01-17-2007, 04:14 AM | #1 |
Join Date: Jul 2006
Location: Austin, Texas
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Help!
I need someone to make me a model, or displacement. I have an object that is 160x192x8 it has 228 solids, and 1194 faces. If you want the .vmf I will be happy to give it to you.
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01-17-2007, 07:18 PM | #2 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Best suggestion would be to do it yourself.
Here's the tutorial to convert brushwork into models to save up resources http://developer.valvesoftware.com/w...h_XSI_Mod_Tool Personally, I haven't tried doing this, as I am very lazy. Perhaps in the future, I'll take a couple expensive archs/tunels/etc and convert them. I'm sure you'll be successful with that guide. edit: Actually, what kind of brush is it? Arch? Tunnel? Maybe I'll do it for you...if you tell us the next time you post |
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01-17-2007, 08:03 PM | #3 |
Join Date: Jul 2006
Location: Austin, Texas
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ok, I will look at that.
What I described earlier is just the top of this object. I'm trying to add a bunch of detail to this thing, but I don't want it being a resource hog. I have nodrawed the whole thing. Here are the pics. I am also going to try and add more detail to the bottom as well. I am actually working on a design on paper right now, but I don't know what else I can add with obstructing game play. This is for ff_hwguyz |
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01-17-2007, 08:10 PM | #4 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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I see what you're doing, but I honestly don't see the use of modeling it. Just make it a func detail, it shouldn't hurt even if you have 3 layers in just one wall (trimming). However, if u reach the point were you pass the 50% brush limit (yea 50, not 100, since you gotta flip! ~ estimate), then that's when you use other alternatives, whether it is displacements or modeling. Best suggestion would be to tie it all to a func_detail. Trust me, it won't hurt, I have something similar to that in my maps (but more expensive, but does not lower fps or anything, so I'm happy ).
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01-17-2007, 08:16 PM | #5 |
Join Date: Jul 2006
Location: Austin, Texas
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ok...I couldn't figure out where xsi was anyway
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01-17-2007, 08:17 PM | #6 |
Join Date: Dec 2006
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XSI Mod Tool 4.2!
http://webrel2.softimage.com/open/pr....2_MSWin32.exe |
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01-17-2007, 08:40 PM | #7 |
Join Date: Jul 2006
Location: Austin, Texas
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show off
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01-17-2007, 08:47 PM | #8 |
Join Date: Oct 2006
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1)click on the SourceSDK icon on your desktop(if thats where it is)
2)then select XSI just like opening up hammer |
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01-17-2007, 09:18 PM | #9 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Not really Gambit. You need to download the addon so it can be displayed on the SourceSDK panel.
download this: http://www.softimage.com/community/x...don_010105.zip The current one is just a link and not the actual mod tool. |
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01-17-2007, 09:21 PM | #10 |
Join Date: Oct 2006
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when i click on the SourceSDK icon in brings up that window with hammer and the model viewer and stuff...i've fooled around in XSI a couple of times...i just double click it and it loads it up....i still need to download something?..or did i already download it and just dont know it?
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01-17-2007, 09:23 PM | #11 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Are you talking about Model Viewer? That's not XSI..
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01-18-2007, 01:50 AM | #12 |
Join Date: Oct 2006
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its in my panel with the model viewer and hammer...but under "Links"
it wont come up...i was wrong must have been model viewer i was messing around in....my bad |
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01-18-2007, 01:55 AM | #13 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Yup, steps to have in sourcesdk panel:
1) download xsi mod tool (link provided on top) 2) download the xsi mod tool sourcesdk plugin (link provided on middle of thread) |
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01-18-2007, 01:57 AM | #14 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Nodnarb, is that a 4-sided arch there? Like, vertical wall, 4 different arch angles, then short vertical part, from bottom to top?
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01-18-2007, 02:00 AM | #15 |
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01-18-2007, 03:11 AM | #16 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Yea, do you have faces like this (on the outside at least)?
Edit: 'cause you can make the whole thing out of 34 brush faces. |
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01-18-2007, 03:16 AM | #17 |
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01-18-2007, 05:14 AM | #18 |
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it is an arch, but not 4 sided.
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01-18-2007, 11:28 AM | #19 |
Join Date: Dec 2005
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More than 4 is a bit excessive for such a small insignificant arch, no?
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01-18-2007, 01:02 PM | #20 |
Join Date: Mar 2005
Location: Europe
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For such a small map, he can afford to go overboard :P
I say use 20 brushes for the arch. |
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