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Old 04-03-2007, 10:30 PM   #21
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kickass! thanks for the videos. looking very promising.
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Old 04-03-2007, 10:33 PM   #22
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YAY!
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Old 04-03-2007, 10:41 PM   #23
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Quote:
Originally Posted by arsenal
realize it's not a difficult map to make, relatively speaking, but we haven't even seen a single shot of it yet.
Making a non-shitty map in Source is a fucking life draining process.
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Old 04-03-2007, 10:50 PM   #24
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any chance the sounds for upgrading the sg's will be changed?
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Old 04-03-2007, 10:58 PM   #25
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very nice.

Quote:
Originally Posted by arsenal
everything else looks ace. oh and again, what's going on with the actual 2fort? is it even in production? realize it's not a difficult map to make, relatively speaking, but we haven't even seen a single shot of it yet.
In Jiggles' video when u see the hwguy double jumping it shows a bit of 2fort.
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Old 04-03-2007, 11:01 PM   #26
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That's a dev-textured port with no changes whatsoever, though. It's not the "official" 2fort.
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Last edited by Circuitous; 04-04-2007 at 12:17 AM.
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Old 04-03-2007, 11:07 PM   #27
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Nice vids! I teally wish there could have been a vid w/ you bhoppin in it though (just a little bit, like out of spawn to the 2fort battlements or something), i didn't really see any hoppin at all. The blur at the beginning of your conc may be interesting on concmaps...

Will the blur and conc effect always be that way when recording demos, or will it be more like TFC? Could get annoying when trying to make a skills video or ingame video.
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Old 04-03-2007, 11:09 PM   #28
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k i see wut ur saying.

U must be on every post in the forum.

Quote:
Originally Posted by Circuitious
That's a dev-textured port with no changes whatsoever, though. It's not the "official" 2fort.

Last edited by FUEL Doc; 04-03-2007 at 11:19 PM.
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Old 04-03-2007, 11:12 PM   #29
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Just about.
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Old 04-03-2007, 11:15 PM   #30
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he's not in this post....
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Old 04-03-2007, 11:16 PM   #31
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He means thread, obviously.
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Old 04-03-2007, 11:20 PM   #32
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lol. Yeah thats what I meant.
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Old 04-03-2007, 11:35 PM   #33
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Quote:
Originally Posted by trepid_jesse
Making a non-shitty map in Source is a fucking life draining process.
i assumed as much, thus the "relatively speaking" comment. making a good source map must be extremely trying, but mapping 2fort would (in my eyes) be easier than say canalzone2 or hunted.

anyway, any response to the original question?
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Old 04-03-2007, 11:37 PM   #34
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Quote:
Originally Posted by FUEL Doc
U must be on every post in the forum.
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Old 04-03-2007, 11:53 PM   #35
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Lolz, too bad he can't seem to get past 3.14... (...or any one else for that matter)
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Old 04-04-2007, 12:04 AM   #36
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LOL skanky thats awesome.
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Old 04-04-2007, 12:07 AM   #37
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I wish that were my sig.

Well, it's less fun as just text. Oh well.
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Old 04-04-2007, 12:16 AM   #38
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yeah what is with the funky walk animation?
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Old 04-04-2007, 12:28 AM   #39
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Quote:
Originally Posted by allisvoid
yeah what is with the funky walk animation?
I believe it is just a limp leg from a sniper shot, which is actually very cool imo..
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Old 04-04-2007, 01:45 AM   #40
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i keep going back and forth on this: would it ever be useful for a sg to have an option of constant 360 degree movement?
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