10-29-2006, 09:45 PM | #1 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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Dwarf Fortress
this game is insane
insane basically it's an ascii game where you lead 7 dwarfs to build a fortress (other gamemodes exist too). concept sounds interesting ? Quote:
Get Dwarf Fortress http://www.bay12games.com/dwarves/ Dwarf Fortress Wiki http://dwarf.lendemaindeveille.com/index.php/Main_Page Game Review #1 http://dubiousquality.blogspot.com/2...-fortress.html Game Review #2 http://www.tleaves.com/weblog/archives/000683.html Last edited by Ihmhi; 03-15-2009 at 08:52 PM. |
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10-29-2006, 09:46 PM | #2 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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Follow this tutorial at the beginning to get the general feel of what you have to do. Otherwise you won't know what the fuck and will be totally lost.
Quote:
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10-29-2006, 10:32 PM | #3 |
Join Date: Jul 2006
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It sounded like Oblivion x2 until I saw the "graphics". I'll give it a whirl anyways.
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10-30-2006, 01:01 AM | #4 |
Join Date: Dec 2005
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Have i taken too much drugs or not enough? *edit* The title here is "carnage in town".... sure. |
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10-30-2006, 01:02 AM | #5 |
Useless
Retired FF Staff
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Wow that is all kinds of indecipherable.
__________________
Look at all those dead links. |
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10-30-2006, 01:17 AM | #6 |
Join Date: Jul 2006
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They need to put it on the HL1 engine at least.
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10-30-2006, 09:40 AM | #7 |
Join Date: May 2005
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Over an hour to generate a world on a 400mhz.
I'm at 300mhz- where does that get me? |
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10-31-2006, 09:06 PM | #8 |
Join Date: Jul 2005
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how do I de-select walls to be dug ( I don't want to dig where I clicked)?
edit: I figured it out. Last edited by o_stricknine; 10-31-2006 at 09:18 PM. |
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10-31-2006, 09:12 PM | #9 |
Join Date: Dec 2004
Location: Bristol UK
Posts Rated Helpful 1 Times
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10-31-2006, 09:34 PM | #10 |
Join Date: Mar 2006
Location: Cow Hampshire USA
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I'd rather play Akalabeth on an Apple II.....and I did back in 1982. Was one of the first graphical RPGs.
The Game. http://www.free-game-downloads.mosw....akalabeth.html old skool |
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11-01-2006, 12:50 AM | #11 |
Join Date: Apr 2005
Location: Sweden
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Lord Brittish <3
UO <3 |
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12-26-2008, 08:27 AM | #12 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Yayy super bump. Why am I still up after 4AM? DWARF FORTRESS.
I just finished a canal to feed my moat/well, and a human trading caravan showed up so I have to get out all my trade goods, and I have about 6 new immigrants who need jobs, and beds, and booze, and seats in the dining room, and somebody please get this game to share my obsession! http://www.bay12games.com/dwarves/index.html Looks like the game has really expanded since this thread started. |
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12-26-2008, 10:25 AM | #13 |
Annoying people since 1986
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Omg I remember this from the Team17 forums, didn't bother for it much though!
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12-26-2008, 10:22 PM | #14 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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I played this for a bit. One of the biggest problems I had with the game was the steep learning curve. This isn't because of any sort of depth (it has a ton) but because of the fucking random ass graphics. What's the difference between a ' and a , ? NO FUCKING CLUE!
