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Old 01-28-2005, 11:20 AM   #1
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Cubemaps

Is the mapping team bothering to put cubemaps in their maps?
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Old 01-28-2005, 01:36 PM   #2
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I'd imagine Cubemaps being placed in maps yes. I'm sure FF's mappers have every intention to make their maps as visually appealing as that of gameplay.
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Old 01-28-2005, 01:39 PM   #3
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Indeed.

It just comes at a later stage of the mappin' process.
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Old 01-28-2005, 02:05 PM   #4
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I know, I'm creating a ff map myself. Its just that its a hell alot of performance decrease, with the specular on my fps floats around 30, with it off its 60/70. So I was wondering if the ff team were going to put cubemaps in their maps for the walls, floor ceiling etc If you do ill keep the cubemaps, if you dont ill take them out. It seems like ill keep them in though
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Old 01-28-2005, 04:45 PM   #5
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Cubemaps will go in where necessary. You can always turn specular reflections off using mat_specular 0 (I think that's the command).
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Old 01-28-2005, 05:16 PM   #6
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Or just limit the number of specular surfaces you use. Most walls, ceilings, and floors are not shiny so there shouldn't be too much of a problem. Especially if you are using the sort of stone/ rock type architecture. But maybe also your large performance decrease is because of your hardware configuration?
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Old 01-28-2005, 05:47 PM   #7
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Yeah part of it is my shitty PC. Iv also found shit loads of textures that reflect fuck all :P This is how its looking so far, iv gone for a different look, more scrap metal than the normal brick and concrete so many tfc maps are made with.

http://www.innocent-minds.com/Stab/wip_escape
http://www.innocent-minds.com/Stab/wip_escape2
http://www.innocent-minds.com/Stab/wip_escape3

Oh yeah and that is the command defrag, thats how I was testing the difference. Iv got it down to basically the same fps.
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Old 01-30-2005, 02:17 AM   #8
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looks cool
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Old 01-30-2005, 02:19 AM   #9
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Yea thats not looking too bad there man.
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Old 01-30-2005, 04:53 AM   #10
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Yeah thats pretty cool looking. I can now see how you could easily have problems with specular

whats with the black textures?
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Old 01-31-2005, 11:26 AM   #11
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Quote:
Originally Posted by Stab
Yeah part of it is my shitty PC. Iv also found shit loads of textures that reflect fuck all :P This is how its looking so far, iv gone for a different look, more scrap metal than the normal brick and concrete so many tfc maps are made with.

http://www.innocent-minds.com/Stab/wip_escape
http://www.innocent-minds.com/Stab/wip_escape2
http://www.innocent-minds.com/Stab/wip_escape3

Oh yeah and that is the command defrag, thats how I was testing the difference. Iv got it down to basically the same fps.
Nice work on the map; my only beef with it though, is that it looks too much like an Unreal Tournament 2004 Deathmatch map rather than a TF map...
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Old 01-31-2005, 12:13 PM   #12
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I agree with Anshinritsumai on this one.
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Old 02-01-2005, 09:14 AM   #13
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Nice work stab, cant wait to see the final version of it!
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Old 02-01-2005, 10:22 PM   #14
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I like the industrial look you've achieved with the roof beams etc, nice work
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Old 02-02-2005, 11:30 AM   #15
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Ah thanks for the comments
Quote:
Nice work on the map; my only beef with it though, is that it looks too much like an Unreal Tournament 2004 Deathmatch map rather than a TF map...
How come? Dont you want something a little different ?
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Old 02-02-2005, 11:42 AM   #16
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Dumb question.. what's a 'cubemap'
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Old 02-02-2005, 11:46 AM   #17
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i just dont like the ramps textures, which you obviously arent going to keep like that, so keep up the good work and i hope to see it released.

I started on making a map tonight, got stuck at some points so gave up, going to talk to some more people then get some more ideas
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Old 02-02-2005, 11:49 AM   #18
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Quote:
Originally Posted by groovyf
Dumb question.. what's a 'cubemap'
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Old 02-02-2005, 02:07 PM   #19
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http://www.valve-erc.com/srcsdk/Levels/cubemaps.htm
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Old 02-02-2005, 02:11 PM   #20
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For no particular reason, Google Image search gives you this if you search cubemap.



Enjoy your teapot.
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