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Old 01-07-2009, 09:43 PM   #1
MonoXideAtWork
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cp entities in cz2?

can someone please post or link a real quick entity guide for cz2-style maps.
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Old 01-08-2009, 03:21 AM   #2
Bridget
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To get a basic working control point (No sound, no effects, only lighting):
  1. Place "prop_dynamic" entity. Set world model to "models/props/ff_cz2/ff_pedestal_cz2_collar.mdl"
  2. Place cylinder 'trigger' brush at foot-height on this prop. Name it "cp1_trigger" or cpx, where x is the capture number (5 max)
  3. Place a larger cylinder 'trigger' brush surrounding the pedestal with a good height. Name it "cp_cp1_cp_zone"
  4. Create three light entities. One should have its brightness set to "0 0 255 200" and should be named "cp1_light_blue". Second color set to "255 0 0 200" called "cp1_light_red". Final one, simply name it "cp1_light_neutral". Place these next to one another a few grid marks above the prop_dynamic.
  5. Finally add "IncludeScript("base_cp")" to the map's lua. You should be able to stand on this prop, and the color cast on it will change to either red or blue depending upon cap. You can also respawn if you stand on it, press use, though it must be owned by your team.
  6. Check the forums. Someone posted the .vmf (viewable through hammer) for CZ2. You can check it out and see how they set the entities for the rotating flag, team colored particles around cap, the skybeam, and sound. I can't seem to get them working, so .. Good luck.
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Old 01-08-2009, 03:39 AM   #3
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Thanks bridget!
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Old 01-08-2009, 08:36 AM   #4
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Send a message via AIM to squeek.
Also, the source/maps/ folder in your FortressForever directory has the vmf to cz2, among other maps.
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