So, I downloaded a graphic pack. It actually made things decipherable and playable. After getting a fortress going for a bit, I found a few things that annoyed me. 1. Interface. Some things I could click, others I could not. 2. The letter commands often make no sense. K to see whats around you. What? Why not S or L? 3. Incredibly difficult start. I still don't understand why I have a choice between a whole bunch of useless things like gem working at the beginning. Why? Is this supposed to make it harder for me? Why don't I just bring the 7 dwarfs and nothing else if I want a challenge. 4. Depth. Wow. What an incredibly difficult thing to deal with. I don't know how many squares is in between me and the next level... depth wise. The lack of 3D in this department means I have to metagame everything. 5. The REQUIREMENT for a Wiki to even understand what the fuck is going on. I can handle a tutorial in wiki form ~ that's cool... but fuck me if I knew how to stockpile shit without the wiki. Mainly this game needs a graphic overhaul. Yeah, the ASCII stuff is cute but it severely impacts the game. Even having some simple VGA style graphics would be just fine. That's the biggest issue. So many awesome games in a similar style have VGA graphics and it would be more appropriate and user friendly if they used them. Mainly, if I can't tell what a ^ is supposed to mean, the graphics have failed me. This is one of the few cases where graphics do actually matter and impact the enjoyment of a game.
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12-27-2008, 06:08 PM | #15 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
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A lot of those are valid complaints. However:
You have the option of picking your equipment and skills for all your dwarves at the start. The depth component is actually really fun. Without it you'd be really limited in how you can build and dig. At any point you can excavate up or down and you have unlimited options. A 3D engine wouldn't make this much easier because you'd still have the problem of viewing and selecting the different levels. The symbols and key shortcuts are easy to learn for the stuff you do often. There are graphics packs available and I think you can rebind keys. Some games are ruined by a wiki. Like Kingdom of Loathing. For me it because more fun to read the wiki than to play. But the possibilities in this game are so endless that it makes you want to play more. I'm having problems training soldiers. I had some recruits training with spears and now one has a punctured lung. And my crossbow dwarves ran out of bolts so they ran all over the map picking up spare ammo. One fell into a bottomless chasm. |
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12-29-2008, 03:43 AM | #16 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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What the fuck is with this game? I specifically tell my woodcutter to chop oak, he takes the oak to the wood stockpile, and I site a carpenter's workshop, yet it tells me we have no oak. REEEEEEEEE >O
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12-30-2008, 12:29 AM | #17 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
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Does it say something like
"oak logs 0/4"? That just means you have 4 logs and haven't used any yet. Select it and hit enter. Some things like walls will need more than one log/stone, and it will count up as you pick them. |
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12-30-2008, 01:22 AM | #18 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Ah, yeah.. I got the carpenter to make a building. With the graphical update, it doesn't actually look like a building, but instead a mess of items on the ground. Anyway, my next question is how the hell do I tell the woodcutter to continually find and cut trees for wood? I have to manually tell him to cut trees. If I open the jobs tab, assign a new order via the manager, they seem to go un-noticed (Plus there isn't even an option to tell the dwarf to construct the buildings I've laid, nor to cut specific trees or trees in general.) I have no idea how to assign specific jobs and how to have them repeat. It creates a job, yet no one does it, or I don't know how to tell a dwarf to do it. :[
Uhm. I can't find soil, so how do I farm? Last edited by Bridget; 12-30-2008 at 01:31 AM. |
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12-30-2008, 02:22 AM | #19 |
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The manager screen doesn't work until you have a manager dwarf, and I think you need a certain population first. The manager actually has to take time to sit down and assign the jobs, so in the beginning it's easier to do it yourself. I haven't used it much.
I don't think there's a way to have him automatically cut trees. You can just designate a large swath of trees and let him have at it. Your stockpile will fill up quickly. If you disable wood hauling on your woodcutter, another dwarf will carry the logs for him. You have to open a dwarf's attributes and enable him to do a certain profession if you don't already have one with those skills. Usually when you build a workshop, the dwarf that would use it is the one who builds it. That's why your carpenter built the woodshop. If you want to build a loom you need a weaver, etc. Sand works for farms. If all you have is rock then you need to irrigate. wiki is here: http://www.dwarffortresswiki.net/index.php |
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12-31-2008, 04:11 AM | #20 |
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Up to about 50 dwarves. My moat didn't do me much good because a giant bat came in, went straight to my barracks and and killed 5 people. There are dwarf chunks everywhere.
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