07-10-2011, 08:22 PM | #1 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
|
HW with MIRVs on TALOS?
Does TALOS have some kind of mod that gives the HW Guy MIRVs? I also noticed his overpressure was a bit different...
|
|
07-10-2011, 11:31 PM | #2 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
|
I bloody hope not.. I believe it is possible that they can do that using the config files. It's about time we put all our player config in code rather than in files so theres no discrepencies between servers.
__________________
Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 07-10-2011 at 11:31 PM. |
|
07-11-2011, 12:16 AM | #3 |
Everyones favorite FreaK
D&A Member
Join Date: Apr 2011
Location: England
Class/Position: Scout, Engineer and Sniper Gametype: Capture the Flag Posts Rated Helpful 17 Times
|
Yeah I was on Talos earlier, I was a Heavy trying to defend the flag, and I dropped a "slow grenade" at my feet, to then realise it was a MIRV after it blew up ¬_¬
I hope they change it back, otherwise new people are just going to get confused between servers.
__________________
Tutorials/Tricks ff_aardvark trimp trick. ff_dropdown conc tricks. Trimp Concing - For that extra boost. |
|
07-11-2011, 02:59 AM | #4 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
I have no problem with locking the actual abilities.... that should be done anyway. In fact, I thought it was.
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
||
|
07-11-2011, 03:09 AM | #5 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
ff_playerclass_hwguy.txt
Code:
PlayerClassData { "slot" "6" "classname" "hwguy" // Text "printname" "#FF_PLAYER_HWGUY" "description" "#FF_HELP_HWGUY" // Model "model" "models/player/hwguy/hwguy.mdl" // Health & Armour "max_armour" "300" "initial_armour" "150" "armour_type" "8" // this means 0.8 "health" "100" "speed" "230" //5% add was 241 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_crowbar" "weapon" "ff_weapon_shotgun" "weapon" "ff_weapon_supershotgun" "weapon" "ff_weapon_assaultcannon" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "2" "secondary_classname" "ff_grenade_slowfield" "secondary_initial" "1" "secondary_max" "2" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "200" "AMMO_NAILS" "0" "AMMO_CELLS" "30" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "200" "AMMO_NAILS" "200" "AMMO_CELLS" "50" "AMMO_ROCKETS" "25" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } } |
|
07-11-2011, 04:35 AM | #6 |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
|
I'm pretty sure he's talking about the configs like Carl posted above and not the clients config.
|
1 members found this post helpful. |
07-11-2011, 05:22 AM | #7 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Yeah, he meant script not config. This has nothing to do with the /cfg/ folder at all.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
1 members found this post helpful. |
07-12-2011, 07:32 PM | #8 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
|
well on there server they got rid of the slow-field, (put the mirv back.) added the spy gass back in. super buffed the lazer grenade (2 hit kills).
i told them i didn't think the devs were gonna like this. back when it was just he spy gass they added back in. they said they don't give a fuck what the devs think. (one of the admins i can't remember who.)
__________________
WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! |
|
07-12-2011, 08:38 PM | #9 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
To each their own, I suppose. There's always another server to play in.
|
|
07-12-2011, 08:42 PM | #10 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
|
|
|
07-12-2011, 08:52 PM | #11 |
Everyones favorite FreaK
D&A Member
Join Date: Apr 2011
Location: England
Class/Position: Scout, Engineer and Sniper Gametype: Capture the Flag Posts Rated Helpful 17 Times
|
I didn't mind when the gas grenade was added back in, because multiple servers did it, the most popular servers all added it.
But that sort of change didn't make a huge impact, whereas super buffing the laser grenade and removing the slow field do, gameplay shouldn't differ so much between servers otherwise the game has no consistency. Sadly with the general nature of Talos, being the backside of FF, means they aren't going to give a fuck what anyone says or thinks, regardless if they are devs or players. They do what they want. I just wish they would put that sort of effort into making their server better. I'll be avoiding Talos from now on.
