03-04-2008, 04:16 AM | #21 | |
Holy shit, thats kerrigan!
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Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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03-04-2008, 05:14 AM | #22 | |||
Altitude Junkie
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Class/Position: Agressive Medic or Pyro...as long as I can fly baby! Gametype: CTF Posts Rated Helpful 0 Times
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When looking for a motionless Spy who knows how to hide I have and equally difficult time spotting him. It's damn near impossible to find a motionless Spy if you're not alerted to one being around....unless you get lucky, or they are hiding in a bad spot...I would say. Quote:
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"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”" - George Carlin |
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03-04-2008, 07:06 AM | #23 | |
Interzone technican
Join Date: Sep 2007
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03-04-2008, 07:09 AM | #24 | ||
Interzone technican
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03-04-2008, 02:47 PM | #25 | |
Join Date: Dec 2007
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Thats the purpose of the class. Soldiers are slow the only thing that he has to keep you from just running by him is his rockets push. Last edited by GoatMan; 03-04-2008 at 02:56 PM. |
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03-04-2008, 03:14 PM | #26 | |
Interzone technican
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03-04-2008, 06:39 PM | #27 | |
Holy shit, thats kerrigan!
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Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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carry on |
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03-12-2008, 03:18 PM | #28 | |
Join Date: Nov 2007
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03-12-2008, 04:19 PM | #29 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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^Since a def soldier spends 3/4 of his game concussed already, that would be well annoying.
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03-12-2008, 05:15 PM | #30 |
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I like when med's and scouts try and conc me out of the way and run by me at choke points in map. My conc aim with the rpg is better than any other weapon in the game, and it surprises/pisses them off when I can usually take them out after they just conced me (closer quarters situation).
The problem here is I think the discrepency of skill. You can easily tell beginner sollies apart from experienced ones. They may have the push but don't know how to use it. Before 2.0 [FF Solly] < [TFC Solly]. The push and juggling capabilities weren't there, so every experienced solly from TFC was sorta handicapped. His strats his shots and aim all with the intention of popping the enemy up and trying to juggle him just didn't work in this game. Well with 2.0 they brought the solly back more in line with TFC's, making the juggling possible again. So all of a sudden you have all these experienced sollies from TFC with their handicap removed. It takes skill to shoot a rocket in a way to pop up (or stop the motion of) an opponent, and finally people who were good at solly before can excercise this skill once again. And this is where offensive skill should be learned. Offense's task is not to complain about not being able to get by a solly's learned skill by using unbalancing issues. It's offense's job to learn their "skill" of juking the solly out. There are quite a few scouts out there that just ignore me as solly in my position, running circles around me, while there are many out there that I can take down. This is a skill issue nothing more. |
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03-12-2008, 05:57 PM | #31 |
Its over nine thousands!!!
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy Gametype: AvD Posts Rated Helpful 0 Times
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Just to remind, offense aren't only MEDICS and SCOUTS.
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03-12-2008, 07:04 PM | #32 | |
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03-12-2008, 07:41 PM | #33 | |
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03-12-2008, 09:12 PM | #34 |
I got some bread, bitch
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You don't get the point. The skilled soldier will always > any other skilled class. It's just waaay too easy to juggle people up the air, and then they just won't have anything to do besides wait till they die a clumsy, pointless death. I agree with mixer, the push should be reduced, if not entirely removed. As for this "skill" you're talking about.. come on, playing soldier is easy. The radius has been increased to the point where you can no longer dodge the splash if you're at closer range, and since most FF maps consist of narrow bases.. good bye mister rocket victim. And the experienced TFC soldiers.. why should their skill have anything to do with this game's balance? IMO soldiers in the previous patch were much better in the last patch balance-wise, because then you would actually have to rely on damage dealing instead of rocket push, which is much more fair.
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03-13-2008, 10:16 AM | #35 | |
Interzone technican
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the devs completly messed up the balance, first they overpowered the offence, then they are running around scared trying to fix it again and that way this soly was born ... |
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03-13-2008, 01:51 PM | #36 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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i'm not saying it's perfect as it is and that it couldn't use a little tweaking, but i think you're entirely missing the point about the skill of playing soldier.
the skill of playing soldier is not in the skill of being able to take on 1 enemy and expect to win easily every time. <-- that is really just a basic understanding of the class's weapons that a player will have to develop before they can go on to learn about the real skills of the soldier class (i.e. what makes a player a good soldier). by this i mean for example the skills of... 1) balancing the use of your limited resources (rpg/ssg reloading, h/a, grens, and v importantly time). 2) learning to optimise and adapt your precise position and movement. this is an extremely important and deep skill that many inexperienced players wouldn't even realise the significance of. 3) teamplay. etc. ...in order to optimally deal with multiple enemies (constantly calculating risk/reward at every moment and taking decisions/consequences accordingly) as part of a constantly evolving team. maybe i'm being too harsh on you, and you really have figured out how to do all that optimally for any scenario, but i pld def soldier in decent TFC clans for many years and i never got even remotely close to feeling i'd got it all figured out lol. so what FF does is make that "basic understanding of the class's weapons that a player will have to develop before they can go on to learn about the real skills of the soldier class" much much more accessible and easier to for new players to get fairly good at. this is great because it exposes a load more ppl to the real skills of the soldier class, which are awesome and are what initially got me hooked on TFC many years ago when i finally started to understand them! |
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03-13-2008, 03:23 PM | #37 | |
Interzone technican
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dude, when an enemy player of another class faces a soldier, he doesnt care about what you are glorifying here, he just faces an extremely overpowered class ... |
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03-13-2008, 03:28 PM | #38 | |
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03-13-2008, 03:52 PM | #39 | |
Its over nine thousands!!!
Join Date: Nov 2007
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03-13-2008, 04:12 PM | #40 |
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Considering the solly is the 2nd slowest class in the game, and the 2nd heaviest you'd think that if you have two equally skilled players one a solly and one any other class but solly or hw. The solly should win everytime hands down in a 1v1 environment.
This is where skill, strategy and a bit of luck change your odds in beating him. |
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