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12-22-2009, 05:21 AM | #1 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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Suggestion
Put something to block people from jumping up from the grenade bag area up to where the flags are because if one team can get up there first they will win most of the time. Its not easy easy to get up there but with a little practice you can get up, specially if your team works together well. I'd just put a door like you have on the sides and remove it once the timer is up. |
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12-22-2009, 06:03 AM | #2 | |
1-800-UNAGIPOWA
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Quote:
__________________
" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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12-23-2009, 09:03 PM | #4 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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skybot is way too low.. specially in the main yard.. try and make it like tfc imo, higher!
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12-23-2009, 09:52 PM | #5 |
1-800-UNAGIPOWA
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negative ghost rider, its the same height as tfc. raising it would require more work that im willing to put into it.
__________________
" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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12-24-2009, 02:22 AM | #6 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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light_envoirment now its a lot better, good work <3 b3
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12-26-2009, 12:02 AM | #8 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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how is it the same height? TFC you go like 1 mile up... your map you go 20yards up
Last edited by traxamillion; 12-26-2009 at 12:03 AM. |
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12-26-2009, 01:46 AM | #9 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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This map needs restrictions on conc jumpers.
Played to day and even bhopping to the flag room, scouts from the other team were beating me into the flag room. There was 0 chance to set up any kind of defense to stop them from getting the flag. 1 team only needs 1 or 2 conc jumpers (medic or scout) and they can just run away with the game no matter how many players go for defense. There should be a limit of 1 scout and 1 medic, and they should only start off with 1 conc grenade ya I know people want this game to be fast, but there is fast and then there is just too fast. This map should not be won time after time just after the 2 other flags are released in the middle. Having the round end so far time after time after time drives people off. At least 3 or 4 people left just because there was 0 chance to get any kind of decent defense up. We got lucky one round just because they didn't expect a heavy and stopped him before he left, but after that it was just conc after conc after conc. I was actually getting physically sick from being conced so much. |
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Tags |
classic, flagrun, tfc |
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