With Quote


Old 03-06-2015, 07:29 AM   #3
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Yeah, I think it's great timing. Whenever we get access to this stuff, we'll all be able to do some pretty amazing stuff.

The vive/vibe sounds good too, all the VR stuff is pretty much on point.

It's just time to make and release some new stuff.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


Old 03-11-2015, 02:17 AM   #4
Starscre4M
 
Join Date: Oct 2013
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Some pics of the Portal VR demo on Source 2


i.imgur.com/2AlvR5Z.png
i.imgur.com/BHBoToc.jpg

Last edited by GeoKill----->; 03-11-2015 at 08:16 PM.
Starscre4M is offline   Reply With Quote


1 members found this post helpful.
Old 03-12-2015, 04:49 PM   #5
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
I like how they're just screenshots of some portal stuff.

I have this theory the only reason we haven't seen hl3 stuff is because valve is waiting for mainstream vr previews.
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/
trepid_jon is offline   Reply With Quote


Old 06-17-2015, 11:08 PM   #6
PHISH
Retired FF Staff
 
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
Sneak preview of source2?

As part of the dota2 reborn beta they revealed some source2 tools/features
http://www.dota2.com/reborn/part2/

I can definitely see some of what they show here extending to general source2 mod tools in the future (LUA integration....sounds familiar!). It's promising to see how much effort they seem to be putting into making things EASIER to mod, including creating a marketplace around it.
PHISH is offline   Reply With Quote


2 members found this post helpful.
Old 06-20-2015, 06:02 AM   #7
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
Yeah it is nice seeing a good focus on tool usability.

http://www.smu.edu/News/2015/doug-lo...ries-17jun2015

I went to that and afterward talked to Lombardi, asked about licensing and whatnot. He seemed receptive and said to send an email. With any luck, at least some answers could come from this. He hinted that it's close to being ready for folks like us to which I replied something about how we can help get it ready amiright...

I should add he may have been specifically talking about just SDK access vs actually licensing, I have no idea. It was a brief interaction and I kinda babbled a bit haha
__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/

Last edited by trepid_jon; 06-20-2015 at 06:05 AM.
trepid_jon is offline   Reply With Quote


2 members found this post helpful.
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.