03-29-2007, 09:13 AM | #101 |
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TF2 Might be fun for the OvsD'ers, maybe eventually there will be some kind of league started for that type of play. However it will definitely suck for the CTF lovers (clanners).
What i do hope, is that new people who try TF2 but still think there is a 'void' or who want to play more professional will port over to FF. That will only happen though if the word of FF is being spread enough on Forums and servers. By the way, Off Topic: Is there a place where i could post question about certain problems i have in TFC? I don't see any 'help' section or anything similar on this forum. I didn't think i should make a new thread about this question that might be locked because it's been posted in the wrong spot. Cheers Axel Last edited by Axel Stryder; 03-29-2007 at 09:20 AM. |
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03-29-2007, 10:06 AM | #102 |
Proper bo!
Join Date: Mar 2007
Location: Northampton, England
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tbh TF2 reminds me of what TFC was like when it 1st came out - no conc-jumping or bh etc.
There's probably a whole bunch of other exploits just waiting to be discovered |
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03-29-2007, 10:40 AM | #103 | ||||
Arrogance is Bliss
Join Date: Mar 2007
Location: Bristol UK
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Last edited by ekiM; 03-29-2007 at 11:16 AM. |
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03-29-2007, 11:06 AM | #104 |
what is tfc?
Join Date: Mar 2007
Location: houston tx
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basically... but it still looks like it'd be fun.
who knows. no one here has played it. |
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03-29-2007, 11:06 AM | #105 | |
expert
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Location: Plovdiv, Bulgaria
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03-29-2007, 11:33 AM | #106 | |
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Also, to the people saying the 5 maps are just going to be like warpath should read the article again. They are going to be a combination of command point and territory control (I can't look at the article now but I think it was something like that). The game mode they described for Hydro was more than just a series of command points in a line you must control. It sounded more involved than that. |
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03-29-2007, 11:57 AM | #107 |
Join Date: Mar 2007
Location: Manchester
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I think the change from ctf to territorial control will benefit public play. Virtually nobody bothers with defending or capturing the flag on pub servers anymore, but if you look at dustbowl or avanti servers everybody is gunning for the objective. I think this will make pub play a little more team and objective orientated, which will hopefully make things more interesting.
I have a bad feeling that TF2 might play fairly slowly, certainly in comparison to TFC. All this talk of support classes and class A v class B encounters, along with the loss of concing and bunny hopping, all gives the feeling that the gameplay is going to be much more slow and considered. Now, when we first started playing, I'm sure we all did things like swim through the water way as a spy on 2fort and come up behind the snipers to knife them. At first, the fun of doing it was worth the time it took, but now I just want to be amongst the action again as quickly as possible. I get the feeling that TF2 is going to be too slow. Once the novelty wears off, I hope it doesn't start to drag. Its strange how things go in cycles. I always used to get fed up of the original TF players moaning about all the changes in TFC; to me it seemed, and still does, like the perfect game. I'd want to tell them to grow up and accept that things have moved on. I guess its harder than I thought. |
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03-29-2007, 12:19 PM | #108 | ||
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03-29-2007, 02:16 PM | #109 | |
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Obviously TF2 is going to be a much different game than TFC, and it should offer a fresh change of gameplay for experienced TF veterans. I look forward to finding out all of the game's nuances. |
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03-29-2007, 05:10 PM | #110 |
Corned Beef Marmalade
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Before 1016 patch, concing was wide open. demo and HW had 4 MIRVS and everyone else had more nades total.
as for TF2, it will be fun. I dont' doubt that. I will be playing FF first however. |
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03-29-2007, 05:45 PM | #111 |
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I like their approach. They are tending to the masses. can't blame them for that.
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03-29-2007, 05:48 PM | #112 | |
Arf!
