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Old 06-16-2014, 01:19 AM   #1
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ff_bengalensis_b2

ff_bengalensis_b2
on board with FDA
please leave suggestions/comments for improvements, thanks.
You can download this map from Moto's server

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Old 06-16-2014, 01:21 AM   #2
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Just looking at the video, it is your best map yet. GJ, love the clean visuals
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Old 06-16-2014, 01:30 AM   #3
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Worst medic.

Oh and, tbh, I don't really like the textures. They're too clean and end up looking cartoony rather than futuristic which is what I assume you're going for. Maybe with an insane amount of detailing it would look proper, I'm just not a fan.
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Old 06-16-2014, 04:27 AM   #4
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Floors are nicely waxed.
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Old 06-16-2014, 01:34 PM   #5
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0/10 no locations

I agree with FDA kinda, but my main issue with the textures is that there's no variation across the map.

It's just the same kind of wall texturing across the whole thing, so everywhere looks the same (which leads to it being harder to learn).

I'm OK with the whole clean thing, 'cuz it's fine for it to look futuristic and cartoonish, IMO. Reminds me of Warsow and a lot of custom maps for old arena shooters.
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Old 06-16-2014, 02:44 PM   #6
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Its a good map, but I think some improvements could be made. The floors are very cool, all reflective and stuff. But its very distracting/disorienting, I think it would be better switching to a matte floor texture, or at least one that will shine but not reflect.

Security feels a little bit odd, with very steep ramps and narrow hallways, it seems out of place with the rest of the map. But overall the map is fun to play. How about adding some links here? Perhaps another person would like to add it to their server as well.
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Old 06-16-2014, 04:42 PM   #7
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Thanks for feedback, I tend to agree the textures although nice are not working that well, prehaps a change of textures to something similar to this?





will add locations and more detail once am sure on the layout plus looks/textures.
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Old 06-18-2014, 07:55 PM   #8
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Good job Headzy, I agree with Rookie.

Keep up the good work!
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Old 06-19-2014, 07:05 PM   #9
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I agree with the others on the b2 textures, but b3 textures aren't looking that hot as well... I suggest changing the color of the lights to a more yellowy tint, giving off a warmer glow. Never really liked pure white lights.
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Old 06-20-2014, 05:03 AM   #10
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what is this map name?
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Old 06-20-2014, 05:11 AM   #11
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http://lmgtfy.com/?q=bengalensis
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Old 06-21-2014, 08:39 PM   #12
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Taken note of the comments and have made changes to the textures, the lighting now has a yellow hue, good suggestion for the new textures.

Added a lot more detail and locations, thanks again for comments, appreciated









Should be on Moto's soon, ty moto
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Old 06-21-2014, 09:06 PM   #13
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Looks like someone crumpled up schtop and put it back together again. I also like the name ff_bingobango has a good ring to it.
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Old 06-21-2014, 09:18 PM   #14
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Looking a lot nicer.
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Old 06-23-2014, 05:28 AM   #15
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Looking better and better.
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Old 06-23-2014, 11:39 AM   #16
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The real question is, how does it play? Pubs? Pickups?
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Old 06-23-2014, 12:06 PM   #17
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B5

Just made a big change to the flag room, now can conc up the ramp grab flag and exit via bridge, or enter via bridge and conc at flag platform and exit over the two sg ledges and bridge landing near main lazers, this will increase the flow of the game.

Also blue area is a bit shorter. I have sent moto B5, and this should be close to the end of the betas, only thing left I am watching is the width of the small corridor between security and bridge ( secondary route ) I want it to be a choke point but perhaps a little too narrow.

After that I will release as final pending play testing.
Again thanks for all the input, it has helped me a lot shaping the looks and play of the map.
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Old 06-23-2014, 01:38 PM   #18
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vid explanation

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Old 06-24-2014, 10:23 PM   #19
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One thing I noticed was how hard it is to rotate from button to flag. Almost not worth defending because once it gets pushed you are wayyy out of position.
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Old 06-25-2014, 06:37 AM   #20
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The blue force field should be taken down so defense can get to the capture point. I'm not sure but are there other maps where the cp is in spawn?

the blue wall is also honey and part of the red team turn into flies where they are fascinated by it and just want to hang around it. maybe make it less hypnotizing like propinquity's solid spawn walls
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