07-23-2006, 06:38 PM | #1 |
Join Date: Apr 2005
Location: London
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The SD2 ramp
Well from the latest screenshots it's raised at the edges.
Any devs want to let us know the implications this has on ramp sliding and what were the reasons behind this change? Or alternatively you can tell me to wait and see |
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07-23-2006, 06:58 PM | #2 |
Join Date: May 2005
Location: Oxford, UK
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I always thought wait and see was a pudding...
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07-23-2006, 07:00 PM | #3 |
Join Date: Apr 2005
Location: London
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With the proof in it?
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07-23-2006, 08:41 PM | #4 |
Join Date: Apr 2005
Location: Ireland
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Meh, wouldn't worry about it tbh... if the geometry screws with sliding, I'm sure they can just slap a func_wall or something on it.
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07-23-2006, 09:01 PM | #5 |
Join Date: Apr 2005
Location: London
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Is that you end pal?
Please reform KOTL for FF!! ALL HAIL KING OF THE LOSERS! |
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07-23-2006, 10:57 PM | #6 |
Join Date: Apr 2006
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They can brush over the raised edges and make them act like a ramp.... pretty simple stuff.
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