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Old 05-22-2006, 05:57 PM   #1
o_lillbrorsan
 
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Join Date: Jan 2005
Location: Sweden
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ff_egypt

So, while going to and home from a competition yesterday i sat down and started drawing a layout for a CTF map wich i wanted to make for this mod.

I started out a little today using PhilipK (Blazeeer) egyptian textures in HL2DM and i am pretty pleased with the result.
Its not that much to show really but gives you a little idea of what im thinking about and i do have big plans for this map already.
So in a week or two i should have alot more to show including sniper deck, flagroom and outdoor area with plenty of sand and stuff

Still trying to get the right lighting i want, looks nowhere near at the moment.

Hope you like it!

Screenshots:

Left is the resupply on the lower level, straigth are the jumppads, right the path to the flagroom:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0000.jpg

Inside the resupply upper level, drop down through the holes in the middle to reach the lower resupply, right is the door out to the hallway:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0001.jpg

Upper level where you get from stepping on the jumppads:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0003.jpg

Looking down to the lower level from upper, jumppads shown:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0004.jpg

Lower level look towards the jumppads:
http://toffe.kladdpapper.com/ff_egypt/ff_egypt0005.jpg

(Every shot looks bad due to the bad lighting... )

EDIT

I've made a quick layout in PS, i had to enlarge it for easier viewing thats why it looks so weird
Far left is the resupply, the jumppads and the corridors leading from it.
The flagroom has a lower and upper area wich is shown here, sniper deck is on upper but the bottom part also
has a stripped down sniper deck area with openings for going in or out fast.

*NOTE*
This is the first version of the layout and things WILL BE CHANGED while im working on the map in hammer.

http://toffe.kladdpapper.com/ff_egyp...ypt_layout.jpg

Last edited by o_lillbrorsan; 05-23-2006 at 09:31 AM.
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