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Old 05-18-2007, 11:00 PM   #61
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A naked update (aka no detail added to buildings and such)



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Old 05-18-2007, 11:09 PM   #62
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Such pretty water.
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Old 05-18-2007, 11:47 PM   #63
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good start on the buildings
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Old 05-22-2007, 02:58 PM   #64
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very nice so far, keep up the good work, and i love the water texture (props ST)
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Old 05-22-2007, 06:02 PM   #65
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Quote:
Originally Posted by Circuitous
Such pretty water.
But not really.
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Old 05-25-2007, 09:54 AM   #66
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^lol
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Old 05-29-2007, 05:41 PM   #67
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For those of you that wanted this map to wrap around completely like it did in the original you will be sorely dissapointed.
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Old 05-29-2007, 06:34 PM   #68
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Quote:
Originally Posted by Beetle

For those of you that wanted this map to wrap around completely like it did in the original you will be sorely dissapointed.
Weak.

Did you know, the reason the map wraps around is I had originally intended for it to continue playing starting over with CP1 again? So unlike other DB style maps the game would continue until time ran out. I ran out of free time and desire before that ever came to be though.
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Old 05-29-2007, 09:47 PM   #69
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Well I'm amazed but not surprised that you had enough patience and planning to get it to wrap around like that. I got to the last area (the tall fort cap pt) and I realized I was screwed. Its like...a mile away from the beginning - very dissapointing.
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Old 05-30-2007, 10:26 PM   #70
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Can someone give me a list of the commands that many of you use? like the one that shows where the vis is being cut up in-game, and the one that shows fps chok in and out, stuff like that.
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Old 05-30-2007, 11:10 PM   #71
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Quote:
Originally Posted by Beetle
Can someone give me a list of the commands that many of you use? like the one that shows where the vis is being cut up in-game, and the one that shows fps chok in and out, stuff like that.
Net_graph 1 for FPS stuff
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Old 05-31-2007, 12:44 AM   #72
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and last but not least, the naked ending area (no sexual innuendos intended)
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Old 05-31-2007, 12:46 AM   #73
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Oh man that last screenshot... that needs some serious work.
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Old 05-31-2007, 01:16 AM   #74
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its just the beginning, i know what it looks like.
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Old 05-31-2007, 03:14 AM   #75
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i think without wrapping entirely around it will take away some of the island feel the map brings
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Old 05-31-2007, 04:00 AM   #76
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*shrugs* O well. Its not like I intentionally made it that way, it just happened.

edit: if you wanna get technical about it, jarek, the big cliff is at the same level as the sea level, so that doesn't make much sense. You probably didn't notice that cuz its not that important, same with the wrap around. You never use the wrap around so its not going take away anything.
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Old 05-31-2007, 09:59 AM   #77
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Quote:
Originally Posted by jarek
(props ST)
thank you

Keep up the good work........I'm sure we will be happy once you add details to the floors and buildings. Good luck mate .
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Old 05-31-2007, 10:17 AM   #78
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Useful commands for vis
Code:
sv_cheats 1
Then
Code:
mat_wireframe 3
You can use mat_wireframe 1 but I find it easier to see what's going on when I use mat_wireframe 3 and still shows what's visible and what's not.
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Old 05-31-2007, 08:35 PM   #79
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I tnink I may be able to help you out with a new ground texture for that last shot...
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Old 05-31-2007, 08:36 PM   #80
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ok.
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