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03-29-2007, 08:08 PM | #113 | |||||
[AE] 0112 Ihmhi *SJB
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Fortress Forever Staff |
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Well from what this guy said, he does not know a lot about the real depth of the community. Medic "just another O" class? Maybe I was the only medic in TFC, ever, who actually healed and buffed people then. \= Engineers do not build dispensers? Yeah, that whole "one-hit-kill trap around a corner" was so useless. Pyros are useless at long range? Well they are now that you bastards took out the IC, one of the counters against snipers. gg Valve Only one CTF map out of the box? I guess Valve is trying to force the player's hand and make him play TF their way. Well, at least... Quote:
(Would it no be deliciously ironic if FF's release maps got ported into TF2 because of the community hating their release maps? I would love to see a bunch of ff_well servers, hehe). He also brings up an interesting point... one of the things that has prolonged the TFC community was all of the player-released maps. Are 360 and PS3 players going to be screwed on that?
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03-29-2007, 08:25 PM | #114 |
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I'm sorry but if you're getting snipered by IC rockets then you must have the reflexes of a sloth in a coma.
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03-29-2007, 09:50 PM | #115 |
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WTF WTF WTF...
I didn't read all the posts, and i don't care to, way to many, however i DID read the crap interview that just made me want to never even play TF2 once!!!! Difference between FF and TF2 is simple... FF is what the TFC community wants, and TF2 is what noob counter-strike like players want... wow... holy crap so gay.. Double jump more versatile than a conc? Since when, can he even hand-held?? does he even know wtf that is... TF2 had no interaction with the community, just thoughts from noobs... TF2 is going to SUCK balls... TF2 i was looking forward to concing and stuff like that, and the intervention of grenades and a nice balance of power and radius... As far as the class weaknesses... theres plenty in TFC... and as far as playing a scout compared to a medic... id rather play scout in MANY situations then a medic... the guy being interviewed, and all of the TF2 crew for that matter don't know wtf they are talking about.. they killed TF2 and definitely made me no longer want to even THINK about buying TF2... Fortress Forever - By the community For the Community... the way it should be! If I had a million dollars right now, id give it to the Dedicated members of FF... they deserve it... not valve, ohhh no... not valve in any degree... their shit game has ruined the name of Team Fortress... I hope all realize that FF is and will be proven better then TF2 and that TF2 dies because of FF... that is my dream and Id love to watch it unfold before my eyes... |
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03-29-2007, 10:06 PM | #116 | |
Fear teh crowbar.
Retired FF Staff
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03-29-2007, 11:22 PM | #117 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
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You do not fire one at a sniper, you fire a volley over an area so no matter where the sniper goes he gets lit up. Either way he has to move and take cover or he gets set on fire, which is effectively doing its job.
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03-30-2007, 12:16 AM | #118 |
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Where doe sit say they were meant as a counter to snipers? Any weapon works like that except the IC cannon takes time to get there and has splash. If I spam my shotgun at him I'm doing the same thing. Does make that shotgun an anti-sniper weapon? Not really. If a sniper is being dominated by IC fire then quite frankly it's due to the sniper being an inept moron not able to comprehend the act of firing his bullet and moving to another location before the IC rocket hits an hour later.
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03-30-2007, 12:49 AM | #119 |
This is still alive?
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^but what if there are 4 pyros behind him , 6 charging at him and 3 in his base somewhere and 3 below him?...Whats he gonna do now? run? yeah run
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03-30-2007, 01:23 AM | #120 |
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First of all, the splash radius on IC rockets was insane. Even if the sniper managed to get out of the way of it, he had to practically be back in his spawn to do it. Second, because it was so big, snipers tended to get hit no matter what. If you were on their side of the bridge in 2fort they couldn't get out of range before the rocket hit (practically). Third, the fire went through walls so a lot of the time the sniper couldn't even see the rocket at all especially if he was zoomed in. 4th, the flames were more effective against snipers than any other class, as a sniper charging his gun couldn't easily move foreward to clear the flames from their vision like other clases could.
So, in conclusion, the IC is an anti-sniper weapon.
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