12-06-2007, 06:14 PM | #1 |
OLD-DEVILS
Join Date: Sep 2007
Location: NJ USA
Class/Position: D Gametype: FPS Affiliations: OLD-DEVILS Posts Rated Helpful 0 Times
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NFO New SERVER!
Last edited by CrazyCro; 05-01-2008 at 02:03 AM. |
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12-07-2007, 09:06 AM | #3 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Is it 1.11 Updated? Cause last time I played at the NFO server, it was 1.0.
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12-07-2007, 11:35 AM | #4 | |
Annoying people since 1986
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Quote:
P.S. If you see {NFO}cake, tell him I got a knife with his name on! |
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12-07-2007, 12:10 PM | #5 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Yeah I notice Well was not Yellow and the Turret shot me in the tunnel
Is it 1.1 b/c it was crashing?
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12-08-2007, 06:49 AM | #6 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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The {NFO} servers are updated the day any patch comes out.
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12-11-2007, 06:39 PM | #7 |
hey, I was playing on the server and Hunted came up. I was then told that on this server there was no AR use on the Civ. Would you mind putting that sort of thing in the MotD. Thanks.
also, is there a way to permanently modify the options.. quake sound and the like? Or is it an every time one joins the server thing? Thanks. |
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12-11-2007, 06:59 PM | #8 | |
Nothing left to believe in
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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Quote:
I don't think we can make it a permanent thing for each individual user. I don't think it's so bad to change it yourself though, just a quick !quake and you're on your way to having orgasmo, the woman of quake screaming out your rampage. |
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12-11-2007, 10:33 PM | #9 |
can the AR just be removed, like the snipes nades? and I'm opposed to the AR is overpowered thing.. especially seeing as how there are only 5 Assassins with no nades.. on that map at least... thats just me though.
yeah, figured about the !quake thing. thanks. |
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12-12-2007, 02:07 PM | #10 |
Nothing left to believe in
Join Date: Nov 2007
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That's why we still allow for the nail gun to be used. It's "automatic" but not so ridiculous. 3 or 4 ar shots will kill the hunted every time. It's just not fair. If you want to be a sniper, learn to snipe. That's what I always say.
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12-12-2007, 06:13 PM | #11 |
3 or 4 AR shots? are you high?
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12-12-2007, 06:52 PM | #12 | |
Nothing left to believe in
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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Quote:
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12-12-2007, 09:10 PM | #13 |
and I've been umbrellaed to death while AR spraying the Civ so many times it's not even funny.
Especially with a Medic giving health.. or have given health. And even more especially with the Medic doing his job and the Hw and Soldiers doing theirs. Maybe the problem isnt the AR, but a lack of teamwork on the Red/Blue team. I really think the way its setup now, having alltalk on is the only thing that saves the Assassin team from getting skunked. in my experience. |
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12-12-2007, 11:15 PM | #14 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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wait, in TFC, wasnt the AR automatically just disableD?
And, arent the Red/Blue team supposed to be able to talk to eacher, including voice talk? |
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12-13-2007, 09:00 AM | #15 |
My title is... Custom.
Join Date: Mar 2007
Location: Tri-State Area
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Was in here yesterday, got pretty packed quality players not being stupid on voice chat. The censor filter hates me tho.
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12-13-2007, 05:43 PM | #16 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
Trying to trick the admins will make your ban permanent. Edit: About the AR. The AR in FF is incredibly strong, being able to take down even the heaviest of classes from a long range with ease. AR'ng the prez, a slow moving, low health and armor class, is simply lame. You are an assassin and the class is sniper. How was JFK killed? I'll give you a hint, it wasn't by an automatic gun. |
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12-13-2007, 06:49 PM | #17 |
it's not Assassins Vs Civ. It's Assassins (minus grens) Vs. Civ and 10 HWguys.. or Sollys, or Medics... or a combo. And I must be using the wrong AR. It might be different if there werent Soldiers RJing into Assassin spawn and that sort of thing.
Is it possible to limit the AR/Snipe ammo? and JKF isnt dead... I cant (not allowed) to say where he is... but lets just say, he and Elvis are doing fine in the land beyond Gibraltar. |
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12-13-2007, 07:17 PM | #18 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
The Autorifle and the nailgun. The nailgun is fairly weak but can kill the pres in about 10 nails. The AR is faster firing and can kill the pres in about 4-6. The AR looks like the sniper rifle (minus the scope I believe) and the nailgun looks like the nailgun. The reason for this understood rule is that the pres is very weak and slow. It's even further understood because the class is called sniper. Even further; Assassin n. 1. One who murders by surprise attack, especially one who carries out a plot to kill a prominent person. The entire point of the map is to do just that. Not only that, but the map is catered entirely around this. Tons of hiding spots, all of which are set up for a quick, unnoticed kill. The point of the understood rule is to support the style of play that the map was built for. You won't get banned for doing it, but you will get kicked if you do it excessively. Besides, if the team has 10 HW's then taking out the pres shouldn't be an issue. |
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12-13-2007, 10:18 PM | #19 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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well then why dont we just throw in spys instead of snipers? Spies are more of assassins than snipers anyways.
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12-13-2007, 10:40 PM | #20 |
Nothing left to believe in
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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I have supported this idea in the past, but it's never been implemented.
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