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Old 09-07-2006, 12:56 PM   #181
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Quote:
Originally Posted by BumGravy
You should wait until you actually have media or at least a thread outlinging your ideas to link to. Otherwise you may as well have "i carfved a BOCKS in hammur!" as your sig. Especially because you have one map with 3 names thats "10%" done.
I took your advice :P lol

other than that, I can't wait to play your map, looks fun.
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Old 09-08-2006, 04:46 PM   #182
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http://usera.imagecave.com/bumgravy/forty90018.jpg
http://usera.imagecave.com/bumgravy/forty90020.jpg
http://usera.imagecave.com/bumgravy/forty90025.jpg
http://usera.imagecave.com/bumgravy/forty90024.jpg
http://usera.imagecave.com/bumgravy/forty90023.jpg

[edit] updated, added more light, changed water

Last edited by trepid_jesse; 01-22-2007 at 02:59 AM.
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Old 09-08-2006, 11:38 PM   #183
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lol at the no clip on, no clip off part. looks awesome. 2nd best map after dustbowl. <3
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Old 09-09-2006, 12:42 AM   #184
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Well done that man.
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Old 09-10-2006, 07:35 PM   #185
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updated images in post above ^^^^
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Old 09-10-2006, 07:47 PM   #186
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On the 2nd pic it looks awkward to the tunnel

Add some trim
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Old 09-10-2006, 08:39 PM   #187
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nice I will eventually post my stuff.
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Old 09-11-2006, 01:08 AM   #188
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this area updated again. see pics above.
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Old 09-11-2006, 04:55 AM   #189
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lighting looks kinda dull.

spice it up with some more color shades and contrasts... some ornage and light blue.. etc.
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Old 09-12-2006, 01:28 PM   #190
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done some more work here, this area is pretty much as i want it now. this area is the attackers alternate route to the last command point, with the water you see here going through some caves and coming out under the defenders base. as the route will be quite low, it will be harder to get up to the capture point this way. also, with the blue team able to get to this structure fairly quickly and drop in from above, it will be very defendable, especially if the defenders can make good use of the bunker sunk into the ground. I have also made a small pit running along the front of the window to make it trickier to get nades in there.

Starting from the attackers side:
http://usera.imagecave.com/bumgravy/newx1.jpg
http://usera.imagecave.com/bumgravy/newx2.jpg

there will be a hole in the ceiling for the defending team to get straight here from their base, much like the dustbowl shortcut with the big red fire door. this is from a defenders POV facing towards where the attackers will come from:
http://usera.imagecave.com/bumgravy/newx3.jpg

inside the bunker:
http://usera.imagecave.com/bumgravy/newx4.jpg

after coming in the bunker window, the attackers can take this route to reach the water:
http://usera.imagecave.com/bumgravy/fortyxa.jpg
http://usera.imagecave.com/bumgravy/fortyxb.jpg

To come out of the tunnel on the left here. Notice the attackers can also come through the tunnel on the right, and also over the top of theyve performed a jump:
http://usera.imagecave.com/bumgravy/newx6.jpg

and finally, seen from the defenders end of the tunnel:
http://usera.imagecave.com/bumgravy/newx7.jpg

I just have to finish the caves at the defenders end, then i will have most of the work done for the third and final area.

Last edited by trepid_jesse; 01-22-2007 at 03:02 AM.
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Old 09-12-2006, 03:23 PM   #191
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Nice!

The big pipes in the water... are they models or you just made them with brushes?

http://usera.imagecave.com/bumgravy/newxx.jpg
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Old 09-12-2006, 03:42 PM   #192
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not telling

nah those are props.
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Old 09-12-2006, 04:09 PM   #193
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Can you walk through those? If so, I need 1 !
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Old 09-12-2006, 04:15 PM   #194
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you can crouch through them. theyre used quite a lot in the first levels of HL2, and the DM map thats like a mostly dried out river bed with a bridge and stuff.
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Old 09-12-2006, 04:30 PM   #195
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Bah they're too small... I'm gonna have to stick with the one I made with brushes lol.
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Old 09-12-2006, 04:36 PM   #196
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lol. anyway, any crits/suggestions?
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Old 09-12-2006, 07:05 PM   #197
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Looking good, but I think it can get a bit 'samey' if you know what I mean.. Most areas look like the last..
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Old 09-13-2006, 01:49 AM   #198
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you do realise thse screenshots are from the same area? or do you mean my map in general?
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Old 09-13-2006, 02:22 AM   #199
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I wonder how this map, as well as many other new 3rd party maps (expecially nezumi's) will play in matches and pubs. I can't wait to find out! So much different than the classic 2fort type map.
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Old 09-13-2006, 04:00 AM   #200
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It seems like most 3rd party maps so far arent optimized for league play. I guess it's a good thing, it's gonna help to get newbies into the game.

I'm sure we're gonna start to see more league oriented maps once FF is out and we're able to test movements and physics.
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