01-28-2005, 11:20 AM | #1 |
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Cubemaps
Is the mapping team bothering to put cubemaps in their maps?
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01-28-2005, 01:36 PM | #2 |
Join Date: Dec 2004
Location: New Zealand
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I'd imagine Cubemaps being placed in maps yes. I'm sure FF's mappers have every intention to make their maps as visually appealing as that of gameplay.
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01-28-2005, 02:05 PM | #4 |
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I know, I'm creating a ff map myself. Its just that its a hell alot of performance decrease, with the specular on my fps floats around 30, with it off its 60/70. So I was wondering if the ff team were going to put cubemaps in their maps for the walls, floor ceiling etc If you do ill keep the cubemaps, if you dont ill take them out. It seems like ill keep them in though
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01-28-2005, 04:45 PM | #5 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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Cubemaps will go in where necessary. You can always turn specular reflections off using mat_specular 0 (I think that's the command).
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01-28-2005, 05:16 PM | #6 |
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Or just limit the number of specular surfaces you use. Most walls, ceilings, and floors are not shiny so there shouldn't be too much of a problem. Especially if you are using the sort of stone/ rock type architecture. But maybe also your large performance decrease is because of your hardware configuration?
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01-28-2005, 05:47 PM | #7 |
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Yeah part of it is my shitty PC. Iv also found shit loads of textures that reflect fuck all :P This is how its looking so far, iv gone for a different look, more scrap metal than the normal brick and concrete so many tfc maps are made with.
http://www.innocent-minds.com/Stab/wip_escape http://www.innocent-minds.com/Stab/wip_escape2 http://www.innocent-minds.com/Stab/wip_escape3 Oh yeah and that is the command defrag, thats how I was testing the difference. Iv got it down to basically the same fps. |
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01-30-2005, 02:17 AM | #8 |
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Location: California
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looks cool
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01-30-2005, 02:19 AM | #9 |
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Location: Arkansas
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Yea thats not looking too bad there man.
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01-30-2005, 04:53 AM | #10 |
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Yeah thats pretty cool looking. I can now see how you could easily have problems with specular
whats with the black textures? |
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01-31-2005, 11:26 AM | #11 | |
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Quote:
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01-31-2005, 12:13 PM | #12 |
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Location: Sweden
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I agree with Anshinritsumai on this one.
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02-01-2005, 09:14 AM | #13 |
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Nice work stab, cant wait to see the final version of it!
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02-01-2005, 10:22 PM | #14 |
Retired FF Staff
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Location: Scotland
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I like the industrial look you've achieved with the roof beams etc, nice work
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02-02-2005, 11:30 AM | #15 | |
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Ah thanks for the comments
Quote:
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02-02-2005, 11:42 AM | #16 |
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Location: Halifax, UK
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Dumb question.. what's a 'cubemap'
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02-02-2005, 11:46 AM | #17 |
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Location: Aotearoa, New Zealand
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i just dont like the ramps textures, which you obviously arent going to keep like that, so keep up the good work and i hope to see it released.
I started on making a map tonight, got stuck at some points so gave up, going to talk to some more people then get some more ideas |
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02-02-2005, 11:49 AM | #18 | |
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Quote:
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02-02-2005, 02:07 PM | #19 |
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02-02-2005, 02:11 PM | #20 |
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Location: Arkansas
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For no particular reason, Google Image search gives you this if you search cubemap.
Enjoy your teapot. |
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