__________________
Tutorials/Tricks ff_aardvark trimp trick. ff_dropdown conc tricks. Trimp Concing - For that extra boost. |
1 members found this post helpful. |
07-12-2011, 09:00 PM | #12 | ||||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
Quote:
Quote:
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
||||
1 members found this post helpful. |
07-12-2011, 11:59 PM | #13 |
Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
|
how is talos more of a backside than OT? At least on the talos server people understand the red is D, blue is O (unless its a big game) and you actually have people playing offensive that will be fun to defend against (scout/medic/soldier)
OT is seriously the most frustrating server to play on. They don't like to play the game how it is meant to be played. which IMO is like team fortress classic. But i guess thats all my opinion and hence why I dont like OT. |
|
07-13-2011, 03:48 AM | #14 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Quote:
Also, OvD basically cripples CTF maps because if the map is halfway through and someone joins and sees it's already 90-0, yet they get stuck on the team with 0 points, how do you think they're going to enjoy themselves if those points are only being scored on one side and not both? Regular CTF promotes more people joining my server. No one wants to join a game and be on the losing team right away. And while I agree there should be a small amount of class limiting on a server, I also believe people should be able to play whatever class makes them enjoy their gaming experience. If they want to play sniper, then I'm going to let them. Not going to tolerate bashing against classes that are considered 'noobish' because frankly, we all started out at some point and the last thing we want to do is give someone the impression that what they are doing is stupid and that they should be scolded like a dog for it. Fuck that shit. I'm sick of all the ridiculous rules I see on most servers and by rules, I mean the unwritten code many veterans of this game and games alike, follow. If someone wants to bring an HW Guy on offense, why the hell not? It's not like it's a pickup game or something... |
|
3 members found this post helpful. |
07-13-2011, 05:42 AM | #15 | |
Everyones favorite FreaK
D&A Member
Join Date: Apr 2011
Location: England
Class/Position: Scout, Engineer and Sniper Gametype: Capture the Flag Posts Rated Helpful 17 Times
|
Quote:
The fun for me in games is in the winning, through a team effort, and OvD on CTF maps without a server modification to allow defenders to score. Is just pointless to me, I get slated because I dislike it, because before the map even starts I know Blue are going to win. I don't see the enjoyment in that. Both teams deserve a chance to win. My best moments in FF have been when both teams are working together, defending and attacking and the scores are very close throughout the map, I get an adrenaline rush when the challenge to win is intense and everyone is working their arses off. It makes for a rewarding experience instead of just generic OvD. That drive to win, is what makes so many other FPS games great to play, like a tug of war battle going back and forth.
__________________
Tutorials/Tricks ff_aardvark trimp trick. ff_dropdown conc tricks. Trimp Concing - For that extra boost. |
|
|
07-13-2011, 11:38 AM | #16 |
D&A Member
Join Date: Apr 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
PAH!!
Storm in a tea cup. It's Talos's right to run their server anyway they see fit. Don't like it?? Don't play there. Same goes for those that don't like the way OT run their server. Seems pretty simple to me. |
|
07-13-2011, 03:13 PM | #17 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
As far as I'm concerned it's your game and you can play it any way you like, with whatever rules you like.
I kind of prefer OvD to full CTF, because there's no midfield fighting, and every player has a clear role. The problems with OvD are kind of on us for not supporting it better. |
|
07-13-2011, 04:51 PM | #18 | |
Everyones favorite FreaK
D&A Member
Join Date: Apr 2011
Location: England
Class/Position: Scout, Engineer and Sniper Gametype: Capture the Flag Posts Rated Helpful 17 Times
|
Quote:
It isn't ideal, there's usually a 1 in 3 chance a new player will play on Talos first, and they'll be introduced to a Soldier with an overpowered secondary grenade, and a Heavy with Mirvs. Then when they go to a different server, like OT or KubeDawgs, they'll be expecting the same experience, but will then realise the laser grenade is pants, and the Heavy should have slow grenades. It's just going to confuse new people. It can be done well in games that have tens of thousands of players and thousands of servers, but not when we have, what, a 1,000 active gamers? random guess. And with a check of the Steam server browser, 19 servers up Altogether, and half of them I've never even seen before.
__________________
Tutorials/Tricks ff_aardvark trimp trick. ff_dropdown conc tricks. Trimp Concing - For that extra boost. |
|
|
07-13-2011, 08:42 PM | #19 | |
Join Date: Jun 2010
Gametype: Capture the Flag Posts Rated Helpful 1 Times
|
Quote:
Last edited by carryonplease; 07-13-2011 at 08:42 PM. |
|
|
07-13-2011, 09:48 PM | #20 |
Beta Tester
Join Date: Sep 2008
Gametype: Capture the Flag Posts Rated Helpful 9 Times
|
Maybe change the team names from red team and blue team and make them offense and defense.
Maps need to be designed around OvD if people want to play in a unilateral fashion. Blue team vs. Red team with two identical bases with team flags. Of course some logical first-timer is just going to hit the ground running. Instead of two bases with two flags you could have a single base and the opposite team has a home respawn with cap point or something. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|